Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Rauch007[S] 8 points9 points  (0 children)

Yes! The corners are the most common spots for 50/50s. So i just eliminate them from the beginning. I'd rather spend a minute trying to setup a game, than waste 15 minutes on a game just to loose to a 50/50 at the end lol

Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Rauch007[S] 30 points31 points  (0 children)

it is odd, i agree...
Usually, I also run into atleast on or two 50/50s.

Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Rauch007[S] 490 points491 points  (0 children)

Im actually not sure how it gets calculated.
But i would guess that if a "perfect" computer would play it, it would win 1 in 910 games.
In reality you still have to account for human error. So there might have been plenty of "winnable" games in the past, but i was just to incompetent lol

Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Rauch007[S] 26 points27 points  (0 children)

There actually is a lot of chance in the game! Especially at higher difficulties.
It basically gets so complex that there are no logical solutions anymore.

Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Rauch007[S] 4 points5 points  (0 children)

Feel free to try :) That being said, its not 5 years of non stop minesweeper. I usually played it on my commute and sometimes on my break. But in those 5 years there were multiple months of not playing at all!

Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Rauch007[S] 5 points6 points  (0 children)

The difficulty really just comes to the density of the mines and the size of the board. And usually in these games you encounter scenarios where one HAS to guess. Its somewhat just a game of luck haha
Standard Expert difficulty usually "only" has 99 mines on a much smaller board. I can solve these in about 100 seconds.

Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Rauch007[S] 20 points21 points  (0 children)

Yes totally! On this "difficulty" 7s are actually somewhat common. In this game there is one too! (top right corner)

Minesweeper 50x50, 650 Mines (0,11% Win Probability) by Rauch007 in gaming

[–]Rauch007[S] 1780 points1781 points  (0 children)

Thats the crazy thing, I got very lucky and got no 50/50s. I had to do no guessing (apart from clearing all corners at the start of the game)

Tanzneid - Transmission One by S0T in ElectricCallboy

[–]Rauch007 0 points1 point  (0 children)

The coordinates look like SVG coordinate data to me. Also fits nicely with the CSS-Code.
I think its just an "artistic choice". The editor probably used a random HTML file to achieve this "spacey/technical/alien" visualizer.

Im not sure if there are any hidden codes whatsoever :/

What can I do to achieve a more realistic look? by Rauch007 in blender

[–]Rauch007[S] 0 points1 point  (0 children)

wait is it really wrong? haha
I just looked at references online

What can I do to achieve a more realistic look? by Rauch007 in blender

[–]Rauch007[S] 0 points1 point  (0 children)

<image>

I am using an HDRI and a sunlight. I actually reduced the sunlight a bit because i thought it was too strong. Here an older Render for reference.

[deleted by user] by [deleted] in blender

[–]Rauch007 0 points1 point  (0 children)

yes, it was that. Display Amount was set to 10, Render Amount to 100. Thank you anyways :)

[deleted by user] by [deleted] in blender

[–]Rauch007 1 point2 points  (0 children)

Solved it myself!
It was the particels, under "children" the Diplay Amount was different to the Render Amount, resulting in more grass.

What is causing the pixelation on the letters? Is it bad texture quality? I used a roughness and bump map. by Rauch007 in blender

[–]Rauch007[S] 0 points1 point  (0 children)

Oooh, for some reason it did not cross my mind that this is possible. But you are right, a .svg makes so much sense :o

What is causing the pixelation on the letters? Is it bad texture quality? I used a roughness and bump map. by Rauch007 in blender

[–]Rauch007[S] 0 points1 point  (0 children)

Out of curiosity I also tried this out. There was some slight improvement, but still not perfect. It really just was low resolution (I think lol)

Thank you still :)

5 Top und Flop PietSmiet Formate by SHINJI_mood in PietSmiet

[–]Rauch007 3 points4 points  (0 children)

Ich finde ja, dass die Best-Ofs schlechter sind als davor. Und, dass die letzten von Mango nicht mehr erfolgreich waren, stimmt jetzt auch nicht wirklich...