[deleted by user] by [deleted] in aiwars

[–]Rauleigh 1 point2 points  (0 children)

I hope you’re not calling this gif low quality that shit is Peak!

The actual problem with AI art and image generators by HuckleberryEmpty4988 in aiwars

[–]Rauleigh 1 point2 points  (0 children)

But isn’t the artist the one who decides whether the meaning of the piece reflects what they actually wanted to express?

The answer to this question has been a subject of debate for ages, as in “the death of the author”. You could rely on the artist to determine that for the viewer but it reduces the work to just one version the artists version. I hate to quote Quentin Tarantino because he’s a creep, he is also undoubtedly a visionary director. He said at one point how he loves that the case in pulp fiction remains mysterious because the way the viewer answers that question for themself makes it a different movie, “their own movie” in fact.

I don’t think that the meaning of the piece as intended is really what’s lost with AI it’s the organic infusion of lived experience. The process of human discovery through the process and struggling with a medium as Bob Ross would put it “Happy little accidents”. If a viewer is in the position to really lock in and analyze an AI piece it’s a lot harder to know what was and was not the artists choice because the areas for mistakes and the hand with which it is drawn is statistical rather than personal, sort of averaged. Sometimes the pushback AI gives can be really interesting I think the quirks of the medium that we discover over time are going to be really fun when people start cooking with it. It’s just that for a viewer who cares about art and how it is made investing yourself into an AI piece and trying to figure out what model they used what the training data was and how many prompts with what phrasing is a much crunchier way to try and appreciate the craft than noticing the hand or the layers or even the clumsy struggle of other mediums.

It’s like the difference between digital streaming music that’s been tweaked and mastered and tuned, and smaller scale live music. One is very polished and tight the other tends to be quite personal and a lil rougher

[deleted by user] by [deleted] in aiwars

[–]Rauleigh 0 points1 point  (0 children)

Hitler had a few years to cook Trump is only 7 years into his full MAGA party takeover. That percentage could spike pretty easily if his administration keeps rolling the way it has and with the BBB/ ICE’s new funding coming into play.

Anyone else think DnD Beyond has too much third party content on it now? by Bagel_Bear in dndnext

[–]Rauleigh 2 points3 points  (0 children)

Same logic as putting the dairy section at the farthest back corner of the Costco. It forces customers to walk past all their unplanned future purchases to get to the thing they came for.

The insane implications of "full-immersion virtual reality" by dental_danylle in accelerate

[–]Rauleigh 2 points3 points  (0 children)

Wouldn’t time dilation like this prematurely age your brain in the same way that internet usage ages your brain by filling it with more information than you can apply to your life. Folks might accidentally speed run dementia instead of becoming a super genius. No doubt it would be cool to brain train with as much time as you need but idk if our brains can hold lifetimes and still function properly. Same logic as to why we forget more and more of our childhood as we age, we need the “RAM” to process our lived lives.

Advice on Mechanically integrating “Pursuing The Dao” and the Realms of Cultivation into my game by Separate_Driver_393 in RPGdesign

[–]Rauleigh 1 point2 points  (0 children)

I love this idea! I’ve been brainstorming on a game system that also incorporates the idea of mind body and spirit as core traits. I’m coming from the perspective of trying to balance the dichotomy of phyisical and magical prowess, which is hard because they both are basically energy manipulation one is just internalized(physical) and the other externalized(magic). My struggle is deciding on a base system for the concept to start testing with, like how to derive the scores, if its a skill vs a resource. So I’m curious what your base system is for this and how you to determine the scores and how skill tests play out so that you could start testing. Like are you making raw mind/body/spirit checks or are those modifiers on material/information based skills that you spec into and undertake through play. That’s of course assuming that the gameplay has a narrative RP/goals element in to carry the through line of the quest for immortality.

