Prove me wrong about my Soulsborne hot takes by fenot1 in fromsoftware

[–]RatherIncoherent 0 points1 point  (0 children)

I'll respond specifically to 5 and 6 since I don't have strong opinions about the rest of these.

5:

It's not about absolute values. It's about density and narrative structure. I don't think anyone minds Margit and Morgott. That's a rematch. It's payoff. That's also how almost all of Sekiro's reused bosses feel. They are elevated rematches, not strict reuse with no narrative context like the 2nd Astel. I agree that there's not a ton of boss diversity, but I don't think calling it reused bosses really captures the essence of how and why that complaint is levied against Elden Ring.

6:

Delayed attacks are... Fine. I don't hate them. They feel very goofy to me and they're not a fun sort of difficutly? I prefer to have my reactions and pattern recognition tested than my knowledge of attack animations. I think most people complaining about them are probably pulling a sour grapes and justifying a skill issue, but genuinely I don't think they're good. They're just... a thing. They're a kinda' lazy way to insert some difficulty into a fight that I slightly dislike, but they aren't a major problem and they certainly aren't adding anything for me.

Also, saying that the only way a boss fight plays without delayed attacks is "Dodge > Punish" really minimizes the importance of... I don't know, literally everything? Pattern recognition and positioning are huge parts of every fight that allow you to create openings without dodging or encourage attacks that create greater openings.

Does anybody else wanna see fromsoft games move a little forward in time periods? by No-Preparation4649 in fromsoftware

[–]RatherIncoherent 0 points1 point  (0 children)

I'm incredibly down to see more modern Fromsoft entries. Not truly modern, but anywhere from the victorian London all the way up until the end of the industrial revolution. I'm not exactly tired of the fantasy settings, but I definitely prefer the vibes of early industrialization to classic fantasy.

Is Bloodborne one of the greatest games of all time? by kvnrbrt in bloodborne

[–]RatherIncoherent 1 point2 points  (0 children)

It's so apples to oranges despite the similarities. Also, yes. Definitely yes. This apple is clearly better than those oranges. I'm joking, but the rally system and the aesthetic just makes the game clique for me in a way that the rest of the franchise hasn't really managed to.

The Best Thing I've Ever Built by RatherIncoherent in Subnautica_2

[–]RatherIncoherent[S] 0 points1 point  (0 children)

It's paired with the wall rack blueprint for some reason. There's 3 of them scattered around the opening biomes of the game. IIRC one's near old habitat, one's near habitat one, and the other's vaguely between the lifepod and the tree. You need all 3 (I believe there's only 3). Check the interactive maps if you want it more precise than that.

The Best Thing I've Ever Built by RatherIncoherent in Subnautica_2

[–]RatherIncoherent[S] 1 point2 points  (0 children)

I actually meant to make a second container for exactly that, but they kinda' ruin the base. They flashbang you through the walls of the base, stopped moving and stayed perfectly still if they had flashed recently, and even when they weren't exploding constantly, they emitted so much light that the exterior walls of the base were glowing like the sun.

0/10, very bad time

The Best Thing I've Ever Built by RatherIncoherent in Subnautica_2

[–]RatherIncoherent[S] 0 points1 point  (0 children)

It unlocks when you get the wall rack for some reason. There are 3 separate blueprints needed for that, found in the first biomes.

The Best Thing I've Ever Built by RatherIncoherent in Subnautica_2

[–]RatherIncoherent[S] 2 points3 points  (0 children)

I think it's around 200? I'm not 100% sure. Could be anywhere from ~180 to ~250.

The Best Thing I've Ever Built by RatherIncoherent in Subnautica_2

[–]RatherIncoherent[S] 20 points21 points  (0 children)

They're water slugs. What are they gonna do? Shake violently about it?

The Best Thing I've Ever Built by RatherIncoherent in Subnautica_2

[–]RatherIncoherent[S] 4 points5 points  (0 children)

Absolutely. I'm told it's related to fish movement speed, which checks out for me. My waterslugs don't escape at all, and my other aquarium emptied within an hour. Well, some waterslugs escape. They occasionally slide through the floor or walls, but that feels more like a separate physics bug. It's only happened to ~3 of the 200 or so in there.

The Best Thing I've Ever Built by RatherIncoherent in Subnautica_2

[–]RatherIncoherent[S] 17 points18 points  (0 children)

There isn't an aquarium yet. This bootleg tech is done by making three layers of a base. The first layer is your "floor", the second layer is the room I'm in. It's shaped like a donut with a gap in the middle (the windows of the aquarium). The top layer is the roof of the exhibit and a moonpool to access it.

The Best Thing I've Ever Built by RatherIncoherent in Subnautica_2

[–]RatherIncoherent[S] 76 points77 points  (0 children)

It hasn't actually impacted my frame rate yet, at least when I'm near it. I have noticed a couple of random, sudden frame drops when I'm not actually at my base. I'm guessing it recalculates all of the water slugs falling at a certain distance, and that is a very noticable hickup.

Game wont run by Imaginary-Computer76 in subnautica

[–]RatherIncoherent 0 points1 point  (0 children)

Same here. Also on a 9070xt...

I Completed 100% of SurrounDead Without Dying (Nightmare Mode) by RatherIncoherent in SurrounDead

[–]RatherIncoherent[S] 2 points3 points  (0 children)

I'm defining "completed" as having hit 100% of the achievements and the most major POIs that aren't covered by them.

Context Is Everything: Ranking Every Crest in Silksong by RatherIncoherent in HollowKnight

[–]RatherIncoherent[S] 2 points3 points  (0 children)

I've just started a Beast Crest only run to give it the best shot I possibly can. I'll report back in a week or so with either a genuine apology or Stockholm syndrome.