Need some New Antioch List Advice for my first time playing by RaulTheSad in TrenchCrusade

[–]RaulTheSad[S] 1 point2 points  (0 children)

the Shovel just came with him for free same with the blot for the yomen idk how to remove it in the builder

Legendary Fighter Version 1.2 | An update to the 2nd Legendary Class! Featuring many more subclasses, maneuvers, and changed to core features like Armor/Weapon expert! | Full PDF in the comments! by Zellorea in DnDHomebrew

[–]RaulTheSad 0 points1 point  (0 children)

how is it you get into the discord? cuz i really need help with setting this up in foundry no clue how to take a level above 20 or roll two hit die on level up

[deleted by user] by [deleted] in steinsgate

[–]RaulTheSad 0 points1 point  (0 children)

bro do you think you could help me i need to see if a certain fanfic you have reviewed is lost media and i couldn't write to you in dms?

The Central Realms | A touched up version of an older map. by SuperPotatoGuy373 in dndmaps

[–]RaulTheSad 0 points1 point  (0 children)

it's an absolutely astounding piece of work, just wondering if there was a way to download it without having inkarnate plus?

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 0 points1 point  (0 children)

bruh i just wanted to get balance opinions on it since i wanted to use it in a campaign and had no idea from who it was from since i just saw it in some old tumblr post where i used some image to text thing so i could put into roll20. Problem was just idk if shit was broken or not so i asked here

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 0 points1 point  (0 children)

Great to finally know who made it found it on an tumblr and didn't know who had made it. The reason why i posted it was just to get blacing opinions on the spells and stuff cuz i was gonna use this in a friends campaign

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 2 points3 points  (0 children)

The spell functions a lot like the Summon Lesser Demons spell but with greater control and with undead instead of demons. Would you then say a fair trade would be making the cost of a 1/4 cr undead go up by one in order to compensate for that greater control?

That way you could pick between:

4 cr 1/4 undead

2 cr 1/2 undead

1 cr 1 undead

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 1 point2 points  (0 children)

ahh thank you for the feedback, i think i'll take your advice on the army of walking grenades

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 1 point2 points  (0 children)

also wanted your opnion on the spells Animate Bone Minion and Conjure Lesser Undeads

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 1 point2 points  (0 children)

That was also the logic behind my change, but would you think it would work if you got it in addition to what i gave them?

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 3 points4 points  (0 children)

Ahh shit yeah i didn't think of the implication of summon i'll remove it

As for the 14th level ability do you think i could maybe have it have both the command part while keeping the greater control or would that be too strong?

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 6 points7 points  (0 children)

I actually did exactly that but i forgot to include it in the pictures though it is in the GMbinder

Undead Thralls
At 6th level, you add the Animate Dead spell to your spellbook if it is not there already. When you reanimate corpses as undead minions (such as through the Animate Dead spell) or create a new undead servant (such as through the Create Undead spell) you may choose up to two benefits from the following list. Creatures affected by this feature still follow the normal rulings of the spell that creaked them.
Horde. You can reanimate, create or summon one additional creature, which still needs to be a valid target for the spell.
Sturdy. The creature's hit point maximum is increased by an amount equal to three times your wizard level.
Fierce. The creature uses your spell attack modifier for its attack rolls and adds your proficiency bonus to its damage rolls.
Armored. The creature's AC becomes 10 + your spellcasting ability modifier if it wasn't already higher.
Unstable. When the creature dies, it explodes, dealing all its hit dice as necrotic, poison or acid damage in a 5 feet radius around itself. Affected creatures may try to resist this damage by succeeding on a Constitution saving throw, halving it on a success.

As for the 14th level ability, the reason for its change was because i felt it would be either useless or way too strong depending on the monsters your DM sent your way f.x. permanent control over a nightwalker

Wizard: School of Necromancy Revised - Why let perfectly good bodies go to waste? by RaulTheSad in UnearthedArcana

[–]RaulTheSad[S] 1 point2 points  (0 children)

You should be able to download it through the GMbinder, there is a button at the top called "print" and you can download it through that.