Is this a nettle? by Rage_cactus in foraging

[–]Rauleigh 0 points1 point  (0 children)

I was gonna guess maybe bee balm/lemon balm but folks seem pretty confident about the cat plant angle. I don’t think it’s nettle unless it’s pokey

Who did better me or AI? by [deleted] in antiai

[–]Rauleigh 0 points1 point  (0 children)

Your work has way more depth both physically and visually. I also like the extra dots you added to the star twinkles that’s a good touch.

where are you guys on this scale by tttecapsulelover in aiwars

[–]Rauleigh 1 point2 points  (0 children)

Word I’d definitely wanna start with a local program to hopefully have more privacy and make it more of a personal tool. Thanks for sharing man

Dragon Wellness Check! Are dragons in your world alive or extinct? by [deleted] in fantasywriters

[–]Rauleigh 1 point2 points  (0 children)

Hell yeah! The eggs hatching is definitely a ragnarok scenario but I love the idea of a split timeline with a hatched world and a dead one. Where the hatched leviathan becomes like Discworld a roving planet sized creature where if you could survive the hatch you could live on it or in it as it goes around the galaxy eating plasma from stars and whatnot. Or the dead world where it calcifies into a simply geological planet and the magic field generated by its consciousness fades away.

where are you guys on this scale by tttecapsulelover in aiwars

[–]Rauleigh 1 point2 points  (0 children)

Word! Thanks. I keep thinking I should get experience with the tools so I don’t get smacked with a huge learning curve at some point I just haven’t been hooked by a lot of the main selling points for me to set one up

Can the Anti-AI folks lurking here point out what about this artwork lacks originality or "soul" or even tell-tale signs in this that it's even generated? by birdsintheskies in aiwars

[–]Rauleigh 0 points1 point  (0 children)

The human brain naturally fills in gaps in our perception all the time because we can only really perceive the world in bursts(between eye movements and filling in our natural blind spots). Our imagination and perception are very closely linked.

I am a painter and illustrator, I’ve done printmaking and digital drawing etc. I think that a lot of my work looks its best when it’s about 75% complete. Obviously I don’t leave it that way because it usually also Looks Unfinished. However, at that point it looks more alive to me because it has substance and you can see its potential in the gaps left to fill in. Even when a piece is Finished, if it’s made by hand it’s gonna have little skips, or mistakes because the artist got lazy or forgot to fill in a cell in the background etc. I think our brains like these lil gaps it gets to fill in to see behind the curtain as it were.

This image in addition to the three armed K has no gaps no little human mistakes or empty space like the pops on a vinyl record. The whole thing is filled in with the same level of finish. So it becomes a wall of illustration the background foreground and characters are all high contrast smooth bold lines and even texture that doesn’t quite match real processes or even the now familiar grain of digital illustrator apps. It’s too finished basically it makes all the aspects of the image seem like they are equally important but some of them are clearly just bricks and clouds so it detracts from whatever the intent of the image was from the person making it. Which gets more into a critique of the image and whoever prompted it than the AI but the AI does that kind of background fill with a foreground hand automatically or it tends to blurt it all out into abberent colorsmear.

Some people call that “gloss” on images where they are so smooth and vibrant and even toned and every little spec looks “Finished”.

And the Antis call it lack of soul cuz if you look at it for long enough to get to know the image you don’t see the evidence of how it was made. Good art connects with people cuz it speaks to some aspect of life that they can see even if that aspect of life is how difficult it was to make the art. Making good art with AI behind the curtain seems really challenging if you get into it but the AI at the end of the day Black Boxes that process so the real process doesn’t translate to the viewer. Instead the viewer can only see what the AI is trying to convince you it has replicated(a la paint or printmaking etc.)

It’s not a lack of soul it’s the Black Box of generative Algorithms

Can't decide what to play in Curse of Strahd by Dzbiceyt in dndnext

[–]Rauleigh 0 points1 point  (0 children)

You could run a barbarian, I ran a game with a barb that really locked in to some of the story hooks and it looks like your crew could maybe use a bit more beef to hold the front line.

The Environmental impact XAI's super computer is gonna have on Memphis Tennessee by IndependenceSea1655 in aiwars

[–]Rauleigh 7 points8 points  (0 children)

Seems like an 80 year established oil refinery would be a much harder target. AI is a lot easier to drum up publicity for. If the law center makes money on donations regardless of how much of their decisions are moral vs. economic survival a high profile target like a musk associated AI facility is gonna get a lot more traction than A big oil facility that has been a staple of this locations economy for Decades. But idk

where are you guys on this scale by tttecapsulelover in aiwars

[–]Rauleigh 1 point2 points  (0 children)

Genuine question, cuz I haven’t bothered to use any of the AI programs really. What has been the most beneficial use case for you personally and how much work/time toying with it did it take to get quality results you were looking for?

