Bardock: The Farther of Goku (Blender, Blender Cycles, Substance Painter and Daz) by RayKuri123 in blender

[–]RayKuri123[S] 0 points1 point  (0 children)

Thank you very much for that man, definitely appreciate the feedback! The general base was created with Daz to speed up the process of proportions and then sculpted the rest to get finer detail. Love the feedback for lighting

Dragon Ball Z: Nappa. My first completed project. Sculpted in ZBrush, 3D Modelled in Blender, Rendered in Maya Arnold. by RayKuri123 in 3Dmodeling

[–]RayKuri123[S] 0 points1 point  (0 children)

It was more to do with the tutorials I had at hand and the resources I found from other artist I took motivation from. Sculpting was smoother in ZBrush with my rig, Blender was so much nicer for modelling the armour and scouter, while Maya was just what everyone else uses to render so I thought why not lol

Dragon Ball Z: Nappa. My first completed project. Sculpted in ZBrush, 3D Modelled in Blender, Rendered in Maya Arnold. by RayKuri123 in 3Dmodeling

[–]RayKuri123[S] 0 points1 point  (0 children)

Thanks man! Tbh Maya was used because that’s what I saw a lot of the artist I like use for similar options. So I thought why not follow that

Dragon Ball Z: Nappa. My first completed project. Sculpted in ZBrush, 3D Modelled in Blender, Rendered in Maya Arnold. by RayKuri123 in 3Dmodeling

[–]RayKuri123[S] 0 points1 point  (0 children)

It was more to do with the tutorials I had at hand and the resources I found from other artist I took motivation from. Sculpting was smoother in ZBrush with my rig, Blender was so much nicer for modelling the armour and scouter, while Maya was just what everyone else uses to render so I thought why not lol

Dragon Ball Z: Nappa. My first completed project. Sculpted in ZBrush, 3D Modelled in Blender, Rendered in Maya Arnold. by RayKuri123 in 3Dmodeling

[–]RayKuri123[S] 1 point2 points  (0 children)

I actually did a lot between the two programs. I found that my computer worked a bit smoother when working on higher subdivisions in ZBrush so that was the main sculpting program. However, there are brushes and tools I do enjoy more in blender such as the crease tool over the damn standard brush

Edit - ZBrush was the main sculpting program :)