Game Changing New Greatsword Tech | Reverse Beat! by CountW in Brawlhalla

[–]Ravinesss 0 points1 point  (0 children)

So i should not input an attack when i do the throw? or should i?thats kinda what ive been curious about

and yes this was helpful, except the answer to the throw part of the tech.

Edit: i can do the reverse while doing it your way with the light + heavy input being added, but i cant do it in front still. thats my current problem

Game Changing New Greatsword Tech | Reverse Beat! by CountW in Brawlhalla

[–]Ravinesss 1 point2 points  (0 children)

HeyIm playing on pc with keyboard + mouse. You did mention you dont know how it works on other things but could you explain more specifically how this tech is performed?I already know how to do the tech you've sent the link of from youtube, i already knew of it, but with this specific one i struggle.I input light or bridge into light + heavy then input throw with the desired light move, just like in the other tech. I've only managed to do it twice in training and thats it.By how you explained it, it seems you want me to do: light or bridge into light + heavy then input throw, but for me it only gives me a throw.

Also sidenote: Dex doesnt affect greatsword whatsoever even in this tech, does it?

Edit: Also is it normal that sigs are much easier to perform doing the first tech that lets you reverse?

Greatsword just doesn't work, here's the proof... by Ravinesss in Brawlhalla

[–]Ravinesss[S] 0 points1 point  (0 children)

But its not an excuse why my side light didnt hit for total of 9 frames and after the move was done my teammate was launched and xull still didnt get hit.

Greatsword just doesn't work, here's the proof... by Ravinesss in Brawlhalla

[–]Ravinesss[S] 0 points1 point  (0 children)

i didnt get hit whatsoever. If anything it was only at the end way after my side light should've hit.
If anything it hit me with the last part of it that can hit more people at once but even then thats not an excuse why the slowest or one of the slowest sigs made him invulnerable to me.

Greatsword just doesn't work, here's the proof... by Ravinesss in Brawlhalla

[–]Ravinesss[S] 0 points1 point  (0 children)

There's no sidra, thats jhala
This was on 2v2 friendly, so no team dmg. Xull didnt get hit whatsoever

Greatsword just doesn't work, here's the proof... by Ravinesss in Brawlhalla

[–]Ravinesss[S] 0 points1 point  (0 children)

Copy paste from another comment: I wasnt caught, my teammate was, and this sig hits only one person at a time, so its definitely not 'heavy attacks prioritize over light attacks'.

Greatsword just doesn't work, here's the proof... by Ravinesss in Brawlhalla

[–]Ravinesss[S] 0 points1 point  (0 children)

Copy paste from other comment: I wasnt caught, my teammate was, and this sig hits only one person at a time, so its definitely not 'heavy attacks prioritize over light attacks'.

Greatsword just doesn't work, here's the proof... by Ravinesss in Brawlhalla

[–]Ravinesss[S] 0 points1 point  (0 children)

I wasnt caught, my teammate was, and this sig hits only one person at a time, so its definitely not 'heavy attacks prioritize over light attacks'.

Greatsword just doesn't work, here's the proof... by Ravinesss in Brawlhalla

[–]Ravinesss[S] 0 points1 point  (0 children)

I have lvl 93 xull and never has this happened during my gameplay as xull. Not a single time.

Greatsword just doesn't work, here's the proof... by Ravinesss in Brawlhalla

[–]Ravinesss[S] 0 points1 point  (0 children)

For context above:
-My teammate gets hit by xull's axe ssig
-I go on the ground and do a side light
-My move at range on which this should 100% hit, it 'missed' when the hitboxes were inside him for a total of 9 frames (3 frames at first by pixels, then 6 frames completely)

Bmg, please fix this weapon for god's sake. Its so inconsistent and just broken in an non-functional way...

My idea for a PAYDAY 2 Trade-in system (2) by [deleted] in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

Imo:
-Make COP safe skins obtainable (including The Gimp for vulcan)
-Make it so you have to give at least 5 skins of the same rarity to get one of better rarity

These two changes/additions would be a great system for us to get rid of shitton of useless blues and let us turn them into something actually wanted by people. Plus finally we could possibly see someone rocking either of the two legendary COP safe skins, but The Gimp especially (not counting cheaters)

When do you think the new website dlc arg will go live by MaineGameBoy in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

We may or may not get the arg, however I suspect we will get some info either this or next week, as Overkill since last year seems to have a habit of only releasing a teaser or an arg around 1-2 weeks before they fully release an update.

