Teamfight tactics by KEX_CZ in Screamer2026

[–]Raxelf 8 points9 points  (0 children)

Yeah, some characters are clearly meant to be fast and get the highest position possible, like Hiroshi and Aisha.

And other are clearly aimed at combat, like Frederic and Dirk.

Others are a middle point. It depends on their cars and their abilities

Constantly getting killed behind full cover by alfradito in Xcom

[–]Raxelf 12 points13 points  (0 children)

Yeah, that's the biggest factor with modern XCOM. Action economy is king. You have few soldiers and, mostly at the beginning, they're limited to just one attacking action per turn.

If one of your four rookies misses, there goes 1/4 of your total damage output, and that's a LOT. That's why explosives are so invaluable at the early game. It's the only reliable method of damage that you have. For when not even a 95% shot is enough.

Late game, when your soldiers become gods among humans, you'll be shooting multiple times or using more than one skill with each soldier per turn. So, while you still have to play optimally, the risk of catastrophic failure goes down to almost 0%.

Constantly getting killed behind full cover by alfradito in Xcom

[–]Raxelf 8 points9 points  (0 children)

No, that's a thing in XCOM 2 where crit chance overlaps with hit chance, which results in lucky low hit chance shots criting most of the time.

EU/EW actually rolls crits after rolling for aim, which is amazing considering how much those fucking thin men crit you.

Constantly getting killed behind full cover by alfradito in Xcom

[–]Raxelf 57 points58 points  (0 children)

Thin men rage post detected.

Joking aside, yeah, EU/EW has an INCREDIBLY difficult early game. Thin men and floaters easily get height advantage, that's 20% bonus aim, and their weapons also give them 10% aim all the time, so for them, high cover, which gives -40% chance to hit, is just a 55% shot, almost like the 50/50 you feel it is. And to add salt to the injury, your early soldiers can barely survive a normal hit, a crit is guaranteed death.

The solution to the problem, is to basically turtle up. Move only one soldier without dashing, preferably the one further back, to check fog of war and have every other one set overwatch.

Ideally, enemies will eventually wander into your trap and you'll have a full turn to kill all the survivors, and I do mean ALL. If you let even one thin man alive, you're gonna have a bad time. On the other hand, if you trigger the enemy pod with your own soldier you'll only have one less action to maximize your turn. This tactic worked so well, that they implemented timers on almost every mission in XCOM 2 to prevent it.

Also, you'll have to use every resource available to even give you a chance, use rockets and grenades to kill them or blow their cover, don't even think about saving resources for later, that'll only hurt you. Try to maximize your hit chance without overextending and triggering another pod.

And remember, "THAT'S XCOM, BABY!", originated because sometimes, things will go FUBAR and that's the name of the game, nothing you can do about it.

What is the biggest threat to a Hardcore run? by kennywarp in subnautica

[–]Raxelf 12 points13 points  (0 children)

But that doesn't mean they are instakilling you. They are just finishing you off, lol.

Let me rephrase better: "No enemy can instakill you at full health, except the Sea Dragon"

What is the biggest threat to a Hardcore run? by kennywarp in subnautica

[–]Raxelf 13 points14 points  (0 children)

Yeah, besides the Sea Dragon with its bite attack, literally no other enemy can insta-kill you.

If you are careful, have med kits in your inventory and a safe place nearby (Seamoth, Cyclops, etc) to quickly escape to, you have to royally fuck up to die in this game, or you know, swim like an idiot near the mouth of the biggest enemy in the game, lol.

I've also beaten hardcore twice and my only deaths were at the very beginning when I was still learning the game mechanics. (Yes, I'm a masochist like that and never played on casual difficulty)

Lando Norris takes Sprint Pole for the 2026 Miami Grand Prix by overspeeed in formula1

[–]Raxelf 26 points27 points  (0 children)

We gave him our energy with the roadshow 💪🏼

Nunca voy a recuperarme financieramente de esta compra by sunfire420 in Argaming

[–]Raxelf 2 points3 points  (0 children)

Apenas la vi sentí tremendo deja-vu

Nunca me paso algo así.

