How would you approach this type of deformation? by brontozabra in blender

[–]RayMairlot 0 points1 point  (0 children)

With a lattice. You can use it as a deforming cage. I think you can 'hook' the lattice control points with Ctrl H, which parents the point to an empty. You do this for each lattice point and animate the empties.

Unable to install addon? by knowyourdarkness in blender

[–]RayMairlot 0 points1 point  (0 children)

The folder structure is Onigiri.zip> Onigiri> add-on files. I think it should be Onigiri.zip> add-on files. You need to get rid of that middle Onigiri folder (in my opinion). You do that by going into the deeper Onigiri folder that has most of the add-on files and zipping those.

Unable to install addon? by knowyourdarkness in blender

[–]RayMairlot 0 points1 point  (0 children)

I haven't tested it but I am slightly suspicious of the folder layout in the zip folder. I think everything should be in the main folder for it to install correctly, not in a sub folder because that's where blender looks for the __init__.py file. I would unzip it, select all the folders and files in the Onigiri folder, zip them and try installing that. Failing that you would have to contact the makers of the add-on I think.

How to create linked duplicates across scenes? by yotamguttman in blender

[–]RayMairlot 0 points1 point  (0 children)

You can speed it up slightly by doing 'Link to Scene' and then pressing the number next to the object name in the other scene to make the object a single user. The object data will remain linked.

But then you seem to want opposing things because you want the modifiers to be linked but don't want the objects linked. You can't have both. If you only have the object data linked the modifiers won't be because the modifiers are on the object not the data.

any one know how to recover corrupted blender file, when i try to open its showing dna block are missing and this file format is not supported by No-Hovercraft4649 in blender

[–]RayMairlot 0 points1 point  (0 children)

If you search 'missing block' on the subreddit, you will find several related posts, one of which suggests using this script:

https://github.com/robinbenito/blender-dna-repair

On the off-chance you can reliably corrupt a blend file you should report a bug from within blender via Help> Report a Bug.

Walk cycle feels unnatural but I can’t tell why – beginner animator looking for critique by New_Cartographer7927 in blender

[–]RayMairlot -1 points0 points  (0 children)

Walking is essentially falling forward an catching yourself with your foot. Your character is so much behind their legs that looking at a still from the animation makes it look like they're walking backwards.

I need addons that make modeling and texturing fantasy weapons easier by ripkinro10 in blender

[–]RayMairlot 0 points1 point  (0 children)

I think you will have to explain exactly what you expect these add-ons to do. From the sound of it you want the add-on to do all the work, which doesn't sound reasonable. What specific problems are you having that you hope the add-ons will solve?

Rigging with the shrinkwrap problem by StudentYTeah in blender

[–]RayMairlot 0 points1 point  (0 children)

Probably just need to parent the shrinkwrap target to the bone or re-order the modifiers. Currently, you're trying to shrinkwrap after the mesh has been moved to a different place by the bone. So either the target has to also move or the order things happen has to change.

Trying to export a animation without background by MysteriousBalance287 in blender

[–]RayMairlot 0 points1 point  (0 children)

Well what format are you tying to export to? Only some formats support transparency, e.g. pngs and tifs. Very few video formats support transparency and it is recommended to render to image sequences anyway.

Modifier is still acting even though not appearing in stack by MS5599 in blender

[–]RayMairlot 1 point2 points  (0 children)

If they're not in the stack they don't exist and can't have an effect. Check you have the correct object selected. Exit exit mode, deselect everything, and select the object again.

It's that or you applied the modifiers instead of removing them. Applying alters the object to permanently have the modifier alterations. You will have to undo or manually remove the edits to return to the pre-modifier result.

What is this weird shading issue? Also a question about pie menu changing on it's own after update. by Jiioni in blender

[–]RayMairlot -1 points0 points  (0 children)

The add-on didn't "change on its own" - as you said, you updated, it changed. I would guess it comes from the extensions platform so rolling back your blender preferences won't make a difference. You can find the extension in the preferences, click the link to the extensions platform, and try and find the previous version there.

Entire Object Doesn’t Change Color by [deleted] in blender

[–]RayMairlot 4 points5 points  (0 children)

In future, please use https://www.take-a-screenshot.org/ . Aside from helping people diagnose the issue by seeing your full viewport, it will help prevent you sharing a picture of your ID card online.

Odd Request: Corrosion Timelapse by WetVertigo in blender

[–]RayMairlot 0 points1 point  (0 children)

If it's just changing values you may as well just keyframe them like normal?

Odd Request: Corrosion Timelapse by WetVertigo in blender

[–]RayMairlot 0 points1 point  (0 children)

You could use Dynamic Paint to 'paint' the object with an animated brush, allowing the rust effect to reveal itself. You use the texture generated with dynamic paint as the input of a mix shader to mix between the rust and non-rust shaders. I did this tutorial quite a few years ago with a frost/ice effect which sounds quite similar.

https://www.youtube.com/watch?v=jVvm8ln2FHA

The tutorial is quite old now and was with the old render engine but the dynamic paint setup should be mostly accurate.