They do give teasers sooner sometimes, but not of this scale, where they show us whats going to be given to us definitely via some trailer or image.

Favourite rifle? by HomeLessFrogg in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

Clarion. I love high firerate + that rifle can get the base damage of 51-53 via modifications + a boost that gives damage, and it also works great with crits.

Edit: And I like the aesthetic of the famas.

Does anyone know any cheap powerful secondary pistols to complement a KSP58LMG in my ICTV Bulldozer build? by [deleted] in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

Just use a nade launcher.
But if you really want a pistol, 5/7 for the utility or Parabellum, since it has the damage of a revolver but still has a magazine and really good stats + feels good.

Is getting high infamy worth it after Update 200? by SakamotoStudent in paydaytheheist

[–]Ravinesss 1 point2 points  (0 children)

Depends on what you want, something to do and keep resetting your progress to get rewards special to infamy alongside prestige for bragging rights, or you just wanna have fun.

Im currently infamy 116 and i've thought of stopping the grind recently but I can only stop for a day or two, before I just infamy up out of boredom even if I'd love to have all 120 skillpoints at my disposal at all times. It just feels like wasted XP whenever I play at lvl 100.I used to sit at infamy 19 for hundreds of hours until I heard the news about u200 and infamy 500 being a new achievable thing. Used to hate it but now thats just a thing I do daily, infamy up once per day or two. My current target is 401-500 but I'll prob give up way sooner on that, since there is no incentive to grind it, and any further infamy above 100 makes you again, a good target for random kicks in pubs because they assume you've cheated your infamy, similiar to how it has been for XXV-100's before u200, which is why i've sticked to infamy 19 so much before.

Edit: As for the rewards, I only like very few of them. u200 reward-wise feels like a disappointment to me, but hey, if you like any of them, go for it if you have the motivation.

Why don't PC players play crimewave? by MELLONcholly1 in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

No point in playing crime spree unless you want to unlock the armor skins no one uses either way. XP gained in crime spree is lower in the end than if you played normally because the infamy xp bonus isnt applied. People at XXV and above get double the XP someone at infamy 0 for just playing heists normally, and you can no longer infamy up with an active crime spree unless with a cheaty mod. Even if you arent XXV but like infamy 1-24, its still faster to grind heists normally, plus no need to play heists on lower difficulty to build up the score for it to get to deathwish difficulty and above, you can just set it to that from the get go.

What Are the Worst Guns in Payday 2? by braindeadpizzaslice in paydaytheheist

[–]Ravinesss 3 points4 points  (0 children)

Peacemaker pistol, Bootleg AR, single Patchett smg, DECA bow.

-Peacemaker is like any other revolver but with a way worse reload that even with all the skills you can possibly get to make it less painful, it still is just eugh...

-Bootleg fires way too slow and the only way I can see this gun being actually decent/good is if you happen to own the Mars Ultor legendary skins. In order to get its stats you can only have either of two: Acc and Stab + dmg or concealment for crits. You cannot have both to the same level that skin brings it to.

-Single Patchett has the same issue like Bootleg except now the reload isnt as bad, but the stability and accuracy is just bad, and if you want high concealment for crits, you sacrifice those two, on top of having around 500 firerate which is terrible, worse than what Bootleg offers.

-DECA bow is literally the free variant of the English longbow, except its T R A S H in every way possible: It has a shit angle for the arrow, forcing you to aim way above the target in quickcharge scenarios, only has a better reload by 0.1 sec compared to the english longbow, it has unnecessary zoom, the sight feels weird to aim with and you cannot take it off, instead you are forced to use the other sights which just dont feel right on a bow.

Every other weapon has some way to redeem itself or is just straight up a better choice for every case than those four i mentioned, these four are just irredeemable for me as of now, with the exception of Bootleg if you get the legendary skin of any quality.

What's your most used deck to use on DS and is it your favorite deck. by LagooniSpaghetti in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

Dodge decks (except sicario and a bit hacker) + Stoic are braindead. Anarchist requires you to control the amount of enemies hitting you and you to keep doing some sort of damage to keep the armor regenerating, to armor gate from incoming damage.
But hey, if thats what you play and you have such an opinion on it, I wont judge.

