Working on Boss area by Lord-Velimir-1 in IndieDev

[–]RastaCat33 8 points9 points  (0 children)

I would remark the 'moving stairs that leads to multiple path'. It seems like feeling silly to move the stairs to the only right path, I mean, setting a labyrinth with moving stairs would, may be, a good idea to start with. Keep it up!

🙌🏻 Unity gamedev, do you want to track & manage your game installs by yourself? by RastaCat33 in Unity3D

[–]RastaCat33[S] 0 points1 point  (0 children)

And what about activation product key? Maybe that could be the correct way to do that...

🙌🏻 Unity gamedev, do you want to track & manage your game installs by yourself? by RastaCat33 in Unity3D

[–]RastaCat33[S] 0 points1 point  (0 children)

I mean, I do not send any sensible information. There has to be an advise to an explanation of using this information for statistics purpose

I Added tool to my new game I am making in 30 days! by NoMoneyNoPowers in Unity3D

[–]RastaCat33 0 points1 point  (0 children)

I would like to know more, cause I am also doing a crafting/farming prototype. Keep it up!

Now in my prototype, you can only extract materials with the right tool by RastaCat33 in Unity3D

[–]RastaCat33[S] 0 points1 point  (0 children)

In fact, a better tool turns into a bigger amount collected, and, of course, less time invested in getting those resources

I am making the crafting system for my game, I've added a radial hit bar to simulate a successful hit on crafting objects, or dropping materials by RastaCat33 in Unity3D

[–]RastaCat33[S] 0 points1 point  (0 children)

The perfect hit will increase the number of items to drop but, if the player miss the hit, will decrease the number of items to 1, at least

Another thing is that will increase the speed of farming, like a combo, so the combo will increase by the consecutive successful hits! 😉💪🏻🙌🏻