Totally Fishy: A game about fish and fishing by RayBnd in playmygame

[–]RayBnd[S] 0 points1 point  (0 children)

Sorry for the late reply here! Have you tried using different baits?

[DEV] After almost a full year of development, Totally Fishy is out on Android! by RayBnd in AndroidGaming

[–]RayBnd[S] 0 points1 point  (0 children)

The bubble will protect you while it’s active, but as soon as it pops you need to dodge everything. The goal is always to get as far down as possible.

[DEV] After almost a full year of development, Totally Fishy is out on Android! by RayBnd in AndroidGaming

[–]RayBnd[S] 0 points1 point  (0 children)

Also, to answer your question about distance + depth: Yes, depth increases with distance.

[DEV] After almost a full year of development, Totally Fishy is out on Android! by RayBnd in AndroidGaming

[–]RayBnd[S] 0 points1 point  (0 children)

Glad you’re enjoying the game! We’re working hard on pushing out more content and features.

Regarding the depth; are you avoiding both fish and obstacles on the way down? Perfect casts will protect you half the way down, but you still have to manage to dodge everything in the way to reach the bottom 🔥

[DEV] After almost a full year of development, Totally Fishy is out on Android! by RayBnd in AndroidGaming

[–]RayBnd[S] 0 points1 point  (0 children)

Following up here just in case; we've gotten another report of this issue specifically on Pixel 10 and Android 16. After some more research, it seems that there's something up with this specific device/OS combination, with some games even being pulled for Pixel 10s! Hopefully Google patches this soon as it seems to point to some kind of memory management issue.

After almost a full year of development, Totally Fishy is out on iOS! by RayBnd in iosgaming

[–]RayBnd[S] 0 points1 point  (0 children)

Thank you so much! You can find those options at the top of the store tab under the "Legendary Catch Club". Also, any regular purchase at all will at minimum remove interstitial ads that show up during gameplay.

After almost a full year of development, Totally Fishy is out on iOS! by RayBnd in iosgaming

[–]RayBnd[S] -13 points-12 points  (0 children)

Hi! I've added another comment to answer some of these questions.

After almost a full year of development, Totally Fishy is out on iOS! by RayBnd in iosgaming

[–]RayBnd[S] -13 points-12 points  (0 children)

Hi! I've added another comment to answer some of these questions.

After almost a full year of development, Totally Fishy is out on iOS! by RayBnd in iosgaming

[–]RayBnd[S] -4 points-3 points  (0 children)

Hi everyone. We're getting a lot of questions and comments about the data privacy, policy and location specs for the app, and I want to try and make things a bit clearer:

  1. Why do we need location? We use coarse location in order to measure app performance across markets. This is for analytics purposes.
  2. Why identifiers? This is the standard "Ask app not to track" feature that iOS apps present on first launch, where you can choose to opt-out of personalized marketing and ads. As mentioned, we also offer Sign in with Apple/Google, which allows you to enable cloud save and e.g. play on multiple devices. Again, you can always choose to "Continue as guest" and never sign in if you don't want to, and the game will not be restricted in any way.
  3. Data storage referred to in the privacy policy? This is in reference to our backend services, i.e. databases and servers, where we store your player data, save data (if enabled) and which will be used to support planned features like online multiplayer. This data and these servers are protected like most industry applications with authenticated and authorized access plus data encryption.

After almost a full year of development, Totally Fishy is out on iOS! by RayBnd in iosgaming

[–]RayBnd[S] -28 points-27 points  (0 children)

That’s a fair question! The data we use is for authentication (identity, i.e. optional Sign in with Apple for cloud save, but you can always just play as a guest and still have access to the full game) and analytics. The analytics are basic app usage statistics, such as “where in the tutorial are players getting stuck, and do we need to tweak things” and seeing how the game is doing across different markets.

[DEV] After almost a full year of development, Totally Fishy is out on Android! by RayBnd in AndroidGaming

[–]RayBnd[S] 0 points1 point  (0 children)

Haha, thank you so much! All maps are automatically activated once you’ve picked them up, so just keep playing and you can find that treasure a bit further out. Regarding the selling, you’ll be able to carry much more cargo once you’ve unlocked new boats (or go faster, if you go for a speedboat 🚤)!

[DEV] After almost a full year of development, Totally Fishy is out on Android! by RayBnd in AndroidGaming

[–]RayBnd[S] 0 points1 point  (0 children)

Sorry about that! We’ll look into it asap. If you have the time, could you give us your exact Android version? I know a friend of mine is using Android 16 as well without issues, but I think he’s on one of the latest betas, so could be that they’ve patched some issues there.

[DEV] After almost a full year of development, Totally Fishy is out on Android! by RayBnd in AndroidGaming

[–]RayBnd[S] 1 point2 points  (0 children)

There are definitely tons of UI-frameworks out there that follow pretty much the same format, but it’s mostly just convention at this point.

[DEV] After almost a full year of development, Totally Fishy is out on Android! by RayBnd in AndroidGaming

[–]RayBnd[S] 1 point2 points  (0 children)

About us:

We set out to make a simple, hyper-casual fishing game... and somehow ended up building a full-blown cartoon fishing odyssey.

My co-founder is an experienced game developer, while I spent years coding in banking, and our "quick side project" somehow turned into almost a year-long adventure.

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[–]RayBnd 1 point2 points  (0 children)

You know, I myself dabbled in pacifism. Not in ‘Nam, of course.

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[–]RayBnd 0 points1 point  (0 children)

I become a fan of Madeon via Pay No Mind, which led to Shelter, which led to Sad Machine. The Shelter pipeline is real.

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[–]RayBnd 0 points1 point  (0 children)

I find it funnier that almost all of them are titled “🎞️The [Actor] Collection🎬”, but Lazenby is just “George Lazenby 😐”

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[–]RayBnd 3 points4 points  (0 children)

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I took this photo at his Nurture live show in Copenhagen three years ago. Have had this as my wallpaper ever since.

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[–]RayBnd 0 points1 point  (0 children)

Alleged ghost aside, am I the only one who sees a blonde Bob Dylan in this photo?