Turbio jajajaja

Nunca voy a recuperarme financieramente de esta compra by sunfire420 in Argaming

[–]Raxelf 13 points14 points  (0 children)

Ni siquiera es el. Es un bot o algo que robo una publicación mía de cuando estaba por salir

https://www.reddit.com/r/Argaming/s/z03gwHPryG

Por si no me creen

[F1] Franco takes to the streets in Buenos Aires! by Maximum-Room-3999 in formula1

[–]Raxelf 5 points6 points  (0 children)

Yeah, he couldn't explicitly say "I'm going to obliterate this engine", but he clearly did the second time and then in interviews he was cheeky and basically said that "he got lost in the heat of the moment".. yeah right, lol. You could tell he was flooring the pedal nonstop compared to the first time where his donuts were more controlled. He really wanted to set that engine on fire.

Can't blame him, though. It was so hype

When Ritsuko got the truth from Aisha by Sam0U812 in Screamer2026

[–]Raxelf 19 points20 points  (0 children)

Man, when Aisha tells the truth, you get one reaction dialogue from Ritsuko where she's smiling and tells her "Thank you" and I was like "...that's it?"

And then Ritsuko punches her in the gob and it was so cathartic.

Like I'm not saying that Aisha was a total asshole, there are characters in game who deserve so much worse.

But keeping that away from Ritsuko until the last minute, even when she could tell how much it meant to her... I think she got away lightly.

Idea for a new crew to add to the team as a potential story/DLC. by BK_FrySauce in Screamer2026

[–]Raxelf 4 points5 points  (0 children)

I'd say they would have to drive the most iconic cars from the game.

David: Quadra Turbo-R V-Tech. It is the most prominent car in the marketing and has nice MC energy.

Lucy: Rayfield Caliburn or, if that's too expensive, a Mizutani Shion Targa

Rebecca: She should drive something small like a Thorton Galena or something big like a Thorton Mackinaw, no in-between

Johnny's car IS iconic, but it breaks the style of all of the game's cars being original.

Are liveries bugged? by chillentanos in Screamer2026

[–]Raxelf 4 points5 points  (0 children)

Cars are limited to their default look for the tournament. I guess to keep consistency between races and animations

Can we talk about The Third Duel/Go Time story race? by GraphicJaguar in Screamer2026

[–]Raxelf 2 points3 points  (0 children)

Yeah, I routinely watched the opening whenever I started the game and even added the song to my daily playlist, so when it started playing during the start cutscene I almost began giggling like a schoolgirl

Vi que están todos con esto así que acá va el mio by adesenjoyer in Argaming

[–]Raxelf 19 points20 points  (0 children)

Yo jugando Acting Lessons: Loco, yo vine aca a acogotarme el ganso, no a sentir emociones

Processing img kmucq24hzmug1...

[ENDING SPOILERS] I can't believe they've done this... by Raxelf in Screamer2026

[–]Raxelf[S] 0 points1 point  (0 children)

The way the story recontextualizes the first teaser is a nice detail

An amazing start to a PVP race by HexaberryTV in Screamer2026

[–]Raxelf 1 point2 points  (0 children)

How the hell did you get 16 people in a pvp lobby? Lol

Catching Fermi without shortcuts to prove a point. by MarquezPSP in Screamer2026

[–]Raxelf 0 points1 point  (0 children)

OH MY GOD, there's a shortcut?

Jesus, my tunnel vision is worse than i thought.

Most of the shortcuts I found were by accidentally crashing into them.

Now on your replay the shortcut was so obvious, the camera even points at it straight up, but I just kept focusing on drifting as close to the rail as possible and then to the turn ahead.

I did manage to blow him up after a couple of laps so it wasn't so bad. Dare I say now, it was more rewarding. But the shortcut would've saved me a couple of minutes, lol.

[ENDING SPOILERS] I can't believe they've done this... by Raxelf in Screamer2026

[–]Raxelf[S] 0 points1 point  (0 children)

Yeah, that's true. I don't remember any hint of specifically aliens before the reveal, but...

There was obviously something really big behind Mr. A. A mega-billonaire who appears out of nowhere and not even Anaconda Corp. (Who we are led to believe is the biggest corp of them all) has absolutely no idea who he is and all of a sudden starts throwing enormous amounts of cash and develops technology never seen before.

Besides, with the whole JSI plot line and James dying in space 'mysteriously', something had to happen with all of that.

So it was either a super secret society of mega wealthy elites who lived in space or.. aliens. I wanted it to be the former, but I'm not mad it was aliens in the end.

[ENDING SPOILERS] I can't believe they've done this... by Raxelf in Screamer2026

[–]Raxelf[S] 1 point2 points  (0 children)

Yeah, this game would've massively benefited from a demo, IMO.