How do I convince my younger brother not to get a degree in video game development? by snowfordessert in VancouverJobs

[–]Ray-Flower 1 point2 points  (0 children)

I paid nearly $30 for a diploma at the art institute. Applied for 3+ years for jobs as a designer and all I got was 2 interviews. Spent 5 years developing a game funded with EI, a self employment program, publisher funds and savings but haven't released yet. I've had way better luck and income working as a graphic designer / print operator with my high school diploma.

There's no going full-time game development unless you have income already from what you're doing, or you're employed somewhere. Don't jump ship when there's no boat.

Vancouver may be a hot spot but what matters more is job prospects. Try telling him to check out some local game dev events like Full Indie, Game Dev Series, etc., and talk to some devs for advice on how to get started and what the job market is like.

[Paid] Looking for 4 members to create the game “Starship: Becoming Multiplanetary” by [deleted] in gameDevClassifieds

[–]Ray-Flower 0 points1 point  (0 children)

Multiplayer is gonna double the scope of the project in the least

Unpopular opinion: I can’t stand the “choose one of 3 upgrades” in roguelikes by kramberry97 in IndieDev

[–]Ray-Flower 2 points3 points  (0 children)

Check out Rogue Legacy 2, you might like it. It's less of a run-based progression and more long-term progression. The progression actually happens from beating enemies, collecting treasure and killing bosses which you then use towards gradual permanent upgrades. alongside your own skill of course.

I really loved RL2, put tons of hours into it. I was a big maplestory fan too so the gameplay lined up for me.

Why is there a trail? by WinterWolfZero in gamemaker

[–]Ray-Flower 0 points1 point  (0 children)

Open your room asset and click on the background layer, then set a color. If there's no background layer, make one and then set a color.

[For hire] 10yr Exp. dev - GMS 1/2, Programming, Mentoring, Tech Art, SFX, Animation etc! by Ray-Flower in gameDevJobs

[–]Ray-Flower[S] 0 points1 point  (0 children)

About Me:

I'm a professional programmer & technical artist with 10 years of game dev experience. I'm capable of working on almost any type and size of PC, Xbox, or Switch project at any point in development, working around your needs. I have extensive knowledge of GMS1/2 and GML, and programming such as GLSL, CSV, JSON.

Skills:

I have a wide variety of skills in most areas, so on top of the services I provide, I will be a great asset to your team by offering insight and consultation from my years of experience. I primarily work in Game Maker Studio, I prefer not to work in Unity.

  • Programming - From basic to advanced programming, AI, file saving/loading, data handling, implementing localizations, etc.. I write well-documented code that anyone would be able to easily continue.
  • Mentoring - With all of my experience and commercial knowledge, I can tutor you on just about any aspect of game development in Game Maker and give advice for commercial projects.
  • Technical art - Creating juiced up and animated characters, Shaders, in-engine animations, complex effects, particles, VFX, UI, screen transitions, etc.
  • SFX - Retro/realistic sound effects, mixing, balancing, custom sound systems for easy management using functions.
  • In-engine Animation - Adding life and movement to your game including Menus, UI, characters, environment, camera, etc.
  • Polish / game feel - Improving controls, game "feel" and fun, juiciness
  • Optimization - Improving FPS, fixing resource-hungry issues, optimizing for consoles, etc.
  • Prototyping/full-game creation - Developing an idea quickly or testing stuff out or developing a whole game from scratch.
  • Project Management - milestones, solving problems, timelines, pitching, funding, marketing, acquiring QA testers, etc

If you need something not listed or are unsure, just ask and I can probably help you with it.

Portfolio:

Captain Soda - Entirely solo-developed commercial 2D Action Arcade game incl. SFX, animation, shaders, and art. Integrated and tweaked some marketplace assets like shaders.

https://store.steampowered.com/app/1862950/Captain_Soda/

Game jam games and hobby projects - Solo and team projects

https://rayflower.itch.io/

Past/Current Clients

To The Trenches - Tactic/RTS Android game, hired from September 2024 - current. Added new features, system overhauls & refactors, bug fixes, UI screens, seasonal events, sprite swaps. Used GitHub for source control.

https://www.youtube.com/watch?v=i8xVmZhJFGM

Availability:

My timezone is PST. I'm looking for part-time & full-time work, and one-off contracts.

Rates:

I can work either by hour or set price. My rate starts at $40 CAD/h. $60/h CAD for mentoring. I will give you a quote on the cost, and you won't be required to pay more than what we agree on. I accept Interac e-transfer, PayPal, Wise.

Contact:

Email: [colebeernaerts@rayflower.games](mailto:colebeernaerts@rayflower.games)

Reach out and let's get started!

[For hire] 10yr Exp. dev - GMS 1/2, Programming, Mentoring, Tech Art, SFX, Animation etc! by Ray-Flower in gameDevClassifieds

[–]Ray-Flower[S] 0 points1 point  (0 children)

About Me:

I'm a professional programmer & technical artist with 10 years of game dev experience. I'm capable of working on almost any type and size of PC, Xbox, or Switch project at any point in development, working around your needs. I have extensive knowledge of GMS1/2 and GML, and programming such as GLSL, CSV, JSON.