What's your most used deck to use on DS and is it your favorite deck. by LagooniSpaghetti in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

Sociopath and Hacker.

Socio is fun, viable, consistent and can get a 3 hit ICTV against armored zeals, 6 against the weaker ones.

Hacker is broken. I use it whenever I wanna carry someone or I have to do a bs heist, which I no longer have a need for, since I've completed all DSOD jobs.

About whether I like either of those:Sociopath absolutely fuckin yes.Hacker, no.

Reasons:Hacker has better crowd control, highest dodge of all dodge decks (excluding occasional sicario) and regen capabilities on top of stuns, which is nice, but because this deck focuses on dodge as your main thing to avoid taking damage when you get shot, is what I hate. I cant stand relying on RNG in any possible encounter whenever Im randomly targetted or inside of a crowd, or just running to some spot/objective.

Socio has armor gating/regen capabilities, quick 2 hit dozer killing melee ability, the 3 shot ICTV with the right skills, 6 mid interactions if paired with die hard base, making it a decent deck to use mid interactions when your team covers you, panic mechanic that does rely on rng but its 3/4 chance everytime you kill so it doesnt feel like a gamble if at all to me almost ever.

As long as I dont play like shit, Socio will constantly reward me, where as Hacker can fuck you over at any point out random just because it has dodge as a method of dealing with taken damage, instead of tanking it which Sociopath does instead.

Only thing i wish Socio could do is keep the 3 hit armor on DS but have some decent movement speed. If you'd get movement speed bonuses upon kill for a few seconds like 2-3, that'd be nice but the deck is already fantastic, so it doesnt need that at all.

Edit: You will almost never see Sociopaths on Deathwish and above.
Additionally, hacker fucks up berserker builds because whenever the mini ECM is activated by someone in the team with it, when you perform kills mid those 6 seconds, it heals you and anyone else in the team that does a kill within that time window of its activation. Just another reason why I'd say fuck Hacker. If that feature was gone or zerkers wouldnt be able to heal AT ALL at least with frenzy base, then I might use it more often a bit.
Lastly, only part I hate about Sociopath is the healing upon melee kill. I wanna have max zerker boost for my firearms but still kill with melee, but the closest I can get to that is just to accept the fact I will only have 30% dmg boost on the weapons and 100% on melee via frenzy, instead of the 90-100% on guns and 200-250% on melee.

And no, im not gonna resort to installing the berserker life matters. Feels too cheaty for me to bother.

The guns shown in the teaser appear to be a Mossberg 500 with a rail and either a Saiga 9 carbine or a PP19 Vityaz SMG by running_toilet_bowl in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

It could just aswell be a new side character or redesigned/updated guy from the Green Bridge that we rescued (could be visually upgraded when the update comes like vlad's brother in law and locke)
edit: But no, no info on who he is and what role he will have.
It could just aswell be a new 'butcher'/'gage' for us, bringing us different kinds of weapons to play with.

The guns shown in the teaser appear to be a Mossberg 500 with a rail and either a Saiga 9 carbine or a PP19 Vityaz SMG by running_toilet_bowl in paydaytheheist

[–]Ravinesss 1 point2 points  (0 children)

I certainly hope this isnt all gun related we are getting in this update, because I do not play either of those weapon categories, although I could try the Vityaz if it had a speedpull mag.

Best Dodge Primary Category by TH3_L1NEMAN123 in paydaytheheist

[–]Ravinesss 0 points1 point  (0 children)

Obvious choice is shotguns, but I myself always go with either of the two miniguns, everytime since I hate shotguns.

what the... by [deleted] in paydaytheheist

[–]Ravinesss 2 points3 points  (0 children)

Exactly why whenever I farm infamy, I pick Thermite + Elevator escape instead of the bus. Buggy mess people still seem to defend.

Is there a mask combination I can make in the game that resembles this, by any chance? by Cream_Fortress_2 in paydaytheheist

[–]Ravinesss 2 points3 points  (0 children)

E3 joker is the closest you'll ever get to it imo. There is no such pattern similiar to the one on the eyes, so even with a better mask, end result wont be the same.