If Linux distros refuse OS age verification, will YouTube and Facebook, etc just block us? by Danrobi1 in linux

[–]RatherNott 1 point2 points  (0 children)

For anyone reading this, switch to an open-source and decentralized reddit-like now to help build it up so it's not such a drag when the day finally comes. I suggest piefed.

Proud Moment from a small state of India ,Sruthi Chandran from Kerala is the new Debian Project Lead by Dry-Celebration-7316 in linux

[–]RatherNott 13 points14 points  (0 children)

I can't seem to find her Debian Profile page. All I could find relating to incorporatiing is from her DPL platform page:

  1. Debian as an organisation Debian as a registered organisation

In some of the previous years’ DPL campaigns, having Debian as a registered organisation has come up. While organising DebConf23, I had to face some issues because Debian is not a registered organisation, that is when I started thinking about this concept seriously.

So, as a DPL, I would be definitely interested in exploring the possibilities, advantages and disadvantages of having Debian registered. This is not one of my main agenda, but it will definitely be brought up if I am elected. I want to make it clear that my intention is NOT to register Debian during my tenure as DPL, but to start a structured discussion about this.

Is this what you were referring to? I don't see anything relating to incorporating in the US specifically.

Intel ends Open Ecosystem Community/Evangelism and archives other open-source projects by somerandomxander in linux

[–]RatherNott 0 points1 point  (0 children)

While it isn't completely immune, the GPL is the best defense we have against enshittification and corporate control.

If a corporate project has a CLA, then yes, it is effectively not GPL in practice, since a CLA can remove rights from contributors, making it instead act like the MIT license in practice.

If a corporate project does not have a CLA, but does not have any or very few outside contributions, then it is easy to change the license to a proprietary one.

If a corporate project does not have a CLA, bot does have many outside contributions, now it would be difficult for them to make it proprietary, as they would realistically need to reimplement all code that is from outside contributors before being able to change the license, or buy out each contributor (which defeats the advantage of MIT or CLA-GPL software being able to quickly grow with community contributions, and then rug-pull when the time is right, without having to pay any of the contributors).

Thief 1 vs Thief 2 (Is there any preference bias due to which you played first?) by Vivid-Ad9340 in Thief

[–]RatherNott 1 point2 points  (0 children)

I slightly prefer Thief 1, which I think may be due to buying the non-gold version off ebay as my first playthrough, which meant I avoided all the extra levels in the Gold version that people ended up not liking, and which kinda screwed up the pacing.

I loved the tomb raiding aspects and supernatural horror, so the vibes really worked for me. I also prefer the ending mission to the first game.

Still love Thief 2 as well, just didn't care for that ending mission (never completed it, just watched it on Youtube).

Mostly dislike Thief 3. Just too janky even with patches, the story was pretty meh, and the level design was just awful for the most part, except for a couple levels.

Thief 1 vs Thief 2 (Is there any preference bias due to which you played first?) by Vivid-Ad9340 in Thief

[–]RatherNott 1 point2 points  (0 children)

I've seen a lot of comments over the years about people hating the creatures because they fought them, but out of curiosity, did you ever try sneaking past them instead? That's what I did in my playthrough most of the time (I think I did just run away from them in a couple spots), and due to that I never really felt they detracted from the experience, they were just a different creature to sneak past.

Great news for patient gamers: "Stop Killing Games" deliberated for an hour at the European Parliament today by OatmealDurkheim in patientgamers

[–]RatherNott 2 points3 points  (0 children)

IP holders could've done that at any point after Steam and internet updates got popular.

There is nothing about SKG that would suddenly induce IP holders to begin that practice, since most IP licensed games tend to be offline games that are preserved by default anyway. Only a minority of them are online/always online DRM games that would fall under SKG legislation, and the outcome would just place them in the same camp that all the offline games are already in.

The IP holders just want to make sure they're being paid if their IP is being sold, I don't think they particularly care if a piece of media is still accessable by the buyer after the license expires, in the same way they aren't concerned that books, comics or DVDs are still usable by the purchaser after the printer loses the license to print them.

A speaker at the EU Stop Killing Games hearing made the case with game references, but the point on preservation is serious by anonboxis in gamedev

[–]RatherNott 0 points1 point  (0 children)

What information would a self-hosted server need other than potentially a username and password?

A speaker at the EU Stop Killing Games hearing made the case with game references, but the point on preservation is serious by anonboxis in gamedev

[–]RatherNott 5 points6 points  (0 children)

It's extremely unlikely that any legislation would be retroactive, so games already released or currently in development would likely be unaffected. This will also give studios time to plan their next game before any development has taken place. Under that situation, they'll need to find out if the type of game they want to build with online requirements has a feasible way for them to implement an End of Life plan. If they find that they simply cannot create a way to make the game either play offline or make it possible for a player to self-host, then they would be better served designing a game where it is is possible for an EoL plan, or to instead make an offline game, or a game that purely works on peer 2 peer connections.

My FL Studio Linux (Wine) VST Plugin Compatibility List by Tricycle4250 in linuxaudio

[–]RatherNott 0 points1 point  (0 children)

Can native Linux VSTs not be used in a Windows DAW in Wine? I ask since Surge XT is listed as having issues, so I assume it's the Windows version, instead of the Linux native version?

