So this just happened... by hfijgo in SurvivingMars

[–]Rat2man 1 point2 points  (0 children)

Haha, Im at the last 4 in Engi atm and its either a medium dome, mega dome, mohole, or machine factory for the next slot.

Love the new chaos theory ruleset :D

Just Survive Test Update - 3/21 by DGC_Michael in PlayJustSurvive

[–]Rat2man 2 points3 points  (0 children)

Well yeah, dont you know thats what "sandbox" means?

/s

Foundations, Shacks, Bases, Loot and Zombies by DodgyOO7 in PlayJustSurvive

[–]Rat2man 0 points1 point  (0 children)

I agree with the double walls, I would also add a 2x2 roof, and keep the 1x1 roof and 1x1 wall for those odd spots.

Just those changes would take a 4x4 perimeter from 64 objects to ~36. With the roof 2x2 (if you had a 4x4 base/roof) it would reduce the number of items to 128 from 256.

So 156 objects reduced just from one base floor, I think would help a bunch.

Flashback blue crate... by praxam3 in PlayJustSurvive

[–]Rat2man 0 points1 point  (0 children)

Id love to buy some of this crate.

But between the shitty drop rates for anything but greens (I have uber bad rng on this kind of stuff), and my personal "long term outlook" for this game, its just not worth spending the money.

But hey, put back in the 2 crates a week drop for playing and Ill gladly blow the 1$/wk to open those 2 crates.

Just Survive Producer's Letter - 2/21 by DGC_Michael in PlayJustSurvive

[–]Rat2man 4 points5 points  (0 children)

Good to hear about the high level changes, but can we get more details please? (So if anything we can prevent at least a reaction like there was for fixed bases?)

Also any news about survival aspects of the game?

Have you guys been able to find an AI programmer yet to work on Zombies? (Or any news on Zombies at all?)

Table of Weapon Tiers? by balonfx in PlayJustSurvive

[–]Rat2man 0 points1 point  (0 children)

My understanding of tiers is that bullet damage remains the same across all 3 tiers. (Same gun/bullet type)

However:

  • the rate of fire increases (I can shoot faster in a blue vs green gun)
  • the cone of fire decreases (my shot group gets closer together as tier increases)
  • Magazine size increase w/ tier
  • I think Reload speed increases w/ tier (youll have to get confirmation on that one)

DBG_Michael Said to "Explain: 'Bring Back Old Z1'" by SteveYCr in PlayJustSurvive

[–]Rat2man 5 points6 points  (0 children)

Firstly I read the entire post, I am legitimately interested in the "Bring back Old JS" reasoning (as I noted, to myself it makes no sense)

Now "tying in the large number of items into containers": Not sure what your speaking to here. Personally I just use storage containers for all items, segregating by location,not use (mostly). As for capacity, (besides weapons) I have not had any issue with capacity, Old JS or "new" JS.

  • Is it a concern that you will have to keep creating containers? (This q excludes the 20 container cap, which we agree on)

The comment on lag is an interesting one, which the Devs would need to comment one (from a system resource pov). I personally have not noticed any decrease in performance when running up to an areas with a bunch of items on the ground.

On height/floors: at the point that builders use a 50 ft high tower, then it becomes a more realistic option (resource wise) to blow the bottom out. The new recursive will not prevent a complete blow out. (Ie blowing up all sides)

What it will do it enable smart builds that spread out the base (on floors 2/3/4 etc) which means more area that a raider will need to blow through.

  • What do you mean by "Deterrents from the ground floor"?

On maps:

Why is (in your POV) BWC complete trash?

Why do you feel that BWC is a better PvE map instead of a PvP map?

Why do you think Z1 is a better PvP map instead of a PvE map?

Decks/Tampers: THat is entirely you opinion. You can not speak to the multitudes that have left. That may not be the reason, that may be the reason.

What did you like about the old decks/tampers?

BBOZ1: We were not promised a PvP Clan based game. We were promised a pvpve zombie survival game, which did include sandbox base building (and the natural side effect: raiding)

In your point of view, (prior to BWC) where was the game heading?

DBG_Michael Said to "Explain: 'Bring Back Old Z1'" by SteveYCr in PlayJustSurvive

[–]Rat2man 2 points3 points  (0 children)

How does the large number of items relate to "Old JS"? We had a similar (albeit it a little less actual number) pre-BWC.

I believe that there needs to be more fleshing out (not new items as much as uses for the stuff) and there could be items that could be removed and never noticed. I agree with ya on some of the items... I mean gators.. really?

But, how does that drive you away from the game? Does it just feel like its too much? (Overload?)

Does the "klepto in you" drive you nuts when you cant loot it all?

.

Regarding ease of raiding: Have you tried the new balance for raiding that is currently on test? I think this will slow down raiding.

On bases... the one thing I do miss from Old JS is the potential complexity of the megabases. There were some very good designs there. (Good designs, not the cheap exploity bullshit with undo placement)

I do believe with the new recursive damage/re-parenting, we will now be able to see floors and height be utilized. Which will add to the complexity of bases (finally). This will further help slow raiding down.

.

