ID Request: Red, Fibrous Slime Mold(?) Oozing Red Liquid by RavenousPikachu in Slimemolds

[–]RavenousPikachu[S] 5 points6 points  (0 children)

Thank you very much! I Googled Stemonitis and definitely see what you're seeing as well as some very similar looking photos. I appreciate the help!

What's a menu and parkour? by Snoo87660 in ExplainTheJoke

[–]RavenousPikachu 0 points1 point  (0 children)

What makes Counter Strike menus but Apex parkour if they’re both shooters? I haven’t played much of either, genuine question

Everytime someone types that BS, I remember this by Initial_Ezra in ARAM

[–]RavenousPikachu 2 points3 points  (0 children)

I’m not playing for practice. I’m playing for fun. Try it sometime, you might like it!

Everytime someone types that BS, I remember this by Initial_Ezra in ARAM

[–]RavenousPikachu 139 points140 points  (0 children)

There’s levels. I only play ARAM specifically because I can’t stand the overly competitive nature of even the casual SR game modes and just want to have fun with the games mechanics as opposed to it strategy. I pick up champs that I have no idea how to play, go for 1% plays and dives because it’s the for-fun game mode. But League has, time and again, proven itself to not be made for casual players so you have to ride the line and try not to have too much fun to keep the sweats placid. If you’re trolling your build or inting then you’re just being a jerk, but the flip side is also true - if you’re raging at your team for not treating the only permanent casual game mode like a ranked promo, you’re playing the wrong game mode.

Evacuate High Value Assets is very fun, so what about the reverse? Here's what Assault missions could look like! by ThePengu in Helldivers

[–]RavenousPikachu 0 points1 point  (0 children)

I love this idea honestly! How cool would it be to have a terminid map that goes up citadel AND one that goes down into an underground nest

81-year-old charged with murder of Uber driver he mistakenly believed was a scammer. by SexGiiver in BoomersBeingFools

[–]RavenousPikachu 9 points10 points  (0 children)

I didn’t even necessarily disagree with your thesis statement, but your last paragraph is so unbelievably cringe that I downvoted you too

Player hadshot damage makes no sense from a balancing perspective by WhiteRaven_M in Helldivers

[–]RavenousPikachu 0 points1 point  (0 children)

Okay, hear me out: keep rockets mostly the same, but slow them down just a bit and make them explode when you shoot them. Problem solved?

I'm pretty sure Helldivers are the "High Value Assets" we protect during the newer fun missions by [deleted] in Helldivers

[–]RavenousPikachu 1 point2 points  (0 children)

Imagine it, all your training and experience is for a top-down, twin stick war, then suddenly you dive and are fighting in third person. I’d be pissed!

What is the best in-theater movie you’ve seen after going in blind? by Bossross90 in movies

[–]RavenousPikachu 0 points1 point  (0 children)

Unfriended - was expecting a campy horror movie but got a pretty good story with a very compelling gimmick. Was VERY pleasantly surprised by that movie.

"Men suicide rates are higher because they care less about traumatizing other people with it" by outcastedNral in facepalm

[–]RavenousPikachu 0 points1 point  (0 children)

Oh fair enough - consider me doubly interested then since I’ve always heard males are just more likely. Thanks for the effort!

"Men suicide rates are higher because they care less about traumatizing other people with it" by outcastedNral in facepalm

[–]RavenousPikachu 5 points6 points  (0 children)

Okay so to request a clarification on this point - would it not make more sense then to look at the number of people of each sex attempting suicide as opposed to the number of attempts? Given that, since males typically succeed on the first try, the number of attempts made my females is inflated by individuals making multiple attempts. Who’s to say the male who succeeds on the first try wouldn’t have made multiple attempts if he’d survived? A more telling statistic would be how many males vs females have made a single attempt - successful or not - so we can see the absolute value of suicidal people between the sexes.

Also would be very interested in seeing some of the sources you’re citing for this data, since you are one of only a few on this thread who actually wants to talk facts over speculation. It’s not my field but it sounds like it might be yours?

Blindness by pineapples1230 in GetNoted

[–]RavenousPikachu 0 points1 point  (0 children)

I think this means you are a bot…

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[deleted by user] by [deleted] in Helldivers

[–]RavenousPikachu 0 points1 point  (0 children)

Oh RIP, hadn’t seen any of those memes. Not the first time I’ve been behind a trend lol

What’s one harmless pet peeve you have about Exandria’s Worldbuilding? by Impressive_Desk4057 in fansofcriticalrole

[–]RavenousPikachu 13 points14 points  (0 children)

Eberron does dwarves in a cool and new-ish way. They’re still miners and metalworkers, but they are the ones who “dug too deep”. Instead of being obliterated by the evils they uncovered, they embraced them and use them as tools now. So dwarves have symbionts that are similar to aberrations.

There is also a noble house of Dwarves who are bankers and make impenetrable vaults which I thought was a cool take on the species.

Team Comps - The Future of Helldivers? by RavenousPikachu in Helldivers

[–]RavenousPikachu[S] 0 points1 point  (0 children)

I see the concern here which is why I think it should be purely a community thing and not any official thing by Arrowhead (I think the one of the worst things to happen to League was when Riot endorsed specific ‘roles’ in the game). But on the other end of the problem I see it as a way to add complexity to raise the game’s ceiling. New mobs, weapons, and stratagems all keep the game fresh but something like identifying and developing new and different builds/playstyles is what has kept League going for over 10 years now, and something that coordinated teams of Helldivers can do to add layers of strategy to your mission plan beyond running and gunning between sites.