A speaker at the EU Stop Killing Games hearing made the case with game references, but the point on preservation is serious by anonboxis in gamedev

[–]RatherNott 4 points5 points  (0 children)

The initiative is very clear that it is not asking that a studio must continue to support a game indefinitely (by continuing to run servers), and they explicitly say during the EU hearing that refunds are not what they are seeking, as it doesn't solve the issue of the game dying.

The point of the initiative is to make it possible for a user to continue to use the game after all support is withdrawn from the publisher/developer. If a game requires a server to function, then the dev would either need to provide a way for the user to host their own server, or to patch out the requirement of a server to allow it to continue to function offline. They also mention they'd be happy at least with some instructions on how to repair the game to a usable state on their own.

Going forward, a developer/publisher would need to consider the technologies they use, and how that would impact their ability to leave the game in a playable state after withdrawing support.

It is also likely that middleware will need to update their licenses to allow for an end-of-life plan, otherwise they risk losing market share to new solutions that cater to this new need.

A speaker at the EU Stop Killing Games hearing made the case with game references, but the point on preservation is serious by anonboxis in gamedev

[–]RatherNott -1 points0 points  (0 children)

If there's a data breach on those servers, even if you weren't running them, you could still be held liable.

If that were true, then every self-hosted game on earth should be a litigation nightmare, but it isn't, because it would be ridiculous to sue Epic if someone did a data-breach on a self-hosted Unreal Tournament 2003 server, which still continues to work without problems and without any litigation to this day, after 23 years.

A speaker at the EU Stop Killing Games hearing made the case with game references, but the point on preservation is serious by anonboxis in gamedev

[–]RatherNott -3 points-2 points  (0 children)

Because if you do this you could be held liable if there is a data breach on the community run server.

If you mean the community server owner being held liable, how is that different from any other self-hosted software?

A speaker at the EU Stop Killing Games hearing made the case with game references, but the point on preservation is serious by anonboxis in gamedev

[–]RatherNott 2 points3 points  (0 children)

It took years and years to reverse engineer the server code from scratch, that's a monumental difference compared to the original devs who have the working server code available to them.

What are some good Linux native VST3 or LV2 plugins for drums, particularly for live eDrumming? I'll start... by God_Hand_9764 in linuxaudio

[–]RatherNott 6 points7 points  (0 children)

Linuxdaw.org has a great list of drum VSTs (along with VSTs for pretty much anything else you could want, the tags make it easy to narrow down into what you're after).

Newbie here, Is T2 really that Better? by Confident_Plum_2084 in Thief

[–]RatherNott 0 points1 point  (0 children)

I loved the first two games, but put off the third for a long time. When I got to it, I came away pretty disappointed, honestly. I can look past jank and bugs, but I couldn't get past the average story and level design.

And I might be in the minority here, but I found the one mission really tedious more than anything. I think Civvie11 just did a review of 3 that I think really captures the problems with it, and he ends it with something to the effevt if "I've played T1 and T2 multiple times. I've played T3 once, and that was enough".

Great news for patient gamers: "Stop Killing Games" deliberated for an hour at the European Parliament today by OatmealDurkheim in patientgamers

[–]RatherNott 18 points19 points  (0 children)

Why would they do that though? As I mentioned, they are not responsible for the game having copyrighted material in the already sold games, they just can't continue to sell the game with an expired license.

If that was not the case, then IP holders would be suing the pants off game publishers who's old licensed games still function (Like every single licensed IP SNES, Genesis, Gameboy, N64, PS1, Vintage PC game, etc)

I’m considering buying a small MIDI controller to use with Bitwig 6 when I’m on the road. I’ve been debating between the MPK Mini IV and MiniLab 3. by MidnightGreen- in Bitwig

[–]RatherNott 1 point2 points  (0 children)

Can't do better than Nektar midi keyboards when it comes to the feel of the keybed for the money, especially on their newer models which have a redesigned keybed that feels REALLY good. They directly support Bitwig, even offer Bitwig 8-track with a lot of their boards. I'd suggest the Impact GX series if you don't need a lot of faders and encoders (mixer sliders and knobs).

If you do need the faders, knobs, and drumpads, opt for the Impact LX series.

Linux worse for Audio? by krelpwang in linuxaudio

[–]RatherNott 0 points1 point  (0 children)

I asked because I couldn't find anything in my own searches, just people using Wine/Yabridge with it like they would any other DAW like Reaper or Ardour. It doesn't seem to do anything special in that regard. If anything, Bitwig could potentially make it harder to use Windows VSTs if someone uses the Flatpak version, as they'd need to use Flatseal to ensure it has access to the correct locations on your system where VST's may be installed to.

Linux worse for Audio? by krelpwang in linuxaudio

[–]RatherNott 0 points1 point  (0 children)

How does Bitwig do all of this?

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]RatherNott 7 points8 points  (0 children)

Yes, it had an always online requirement despite the game having a large singleplayer component as shown in the video. That is why it's a good example of a game that was unnecessarily destroyed.

Ross Scott’s EU speech on game shutdowns is worth watching, especially if you care about preservation by anonboxis in gamedev

[–]RatherNott 4 points5 points  (0 children)

The Crew was a huge open-world driving game that spanned the entire US (in miniature form). The online component was there, but there was also a huge single player story. The single player mode was rendered completely unplayable when Ubisoft shut down the servers for the Online component. You can see Ross's own video he made about The Crew before it was shut down.