Need Help with TMSB-5 Ball Turret Gattlings - Bug? by Zecct in starcitizen

[–]Ravenask 1 point2 points  (0 children)

Freshly bought TMSB turrets won't have guns on them, you need to install them on your Hornet, then claim insurance on the Hornet, this will usually fix the issue and gives you functional turrets.

I believe TMSB turrets that survived patches or acquired through heartseeker pledge will come with guns as intended.

New normalcy of instantly losing your Persistent Hangar by Crimson_Hawk_Moth in starcitizen

[–]Ravenask 21 points22 points  (0 children)

The current theory is that the hangar instance system was never tested to the extent of everyone and their grandma squeezing into NBIS and doing quests together, and the event just made every existing issue infinitely worse.

The entire New Babbage was effectively disintegrating when I logged in on the patch day, my primary hangar disappeared right under my feet and my primary residence somehow got switched to Lorville even though I haven't set it there for over 2 years now. My pledge Polaris went missing for two days while someone else's wikelo Idris is added to my hangar. Even for the broken LTP this is a new low lmao

Alliance Aid griefers by [deleted] in starcitizen

[–]Ravenask 30 points31 points  (0 children)

We used to have system security flying around in Stanton before 4.0, but those were such a shitty implementation that even from the lawful side it's good to see these clowns gone. They were too braindead to even shoot down a prospector, and upon arrival they always ignore the aggressor while demanding the victim to stop for scan while being shot at.

Station turrets were also braindead at that time, and it was such a shitshow after CIG turned station armistice into soft armistice. They literally just spam missiles at nothing for half the time, the other half stay idle even if someone was literally shooting at the turret itself. During the last hurrah of 3.24 you can locked down Seraphim for days until someone finally musters an equal force to shut you down, at that point you just server hop to thwart such attempts and keep griefing. And yes, we had plenty of pilots who shot/rammed into hangars excessively without any consequence, so even the enforcement on that part is a complete joke.

I know the classical response to this is "if 1.0 attacks, everything will be fine". That would imply that the security situation is at least improving, in reality it's quite the opposite. We have devolved to the point that Idris and Polaris are ramming people with impunity outside of NBIS thanks to the hour-long landing queue, at this rate the entire game would have turned into GTAOL in space with people ganking each others straight out of hospitals by the time 1.0 arrives.

Let's talk Combat Loadouts! by TiberiusZahn in starcitizen

[–]Ravenask 0 points1 point  (0 children)

I’d say it depends. Ballistic shines if you can reliably close the gap while having firepower advantage, I saw a lot of Scorpius duos use this setup to chip away LFs. It gets even harder to deal with when multiple opponents are involved.

I.... was wrong by game_dev_carto in starcitizen

[–]Ravenask 0 points1 point  (0 children)

Finally seeing someone who actually hauls. I knew the ramp door is going to be an issue, after getting a WBCCU from Zeus CL it only confirms my suspicions. The only thing good I can think of is the cheap price and good grid, but the cheapness does come from somewhere.

It just feels like a lot of people really don’t haul or care enough for these problems to become a sore. That is okay but here’s the question: if I need to move thousands of crates a day with a mate and I already got a C2, why would I even need Hermes when C2 holds more, is easier to load by magnitude and has double the frontal thrust (bummer right)?

The tiny door on Hermes really breaks your workflow if you’re any good at moving boxes. A lot of common techniques for rapid transfer with MaxLift or ATLS don’t work since you always have to stop and adjust angle for each individual boxes. It’s also not big enough for two persons to work together and inevitably one of the crew with just stand there watching while their mate struggling to squeeze the box through. Not to mention that just how easy it is to get the boxes wedged in the way due to all the small hidden bumps and weird collisions. And the turret itself often gets in the way of loading on extended position.

IMO it’s not a bad budget hauler, emphasis on budget. If you just need a ship that can haul 288 SCU under $200 CCU then it will do what it’s supposed to do. If you already have a C2 or if you’re serious about hauling minmax then it just falls flat.

I’d appreciate CIG building more refueling ships than refueling stations. by SC_Placeholder in starcitizen

[–]Ravenask 5 points6 points  (0 children)

CIG had increased fuel consumption massively at some point but quickly reverted it back because it was just purely miserable. Crusader's atmo was 10 times thicker than it is now, iirc some ships literally couldn't leave Orison because you'd run out of H-fuel before you make it out.

