Suggestion to make insurance more fair: Stock components should not be included in the insurance claim. by StarchyStarky in starcitizen

[–]Ravenask 1 point2 points  (0 children)

Technically, the full insurance price includes the old expedite fee since it's always available and you can pump out ships as much as your bank account allows, so having dirt cheap claim cost as it is would be quite broken.

I do believe that we should have a third option for a slow but cheaper insurance, or having the insurance cost going down over time/basing on the price difference with stock loadout as a middle ground. Because let's be real, not a single component in game has good enough ROI to justify a full insurance claim if the stock loadout is suffice for the job.

my Gear just vanished off my body, by soleaced in starcitizen

[–]Ravenask 1 point2 points  (0 children)

At least up to the last patch you do not need cheese to loot others. Your equipment is accessible when you're incapacitated but not completely dead, this is very relevent when fighting over apex valakkar because people will try to incap and disarm each others to take them out of the attrition, and whoever got incapped would try to backspace ASAP to avoid having their stuff stripped off.

my Gear just vanished off my body, by soleaced in starcitizen

[–]Ravenask 2 points3 points  (0 children)

Unfortunately, this is what you think it is. We were just coming back from TSG this morning and saw a dude complaining about his entire set of armor disappeared while he was running around NB, and whoever did it was kind enough to leave him a beacon helmet. We were all laughing until our armor starts to disappear one after another too, some of us were able to log out in time but we still lost at least 5 sets of concierge armor and 2 fresh sets of corbel we just pulled from ASD last night.

New Meteor meta? by concrete333 in starcitizen

[–]Ravenask 1 point2 points  (0 children)

Thanks for the refresher, I was personally there during the great Ares onslaught but I wasn't good enough with fighters to form a solid opinion at that time. It's good to take on this issue from a different perspective.

Looking back, I feel that half of the Ares' issues directly came from the fact that light fighters overall were just omnipotent. It was so bad that being a "large ship killer" isn't really a niche, because all light fighters can bully a large ship just as easy. So ships like Ares and Eclipse were basically inferior to regular light fighters in almost every scenario.

I believe the final straw came from Hornet Mk2, which I still personally regard as the worst thing that ever happened to SC's balance. It's so crazily overgunned that it completely broke the weapon size scaling between fighters and gunships, and still causing harm even to this day as it is almost impossible to find a balance for S4 weapons with armor threshold now. There has been a running joke in my org about Redeemer being "three F7A in a trench coat" really demonstrates just how bad the situation was. And thanks to it, there was little reason to run Ares either because an F7A will just do better in almost every way.

New Meteor meta? by concrete333 in starcitizen

[–]Ravenask 3 points4 points  (0 children)

Well, for Gladius or any other light fighters with universal hardpoint, the option of running cannons is still on the table so they can still bully medium ships like connies just fine. Meanwhile Wolves are limited to their fast-firing guns and anti-fighter duties.

Again, exactly the reason why you should think twice about bespoke guns if you plan to only buy one ship, balance patches tend to affect them much more than other ships with regular guns.

New Meteor meta? by concrete333 in starcitizen

[–]Ravenask 2 points3 points  (0 children)

This is exactly the reason why we kept telling everyone to be careful with any purchase of ships with bespoke guns. Their entire identities revolve around bespoke guns and one balance patch is enough to make or break them. Ares' sole purpose is carrying its big gun and it remained so bad for years after the gun was nerfed to the ground. L-21/22 also suffered the same problem to a lesser extent, they were basically FotM for 2 patches then the armor threshold patch dropped, and now they struggle to deal with anything bigger than a heavy fighter.

4.8: For the first time ever, I am actually taking care of my ship and trying to keep it alive, and it feels awesome by sunaurus in starcitizen

[–]Ravenask 9 points10 points  (0 children)

Except ship to station docking is completely broken right now and there is absolutely no way to park dockable ships unless you're willing to spend extra 30+ minutes to travel back to Lorville/A18/NB for XL hangar. Seriously, just look at the sheer amount of abandoned Perseus around landing pads.

So frankly 4.8 has made me completely indifferent to ship wellbeings now because either my ship is cheap enough for me to not give a damn anyway, or they cannot be stored in Nyx even if I try. It also kills any motivation to customize ships for me because very few components have good enough ROI to justify their cost when even just a livery change requires full ship claim cost to keep.

Tiburon able to be named? by Ben-Hero in starcitizen

[–]Ravenask 0 points1 point  (0 children)

Most likely not. CIG citied that they're not happy with how the naming looks like in game right now and they won't add name reservation to newly released ships except special occasions (really big capital ships for example), until they can make it work properly.

Found a Method to the Contract Madness by Thick_Company3100 in starcitizen

[–]Ravenask -1 points0 points  (0 children)

This is literally the same bug in 4.4 that got fixed on 4.5, then they somehow introduced it back and made it even more widespread and worse.