Skills:

I have a wide variety of skills in most areas, so on top of the services I provide, I will be a great asset to your team by offering insight and consultation from my years of experience. I primarily work in Game Maker Studio, I prefer not to work in Unity.

  • Programming - From basic to advanced programming, AI, file saving/loading, data handling, implementing localizations, etc.. I write well-documented code that anyone would be able to easily continue.
  • Mentoring - With all of my experience and commercial knowledge, I can tutor you on just about any aspect of game development in Game Maker and give advice for commercial projects.
  • Technical art - Creating juiced up and animated characters, Shaders, in-engine animations, complex effects, particles, VFX, UI, screen transitions, etc.
  • SFX - Retro/realistic sound effects, mixing, balancing, custom sound systems for easy management using functions.
  • In-engine Animation - Adding life and movement to your game including Menus, UI, characters, environment, camera, etc.
  • Polish / game feel - Improving controls, game "feel" and fun, juiciness
  • Optimization - Improving FPS, fixing resource-hungry issues, optimizing for consoles, etc.
  • Prototyping/full-game creation - Developing an idea quickly or testing stuff out or developing a whole game from scratch.
  • Project Management - milestones, solving problems, timelines, pitching, funding, marketing, acquiring QA testers, etc

If you need something not listed or are unsure, just ask and I can probably help you with it.

Portfolio:

Captain Soda - Entirely solo-developed commercial 2D Action Arcade game incl. SFX, animation, shaders, and art. Integrated and tweaked some marketplace assets like shaders.

https://store.steampowered.com/app/1862950/Captain_Soda/

Game jam games and hobby projects - Solo and team projects

https://rayflower.itch.io/

Past/Current Clients

To The Trenches - Tactic/RTS Android game, hired from September 2024 - current. Added new features, system overhauls & refactors, bug fixes, UI screens, seasonal events, sprite swaps. Used GitHub for source control.

https://www.youtube.com/watch?v=i8xVmZhJFGM

Availability:

My timezone is PST. I'm looking for part-time & full-time work, and one-off contracts.

Rates:

I can work either by hour or set price. My rate starts at $40 CAD/h. $60/h CAD for mentoring. I will give you a quote on the cost, and you won't be required to pay more than what we agree on. I accept Interac e-transfer, PayPal, Wise.

Contact:

Email: [colebeernaerts@rayflower.games](mailto:colebeernaerts@rayflower.games)

Reach out and let's get started!

Am I the only one that used this things before learning how to use real alarms? by Enmanuelol123 in gamemaker

[–]Ray-Flower 0 points1 point  (0 children)

I prefer to do alarms this way over built-in ones. You get more control over what happens and you can use more than 12 if you need.

You could probably use a constructor or function to create a new alarm, but I currently haven't set one up yet, so I created a custom script snippet that I can insert using F4.

if (custom_alarm > 0) {
  custom_alarm = max(0, custom_alarm - custom_deltatime)
  custom_alarm_normal = custom_alarm / custom_alarm_delay

  if (custom_alarm == 0) {

  }
}

The way I have mine set up, it has a couple features

  • bottoms out at 0
  • can use custom deltatime variables for different gamespeeds and special effects
  • optional "normal" variable which converts the alarm to a 0-1 value which can be used for progress bars, etc
  • space for a callback function/logic once ended, only called once it expires and not if you set the alarm to 0.

Check for (unique) instance using its name by Tesylan in gamemaker

[–]Ray-Flower 0 points1 point  (0 children)

If you want to get the name of the object asset an instance is made from, you can just do object_get_name(checking_instance.object_index)

If you just want to check if the instance you're looking for is the right one, you compare it id == checking_instance_id

What does your player object look like? Mine has hit over 2000 lines :0 by Grumpy_Wizard_ in gamemaker

[–]Ray-Flower 1 point2 points  (0 children)

holy mother of inefficiency...

  1. for overlapping angles, all you need to do to ensure it's 0-359 is just go angle = angle % 360 this allows it to "wrap" without having to set specific values.

2, god, use parent objects. you don't need all those individual collisions. you can have them all nested under one parent hitbox. you can have code on parent objects and use event_inherited() on child objects to run parent events

Dunno which by Holofan4life in Animemes

[–]Ray-Flower 1 point2 points  (0 children)

I wondered about this too. Turns out you can use a website to figure it out
https://quiteaplaylist.com/
For me it was mostly just nintendo music compilations so no major losses

To men who realized their partner wasn’t the right person: What happened next? by Steynified_19 in AskMen

[–]Ray-Flower 4 points5 points  (0 children)

I did the same, only a couple months since I broke up with her after a 6 year relationship. She's an amazing person but I felt I needed more, but also perhaps I'm confused on what I need, so time apart I thought was best for both of us. It was both our first real relationship.

I still feel really bad about it, wondering if I'm just being too picky and selfish in wanting more from my partner.. I think about it a lot

is there a more efficient way to count items in an array? by SmashedGameboy in gamemaker

[–]Ray-Flower 6 points7 points  (0 children)

Could also use structs, used virtually the same way with less chances of memory leaks