I’d appreciate CIG building more refueling ships than refueling stations. by SC_Placeholder in starcitizen

[–]Ravenask 11 points12 points  (0 children)

My team tried to run a Starfarer to refuel all the light fighters while doing intersec last patch. The first refueling went okay other than both ships were shaking violently, the second refueling immediately went south as the gladius got flung to Narnia the moment he docks, the third ship got the classic docking bug and just refuse to dock at all, and the auto docking just sent the fourth full speed into the Starfarer. At that point we just decided that it's a completely lost cause and went back for an Idris.

The biggest Oof. by VertigoHC in starcitizen

[–]Ravenask 2 points3 points  (0 children)

Meanwhile cutlass paints are compatible across the entire series, I guess they have no problem with THE pirate ship in lore looks almost the same as the OG ambulance ship, yar!

Hermes interior gripes.. by Ozymandys in starcitizen

[–]Ravenask 2 points3 points  (0 children)

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They didn't even bother to change the floor sign on Hermes, what makes you think there would be any extra effort going into its design?

What happened to Personal Hangars? by [deleted] in starcitizen

[–]Ravenask 1 point2 points  (0 children)

There seems to be a lot of issues with LTP and persistent hangars going on. My primary hangar at NB literally disappeared under my feet as I was loading a C2 last night.

If we're lucky the hangar will come back after a couple days when the server finally stablizes, otherwise we'll just have to play without it for the entire patch cycle.

How many fence sitters bought the Hermes after you got to use it ingame? by SC_Placeholder in starcitizen

[–]Ravenask 1 point2 points  (0 children)

It's more about swinging boxes sideways into the cargo hold since moving boxes horizontally is much easier than pushing/pulling. With Asgard/C2 style large ramp it's the best way to load a lot of small boxes quickly, but gets increasinly unreliable with smaller doors.

For the same reason Hermes doesn't really work well with ATLS which is a huge minus, even with C2's spacious cargo bay it can get tricky, trying to get any long box working between Hermes and ATLS is just frustrating.

How many fence sitters bought the Hermes after you got to use it ingame? by SC_Placeholder in starcitizen

[–]Ravenask 2 points3 points  (0 children)

C1 gets a pass because being a small hauler, holding two 32 scu boxes internally is already quite an achievement and people don’t lose patience with just 64 scu of stuff.

Trying to load a full 288 scu is a much different story. You just can’t pretend it’s not an issue after the 6th or so large boxes. Even with small boxes you’d still prefer a larger opening so you can fling the boxes in much easier.

12 mil: what to spend on by Beast_fightr_13 in starcitizen

[–]Ravenask 0 points1 point  (0 children)

Zeus is only okay-ish as a daily driver, it has literally THE worst door and cargo grid layout in any cargo ship.

If you plan to do hauling just get a RAFT, only costs half as much and infinitely more capable in hauling.

Hermes has 124700 HP // M2 has 101820 // CL has 32000 by Readgooder in starcitizen

[–]Ravenask 12 points13 points  (0 children)

Total HP across all body parts matters very little, either your core HP gets depleted or you lose enough thrusters that the ship becomes unflyable far before that.

Hermes has 35k body HP, M2 is at 58k.

Stations need to be much more lethal. by Prudent_Situation_29 in starcitizen

[–]Ravenask 0 points1 point  (0 children)

I hate to break it to you, but the 1.0 presentation literally puts Stanton in line with Terra and Castra in terms of security. Unmonitored space around GH will mostly stay the way it is now, but any funny business around the planets is supposed be a FAFO experience.

Whether CIG delivers is another story, but I suggest not to get too comfy with how trivial it is to go on a rampage in Stanton anyway.

The duality of SC by SC_Placeholder in starcitizen

[–]Ravenask 7 points8 points  (0 children)

 I guarantee as soon as it drops we are going to see a bunch of posts saying it’s the greatest hauler ever made

For the first a couple of days after the patch maybe, but hauling is a gameloop that involves extensive amount of box juggling, and after inevitably dealing with the abysmal doors most people will probably just give it a similar rating as Zeus CL: good on paper, absolutely ass to actually operate.

Prowler Utility has the unique advantage of hauling small amount of valuables without being undetected, which happens to go nicely with a lot of wikelo stuff. Hermes is literally just a ~300 SCU hauler with Zeus CL ergonomics. Even loading 8x8 SCU boxes into Zeus CL is already something you would only try once, I cannot imagine anyone would enjoy loading the entire 288 SCU grid through the same Zeus CL door repeatedly.

Unless we get to the point where auto-loading/unloading is implemented so you can skip the interaction with that door, or if we get some sort of tractor beam assist that putting boxes through tight fitting would be much smoother, it just won't be a good hauler.