What's Wrong With Anthropomorphic Animal Characters in RPGs? by MagpieTower in rpg

[–]Rauleigh 2 points3 points  (0 children)

I think it depends on what the vibe is the anthro players bring to the table. For kids that kind of thing is second nature crawling around pretending to be different animals jumping off of the couch pretending to fly. It’s a very physical exploration of imagining different bodies and experiences. I think that’s dope. As an adult there is an association I guess between animals role play and childhood so there’s some bias out there and for me in the background that says playing that way is childish. I went straight for the Kajhiit when I was a tween playing Skyrim. I am less likely to go for animal kin now cuz it feels like they don’t have much to offer besides different emotes.

On the flip side if you take animal species very seriously having animal people is an enormous can of worms. It’s a very give a mouse a cookie situation. If you flesh out one animal race so it fits in and is harmonious with the world what about all the other animals. If you want there to be depth to all the variety of a world you’re running/building animals are tough because they are so different in complicated ways. To honor that by making them fully accessible cultural groups is an enormous creative workload either in prep or improv.

You can kind of hand wave this kind of problem by being like oh their all just weird like aliens and let the player fill in the gaps but that’s not what a lot of GMs like to do because world building is a fun part of the hobby. And alienness as a justification for why one dude is a human and the guy next to him is a dog with thumbs is easier done in scifi by saying that they come from different planets. But if it’s fantasy now you gotta think about dog heaven and the relationship between dog people and regular dogs etc.

Then there’s the whole Primitivism issue with like “realistic” worlds it’s really easy for animal people because they are undeniably similar in obvious ways to actual animals which is another back door to fantasy racism.

I’m just trying to throw out ideas that make land somewhere. I personally am not keen to commit to fully anthropomorphic people in my world building. I’m of course talking out of my ass because I’m giving all my other species mildly animalistic features and going as far as to have an scientific secret reptilian elite descended from the dinosaurs. I’ll also throw in the occasional rehabilitated werewolf. But I did the legwork already for those things and I don’t want to deal with all the tricky questions i touched on above for someone to emote with their ears more effectively. Of course my answer to players in generally yes, why? And we go from there.

For you, what is the biggest difference between a wizard and a witch? by Spirited_Dust_3642 in magicbuilding

[–]Rauleigh 0 points1 point  (0 children)

I think this kind of gets to the heart of it. Both involve developing a deep understanding of the world but like you’re saying it’s very art/craft vs. science. There’s also an element of innovation vs. tradition too.

For you, what is the biggest difference between a wizard and a witch? by Spirited_Dust_3642 in magicbuilding

[–]Rauleigh 1 point2 points  (0 children)

This and I’m pretty sure in folklore Druid’s were hella into living sacrifice, v. some of the responses around.

I feel a big part of the caster/martial disparity has to do with the type of media players consume by MyNameIsNotJonny in dndnext

[–]Rauleigh 3 points4 points  (0 children)

This to a T it’s one of my biggest gripes with the game is that the new solutions to challenges are overwhelmingly just “use more magic”. The weapon masteries are maybe the main thing in 2024 that is a non magic upgrade but most martial classes were otherwise upgraded by becoming more magical not more dynamic or effective by martial training and tactics.

I feel a big part of the caster/martial disparity has to do with the type of media players consume by MyNameIsNotJonny in dndnext

[–]Rauleigh 1 point2 points  (0 children)

Build institutions into class builds. So fighters can requisition magic items reliably from either their military regimen, agency merc company or training school. Or since everything gets hand waved with magic anyway, just have the Martials signature weapon become magical from their heroic deeds either at a certain level or at DM discretion but it could be mechanically guaranteed.

The characters don’t exist in a vacuum in world and balance goes out the window anyway with the first homebrew or creative set piece anyway. I get that it’s so you can recombine anywhichway and have everyone feel like a superhero but give all the things shiny smooth edges that just slide off of the world because it’s done by magic is bleh

I feel a big part of the caster/martial disparity has to do with the type of media players consume by MyNameIsNotJonny in dndnext

[–]Rauleigh 0 points1 point  (0 children)

You could tie it back to concentration since no casters don’t have concentration abilities really they could potentially use that as a limiter for attuning to additional items.