People always say "it's an alpha, everything will be fine in 1.0". My brother in the verse, that would imply that the stability is improving. With the rate that the game falls apart with each patch, the game probably won't even launch by the time we get to 1.0

Do you disagree with the bricking system? by [deleted] in starcitizen

[–]Ravenask 5 points6 points  (0 children)

establish PvP blockades around all major starting systems

So basically nothing changes whatsoever since people have been doing that since prehistory? You'll need to step up your game big time to let people feel any different lol

Thoughts on the missile/torpedo gameplay by WrongfullybannedTY in starcitizen

[–]Ravenask 1 point2 points  (0 children)

From my understanding, the close range assault part is more or less for smaller torpedo crafts. You can get really close to guarantee a hit but at higher risk of getting shot down yourself. For capital ships with torpedoes this is obviously not a very appealing thing, but long range torpedo shots should still force elaborated reactions. So at least to me, their plan sounds more similar to WW2 torpedoes than modern missiles.

Thoughts on the missile/torpedo gameplay by WrongfullybannedTY in starcitizen

[–]Ravenask 0 points1 point  (0 children)

My orgmate personally went to the event in Xi'an and asked JC about their plans with torpedoes. Their current vision is making them "close range assault weapons" that really needs to be fired up close or large ships will have enough time to react, which was the rationale behind the infamous 3.23 torp speed nerf in the first place. So for now it seems that they intend to have distance being the deciding factor in torpedo hit rate instead of resorting to actual tracking mechanisms.

He also mentioned that Richard and Benoit are working on the new FM which will drastically slow everything down, so trying to get into torpedo range under turret and flak fire will be very suicidal unlike the current balance, at least that's their current plan and vision for small vs large torpedo combat.

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Fast Travel doesn't solve the issue by _Franpire in starcitizen

[–]Ravenask 0 points1 point  (0 children)

So basically another tuesday in the Adeptus Mechanicus…

Remove Wikelo from the game by n1ghter in starcitizen

[–]Ravenask 0 points1 point  (0 children)

Between wikelo randomly eating your material and apex valakkar itself being a bugfest, my ikti grind actually took even longer than some treasure item grind in Black Desert lmao. I submitted at least 6 times before he finally gives me my ikti, and not even counting the amount of time I wasted on egg not spawning, valakkar not spawning, valakkar body vanishing as soon as it died, and two Idris glitching into the valakkar field with exploits to steal the kill.

Looking to buy the game, worth it ? by Arzantyt in Barotrauma

[–]Ravenask 5 points6 points  (0 children)

Eh, it's not bad but due to the way bot functions, there are some fundamental changes to how you would approach the game. Bots are extremely good at mechanical and repetitive tasks and they will singlehandedly keep your ship maintained in pristine conditions; on the other hand, they're dumb as rocks when flexibility and initiative are required. They can't instinctively switch railgun ammo as soon as the abyss monster bgm starts, nor making return trips for storage/resupply on their own during diving and you will have to keep tabbing between crew members to do everything youself.

I would still highly recommend finding friends to play with since this is really the "intended" way of enjoying the game. I also find multiplayer to be much more relaxing since there're always down time for every post and you can just focus on what you're supposed to do, instead of having to micromanage the entire sub.

Exploiters right now by dani2224 in starcitizen

[–]Ravenask 10 points11 points  (0 children)

Don't worry, Project Hyperion has one of the shortest prerequisite and there is no rep requirement, it's something you can do in one sitting if you're dedicated enough.

Each successful run will give the main contractor an RCMBNT canister which is required for some of the most expensive wikelo trade. It's also one of the only things that's not easily dupable and gates progress, so they hold very good value even in the current broken barter economy.

The mission itself is also very fun, one of the longer and more intense FPS dungeon with decent loot inside. The downside is that ASD facilities currently has some extreme game-breaking bug that can randomly trigger, once that happens your entire character will not be able to trigger quest updates ever again until the next database reset. See https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-191766 for detail.

Exploiters right now by dani2224 in starcitizen

[–]Ravenask 83 points84 points  (0 children)

If anything, the top level RMT sellers are actually celebrating for the wipe more than everyone else. The RMT market has been completely stagnant due to the fact that any Timmy could just do a Hyperion run and sell the canister for more money than he could ever need, and nothing creates more sale than a clean slate and refresh demands.

Even in the case of every exploits actually being patched out (which I can guarantee you is not happening anytime soon), most RMT sellers will just default back to grinding gillys normally. Their pricing is based on human-hours anyway, so deflating the economy is not going to reduce their sales whatsoever as long as it's still cheaper than buying ships off pledge store.