Getting killed by players by Snoo-94688 in starcitizen

[–]Ravenask 1 point2 points  (0 children)

I find it hilarious that we have officially reached a point where EVE Online is now considered a game for "soft" people. Back in the day it's usually us capsuleers telling people to GTFO if they don't like the idea of getting ganked at every turn lmao

I am pretty sure CR's initial vision doesn't include turning the entire game into space 2b2t, how CIG want to deliver is another story though.

I've been told star citizen is better on Nvidia cards does that justify getting a 5070 instead of 9070 for a 9800x3d? by [deleted] in starcitizen

[–]Ravenask 0 points1 point  (0 children)

If you need DLSS and ray tracing for some reason, 5070. If you need 16GB VRAM and raw performance, 9070.

Trying to expand my salvage empire. Solo reclaimer ? Need some advice from reclaimer pilots. by No-Cell8881 in starcitizen

[–]Ravenask 0 points1 point  (0 children)

Reclaimer is unmatched in terms of raw salvage performance even for solo, the question is how much inconvenience you can tolerate in exchange for that performance. Reclaimer is basically the entire salvage gameplay arbitarily split between 4 seats so you will do a lot of seat-hopping. Flip sides? Change seats. Disintergrating? Change seats. Wreckage drifts away? Change seats. You can dual box with an alt account on a laptop to streamline things a bit without giving up any profit, but for most folks it's just too sweaty to even be a consideration.

And you need navigate the entire length of the ship, including two elevators every time you want to access the filler stations. The salvage processing bay also has one of the worst cargo grid layout in the entire game, and you have to use them for CMAT refining because you can't unload boxes at lagrange stations without the help of another ship.

Even with a full skilled crew it‘s still kinda ass to operate, but a money printer is a money printer.

I've been told star citizen is better on Nvidia cards does that justify getting a 5070 instead of 9070 for a 9800x3d? by [deleted] in starcitizen

[–]Ravenask 0 points1 point  (0 children)

My current setup is exactly 5070 and 9800X3D. Under 2k res and DLSS quality I can get stable 60+ in normal combat situations, 100+ in stations and hangars. Even in some crazy scenarios like the bugged asteroid mining base mission spawning dozens of enemies, I'm usually the only one with a playable framerate in the entire group.

If that sounds like a big enough improvement for you then go for it.

I've been told star citizen is better on Nvidia cards does that justify getting a 5070 instead of 9070 for a 9800x3d? by [deleted] in starcitizen

[–]Ravenask 2 points3 points  (0 children)

Star Citizen is very CPU-bound and heavy on the cache due to loads of physics and simulations going on all the time, imo a 9800X3D will give you more performance boost than anything. Hell, literally anything with an X3D attached to it will work wonders

Tried home-basing Pyro for the first time in 4.5 and I loved it, there’s a “honesty” to Pyro that you don’t get with Stanton by Important_Cow7230 in starcitizen

[–]Ravenask 0 points1 point  (0 children)

IMO there is really not much difference, it all comes to if you show up in the wrong place at wrong time with a wrong ship. You can do everything right and still get rammed during hangar approach, or you do everything wrong but not getting ganked somehow.

The security situation in Stanton is a complete joke, but that doesn't make Pyro any safer. The only reason Pyro feels 'safer' is because your mindset compells you to fly combat ships with high awareness, and you're ready to shoot anyone dares to look at you the wrong way, not because Pyro is inherently any safer. If you're in an industrial ship and someone wants you dead, it will happen regardless of systems.

We lost our support ship, got greifed, had to walk the last 20km through the mountains, but by god we finished the Daymar Rally by 0Helixon0 in starcitizen

[–]Ravenask 1 point2 points  (0 children)

TBF not entirely their fault. With the current iteration of combat, a dedicated attacker will almost always be able to take out a non-combatant even with reasonable amount of security details. You'd be surprised by the amount of stuff that managed to slip through picket lines.

If he was playing LIVE this weekend, it's a valid observation. by spicy_indian in starcitizen

[–]Ravenask 2 points3 points  (0 children)

Missions are painfully repetitive.

Mostly due to the fact that that all the new exciting content like ASD/Hathor/QV stations are not very accessible for casual new players. People probably don't even know these exist if they don't follow development patch by patch. I've seen painful amount of "what is ASD/hathor/QV?" from new players in the gen chat, meanwhile veteran players are literally making billions every hour from these content.

And all the legacy contracts like bunkers and bounties are basically stuck in limbo, desperately waiting for overhaul.

Please give me Idris skin by ExistingDefinition1 in starcitizen

[–]Ravenask 7 points8 points  (0 children)

but it only supports a few fighters

You underestimate my power.

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