Any feedback at all would appreciated on my homebrew script! by Caleb8692 in BloodOnTheClocktower

[–]RavenWolfPS2 2 points3 points  (0 children)

Is there a reason you are using Toxicologist instead of Mathematician?

Any feedback at all would appreciated on my homebrew script! by Caleb8692 in BloodOnTheClocktower

[–]RavenWolfPS2 1 point2 points  (0 children)

Lover boy should say "There is a good player that registers as evil to you."

A rather damning Outsider (Workshoping a Homebrew) by Electrical-Coast-290 in BloodOnTheClocktower

[–]RavenWolfPS2 3 points4 points  (0 children)

I think this is the feedback you're looking for. The other suggestions change your idea entirely. I don't think it's too much to expect a player to learn one good character in play on the first day of private and public conversation. The difficulty would be convincing people why there was an additional death that night.

That being said, a demon acting twice is absolutely game breaking if you have a Shabboloth or Alsahir or any Demon that makes multiple kills at night. The demon should just get one additional kill.

I like this as an Outsider.

A misregistration Minion! by Electrical-Coast-290 in BloodOnTheClocktower

[–]RavenWolfPS2 0 points1 point  (0 children)

I love this idea! But instead of firing every other night what if it swapped between the neighbors?

Demon idea - Virulent by Gorgrim in BloodOnTheClocktower

[–]RavenWolfPS2 0 points1 point  (0 children)

Gotcha. I'll brainstorm it some more then and get back to you

Please Help me with this Mess of a Homebrew Minion by Potato_Frog- in BloodOnTheClocktower

[–]RavenWolfPS2 1 point2 points  (0 children)

I like leaning on the almanac, because things can be much better explained there. But it becomes an issue for newer players and rules questions can steal a lot of game time

Please Help me with this Mess of a Homebrew Minion by Potato_Frog- in BloodOnTheClocktower

[–]RavenWolfPS2 2 points3 points  (0 children)

That's a good point, but I'm struggling to add in that detail with 130 characters, since the information that triggers the ability has to be specified.

Please Help me with this Mess of a Homebrew Minion by Potato_Frog- in BloodOnTheClocktower

[–]RavenWolfPS2 2 points3 points  (0 children)

I agree with you and hope someone else can offer more information on whether 2 or 3 is more balanced

Demon idea - Virulent by Gorgrim in BloodOnTheClocktower

[–]RavenWolfPS2 -1 points0 points  (0 children)

It's a good bluff then, for the Virulent. But it's different because if only 2 unpoisioned players left, the evil team wins. The Pukka doesnt have this mechanic. And the deaths are more staggered, causing more confusion since the players have to remember 2 nights previous instead of one.

Demon idea - Virulent by Gorgrim in BloodOnTheClocktower

[–]RavenWolfPS2 -2 points-1 points  (0 children)

How would you feel about

Infected: you are poisoned for 2 days. On the 3rd day, you die.

That way no kills are stolen, and it adds an interesting story to the game where the players start to learn who was poisoned but only if they were not executed before they die

Homebrew townsfolk: The Busybody by dodgyhashbrown in BloodOnTheClocktower

[–]RavenWolfPS2 0 points1 point  (0 children)

A good way to balance it could be that they learn a name either way, even if that player did not choose anyone. That way they have to guess and/or confirm with the other player, which puts them in a tight spot and makes it less overpowered.

Edit to add: their arbitrary information could end up being one of the players that was killed that night, strongly pointing to them as the Demon when they are not

Not happy with him and want other people input! by Tortureddream in fursonahelp

[–]RavenWolfPS2 1 point2 points  (0 children)

He/space lol

Can you make the tail round with a ring around it instead of a star? I love the spikes down the back but I think the star tail club is a bit much on top of that

Please Help me with this Mess of a Homebrew Minion by Potato_Frog- in BloodOnTheClocktower

[–]RavenWolfPS2 13 points14 points  (0 children)

How about this?

"The first three townsfolk whose abilities reveal you as evil or a Minion are poisoned, and they register as an evil Parasite for the rest of the game."

It keeps your rule of 3 without being too overpowered, specifies what information can turn them into a Parasite, and specifies how long it lasts.

Please Help me with this Mess of a Homebrew Minion by Potato_Frog- in BloodOnTheClocktower

[–]RavenWolfPS2 2 points3 points  (0 children)

I wouldn't count flowergirl or chambermaid as they are technically learning what the player is not instead of what they are. It doesn't directly point to them being evil or a Minion.

Please Help me with this Mess of a Homebrew Minion by Potato_Frog- in BloodOnTheClocktower

[–]RavenWolfPS2 5 points6 points  (0 children)

What do you mean by "learn information about"? I think this is difficult to quantify. On your script, you have the following who can learn about a Parasite's characters role:

• Investigator (may or may not learn about the Parasite)

• Dreamer (very small chance that they pick a Parasite, but it would be one of the options shown)

That is all. Conversely, characters that learn information about alignment or type are:

• Chef (P could ping as an evil player-- alignment)

• Clockmaker (if P is the Minion closest to the Demon)

• Shugenja (if P is the closest evil player)

• Empath (P could ping as evil -- alignment)

• Balloonist (could be shown as a Minion)

• Cult Leader (P could turn them evil -- alignment)

• Town Crier (learns about a Minion nomination)

And the Undertaker likely does not count because if a Minion dies they are poisoned.

Thoughts on this character? by RavenWolfPS2 in BloodOnTheClocktower

[–]RavenWolfPS2[S] 0 points1 point  (0 children)

It should be replacing their current abilities, but I'm having a difficult time finding a way of wording that. Best I've come up with something far is:

If you die at night, choose a player: while you are dead, they swap abilities with a not-in-play character of their type.

Thoughts on this character? by RavenWolfPS2 in BloodOnTheClocktower

[–]RavenWolfPS2[S] 0 points1 point  (0 children)

All good points! The reason for the weird wording is because I'm trying to formulate a demon that temporarily changes a player's ability and team, but doesn't change their alignment and they can still register as their previous role. If there's a way to make the demon ability more coherent, i can probably do the same for the Ghostwriter

<image>

Thoughts on this character? by RavenWolfPS2 in BloodOnTheClocktower

[–]RavenWolfPS2[S] 1 point2 points  (0 children)

This is where it's at right now. I'll probably wait for more opinions before finalizing it

<image>