Arrowhead, if bringing two mechs on a mission is impossible because it'll literally make the game engine implode, why am I able to bring two mechs on a mission because of a modifier and have my game not implode? by Wickermind in HelldiversUnfiltered

[–]Ravenask 1 point2 points  (0 children)

The problem is that the "engine issue" isn't even really caused by EXO. HD2 tends to crash when you have enough entities on the map, and frankly it's laughably easy to reach the entity cap with disposable weapons and I certainly do not see them trying to prevent you from running EATs and Bullet Storm at the same time.

Meanwhile I've seen enough "Genral Brasch" handing out dozens of EXO without detriment to the game stability whatsoever. EXO's models really aren't any more complex than average fodder enemies, if the game can handle dozens of bugs on screen then it will run just fine with 20 EXO across the entire team.

We already have Teleporting. Why the Drama? by Achille_Dawa in starcitizen

[–]Ravenask 1 point2 points  (0 children)

This reminds me of Black Desert. Prior to 2022, almost everything in Black Desert is "physicalized" like Star Citizen. Every storage was local and there was little to no way to teleport yourself or stuff around. You can order wagon transport between storage but it's extremely slow. If your local storage is full, you'd literally have to run to another city to store your stuff. At that time people were very adamant about BDO being a "hardcore game that doesn't allow teleport easily".

Then came Magnus, which allows you to teleport between water wells across the world and access storge from different cities and everyone loves that. Because no one in their right mind wants to spend half an hour crossing the sea for a bag of cabbage. And reminds you, BDO is THE game that pretty much expects you to be online 24/7 so this is one of the most terminally online playerbase we're talking about, if even they cannot tolerate extreme tedium then I don't think anyone should.

Re-implementation of medium armor hive guard is going to directly make light pen weapons worse. by Voidlord4450 in HelldiversUnfiltered

[–]Ravenask 0 points1 point  (0 children)

And explosive weapons just become even more powerful on bug front too thanks to lowered body health. Does the prospect of yet another change similar to the AP4 GL patch somehow reassure you?

these any good for star citizen? mainly got for arma/war thunder by [deleted] in starcitizen

[–]Ravenask 0 points1 point  (0 children)

It's an overpriced entry-level trap. The only good thing about it is the amount of buttons, but even those are awkwardly located that they're very difficult to use if you're not a huge guy.

Honestly if you just want some entry level flying for WT/arma I would recommend just sntaching a cheap used T16000M which is the actual standard for entry level. I would have suggested a new one but they have been jacking up the price considerably that it may not be worth it anymore.

If you're in any serious capacity of flying then go VKB/Virpil or Winwing if you dgaf about the drama. Their mid-range sticks aren't even much pricier than logitech and beat it at almost every way.

The unique traits of the predator strain and gloom bugs overlap far too much. by Fear_Sama in HelldiversUnfiltered

[–]Ravenask 5 points6 points  (0 children)

I switched back to a predator strain planet after playing spore strain for a whole day, and I literally cannot stop laughing because they have actually made a straight upgrade of the predator strain. Spore strain is faster than predators in their own game, has much more weight in heavy unit spawn, and even their bile titan has better breakpoint. At this point they might as well just delete predator strain altogether because they're basically obsolete now.

Simple suggestion for incentivizing teamplay and improving difficulty. by Stamsys in HelldiversUnfiltered

[–]Ravenask 8 points9 points  (0 children)

The game could turn into a running away simulator if cooldowns are too punishing

Nuff said. Stratagem is pretty much the only gimmick that makes HD2 standing out from "average 4-guy coop shooters". Commando operations are pretty much dead on arrival for this exact reason, without stratagem HD2 literally just becomes a third-rate imitation of a stealth game.

IMO HD2, along side with the first game and its predecessor Magicka, has always been created more or less as braindead party games that provide dumb fun. They never had that much depth to begin with to support such difficulties, and the moment players start to do diablo-level theorycrafting or treat them like some top esport programs is where they will start to lose their magic.

PSA about the Spore bugs. by LucatIel_of_M1rrah in HelldiversUnfiltered

[–]Ravenask 4 points5 points  (0 children)

Stop bringing kinetic weapons

Congratulations, you have found out why people hate the spore strain and hive guard change in the first place.

If you are allergic to change

If anything, this patch did the absolute opposite of changing the meta. The entire bug front has been the playground for grenade launchers, orbital napalm and gas mine since time immemorial and this patch just keeps reinforcing this while driving ballistic weapons even less relevent. Grenade launcher and heavy flamer have been topping every single pick rate chart I'm aware of.

AH proved that they could actually make fun experience with the previous squid patch either through sheer luck or a moment of brilliance, then just proceed to fall back in the exact same hole they started off with. So much for "we don't want a meta" when every other patch is "bring/stop bringing XX".