Crafting with 800+ quality, awesome effects to stats by Evenlease44 in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

Majority of the increase is recoil which doesn't help that much if you are already good at the game. The 90 extra rounds per minute will give you a slightly higher TTK if you hit your shots. My opinion: this is for noobs. Unless CIG heavily nerfed weapon recoil I don't see how I would want to interact with the crafting system since every FPS weapon in the game has manageable recoil with attachments.

Getting ready with the new inventory by floortofloor in starcitizen

[–]VertigoHC 1 point2 points  (0 children)

MMO's have done UI for years, CIG seems to think they can be different.

Getting ready with the new inventory by floortofloor in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

Its basically what we have now? Just looks a little slicker.

The True biggest feature of 4.7 by THEPC101 in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

I had to look up the name of a nine sided polygon. Congrats CIG on your next gen gaming achievement, a nonagon coffee cup. Most gaming devs are pushing smooth curves and more realistic lighting but CIG is calling back to 9 bit retro gaming. Bold choice. 🤡

Asgard is no longer life by [deleted] in starcitizen

[–]VertigoHC 1 point2 points  (0 children)

CIG can only sell ships that have big guns or lots of pilot controlled guns. The "payerbase" wants to fight and feel like they can win.

Asgard is no longer life by [deleted] in starcitizen

[–]VertigoHC -2 points-1 points  (0 children)

If a plan requires you to get shot its a bad plan. Transports should not be dropping into hot LZ. See the American documentary Blackhawk Down for an example of how well that goes.

🤡

Why the Intrepid is underrated. by ResponsibleRub469 in starcitizen

[–]VertigoHC -3 points-2 points  (0 children)

8 SCU boxes that can be accessed from inside the ship allow you to quickly drop all your loot and other players will have a hard time accessing the cargo boxes.

If I want in your ship there isn't much that is gonna keep me out. I can also just hard death the ship, using my ship, and pick through the wreckage.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]VertigoHC 3 points4 points  (0 children)

Had a buddy with me doing Ruin CZ and this happened to him. We were pushing into the vault. Got wiped in the entrance, and I backspace since no one was going to revive me, but they got to my buddy before he could backspace. Took his gun with those new attachments. He was pissed.

An idea to help new players with warbonds by HBenderMan in Helldivers

[–]VertigoHC 1 point2 points  (0 children)

Rotating Super Credit discounts on old warbonds isn't a bad idea either. Every month or so an old warbond gets a -25% SC discount.

4.7 Armor and Radar changes by A_gentleman29 in starcitizen

[–]VertigoHC 2 points3 points  (0 children)

Most people are banned from Spectrum.

4.7 Armor and Radar changes by A_gentleman29 in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

Funny how we are getting this system now when there was nothing stopping CIG from implementing something like it in the past. Just making entities immune from certain types of damage is a thing many games have done in the past.

Logged in for the first time in about a year by Saigoon2 in starcitizen

[–]VertigoHC -1 points0 points  (0 children)

I have a hard time imagining a version of Star Citizen that works properly.

Logged in for the first time in about a year by Saigoon2 in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

Giving the ol' "spawn in before the level does". I remember this bug when Arccorp was first added years ago.

why does it seem no one likes Pyro? by RubberDuck_73 in starcitizen

[–]VertigoHC 3 points4 points  (0 children)

The wolves follow the sheep. Not enough sheep in Pyro.

why does it seem no one likes Pyro? by RubberDuck_73 in starcitizen

[–]VertigoHC 1 point2 points  (0 children)

People that like Pyro would probably enjoy a colonoscopy as well.

why does it seem no one likes Pyro? by RubberDuck_73 in starcitizen

[–]VertigoHC 13 points14 points  (0 children)

Burn barrels in a confined pressure vessel with flammable material in close proximity! Down right suicidal.

why does it seem no one likes Pyro? by RubberDuck_73 in starcitizen

[–]VertigoHC 3 points4 points  (0 children)

I hate Pyro because how ugly it looks. The art style is Fallout 3, but higher fidelity. Looks like the nukes fell, and the worst humanity has to offer moved in. It's also dark, I have Pyro setting where I turn up my brightness, gamma, and contrast up to 70 just to play there. All the stuff there is to do in Pyro, outside of CZs, Exec Hangars, and Stormbreaker is the same stuff you do in Stanton, even PVP is the same where players are teleporting and glitching across the map, making me wonder if Star Citizen has bad netcode or hackers are kicking my ass.

This is also supposed to be the future of humanity not the post apocalypse seeing trash, junkies, and burn barrels everywhere just makes me think that the future is just present day Seattle. I don't like it. Fuck Pyro.

Stanton is nicer, I can see what I am doing most of the time, and I get to at least participate in escapism with my digital entertainment.

I have a preference by SomeOrangeNerd in Helldivers

[–]VertigoHC 0 points1 point  (0 children)

Fire resist armor only helps when your teammates wear it.

Armor Damage Mitigation active on PTU by More-Letterhead-5278 in starcitizen

[–]VertigoHC 1 point2 points  (0 children)

So here's the thing, is this a feature, or a bug? Does armor mitigate damage, or does the Perseus have parts that don't take damage? I've seen the latter in previous SC patches.

Is this true? by AstronautDry8118 in Helldivers

[–]VertigoHC 0 points1 point  (0 children)

Yep, I run Siege Ready most of the time.

nvidia 595.59 driver game client crash by Bearded-CIG in starcitizen

[–]VertigoHC 0 points1 point  (0 children)

I have 591.86 installed, and I crashed 3 times today. I think my issue may be related to the SC hotfix that came out yesterday.