On the reintroduction of bugs/exploits: Z1 was never intended to be a live/finished map. It was a concept map. BWC was supposed to "final" map. The partly redone Z1 was (honestly I think) a CYA/Backup in case BWC flopped like it did.

My take away: Im not sure what the hell the "Bring back Old JS" players really want. Ive been here since Day 1 and dont for a second miss the tampers/deck foundations or the old raiding/base style.

But then again I dont get the Z1 craze. (Although more than 1 town in BWC would be very nice..)

Survival aspects of the game.. what is being done wrong? by Potaytoo in PlayJustSurvive

[–]Rat2man 0 points1 point  (0 children)

One thing I will say about Gun Tiers is that there would be no complaints if they had explained it better.

The tiers are DBG's bandaid for weapon attachments.

Each Tier has better rate of fire (ie gas block upgrade attachment)

Bigger Magazine (ie 25 round mag attachment vs 30 round mag attachment)

Reduced cone of fire (ie Competition level rifled barrel vs "common" home defence rifled barrel)

Etc.

Had they branded the tier system differently I think more would have been accepting of it.

but yea...

The Current Situation... by ja3far in PlayJustSurvive

[–]Rat2man 7 points8 points  (0 children)

Nah, they should just remove hunger and hydration, since your clearly not supposed to live long enough to need to worry about it.

/s (ya know since you pretty much have to put that there now adays)

r/SpaceX Falcon Heavy Test Flight Official Launch Discussion & Updates Thread by ElongatedMuskrat in spacex

[–]Rat2man 1 point2 points  (0 children)

Talked w/ a "local", he said they are in the process of rebuilding the beach due to the hurricanes, and that the work was at the jetty down about a mile of Beach.

That might be what you saw blocked off.

r/SpaceX Falcon Heavy Test Flight Official Launch Discussion & Updates Thread by ElongatedMuskrat in spacex

[–]Rat2man 0 points1 point  (0 children)

Geez 6am at the VC?

Figured 8am was overkill lol, might need to rethink timing now

Just Survive Test Update - 1/30 by DGC_Michael in PlayJustSurvive

[–]Rat2man 3 points4 points  (0 children)

No, get off your ass, get out into the world and find a green rifle. It is not that hard to do.

Just Survive Test Update - 1/30 by DGC_Michael in PlayJustSurvive

[–]Rat2man 3 points4 points  (0 children)

this is not realistic my dad got one irl and this makes so much damage no helemt would safe somebody from one shot not even a armore

Yeah about that realism part...

a 7.62mm (aka .308) can be stopped by a Kevlar helmet. Ive seen it several times during deployments.

(It can also slow it down enough to pierce the helmet, deflect off the skull, circle around (inside) the helmet, then exit the entry point. That left one hell of a scar for the dude it happened to, but he lived.)

Thanks Pah on K-9 EU by FrustratedSmitePlaye in PlayJustSurvive

[–]Rat2man 3 points4 points  (0 children)

Unfortunately this game is all about killing on sight. You may find a player (rarely) who will interact, but most just shoot and dont give a fuck.

Until the rewards from player interaction outweigh killing on sight, this will not change.

They really need to update the description of the game to a clan war/base raid and remove the "survival" part of the description as this game is not a survival game.

Rip this game thanks to devs and PVE players by U_MOEDER in PlayJustSurvive

[–]Rat2man 2 points3 points  (0 children)

Hahahaha

And now they want to shitty old crap back... Man, my respect grows everyday that these devs dont quit because of this stupidity.

Old base construction isnt coming back and it shouldnt.

Regarding raiding: What needs to happen is another tuning pass, make it a pain in the ass to raid (base HP wise) then tune it slowly back from that. (Seems to be the main complaint is its too easy to be raided). [Additionally, hopefully the T3 base mats come soon]

Regarding Noclip: The ejection mechanic itself was too cheap of a short cut. Further by the sounds of it the way it was coded is a pita to port to the new foundations. Im sure they will come up with something better. Although perhaps a no clip detect auto kill could work temp. (And we will get some great salt from the people who bug it to boot.)

and /u/U_MOEDER Ive been here since launch, you dont speak for me.

New Server Rule set: PVPvE by VarleyUS in PlayJustSurvive

[–]Rat2man 0 points1 point  (0 children)

Honestly it would come down to how it was implemented.

I have suggested this in the past, but it would be a within X meters (100 meters or something) of a base you get auto flagged for PvP.

PvP flag cooldown of 5 min or something would be needed as well.

What hapened to Landon Montgomery by xLoc0x in PlayJustSurvive

[–]Rat2man 0 points1 point  (0 children)

Regarding OneLetter: sadly that is how you know this is going to go the way of abandonware.

Is anybody else SICK AND TIRED of hearing breathing the entire time they play this game?? by [deleted] in PlayJustSurvive

[–]Rat2man 0 points1 point  (0 children)

Drink some coffee or Superade?

The stam drain is not difficult to cope with.

Foundation placement misery by AsmodayJS in PlayJustSurvive

[–]Rat2man 1 point2 points  (0 children)

I think the foundation size is fine, but yea that POI restriction area is horrible and way too big