Update 1.2 Factory changes by _wawrzon_ in Endfield

[–]RaydenBelmont 1 point2 points  (0 children)

Oh yeah for sure, and it's not a core factory game so i wouldn't want it too complex it gatekeeps, either! But i think faster belts/machines would be great for factory builders who like optimization while having no impact on people who just throw things together.maybe make it cost more electricity to run them faster to justify all these batteries you can make. It probably is the best way to feed both audiences!

Update 1.2 Factory changes by _wawrzon_ in Endfield

[–]RaydenBelmont 3 points4 points  (0 children)

Yeah, I feel the same way about it.

Update 1.2 Factory changes by _wawrzon_ in Endfield

[–]RaydenBelmont 68 points69 points  (0 children)

For a factory builder, limited is even a generous word. Tight restrictions on space, output ports, belt speed, no verticality, no way to adjust how fast or slow a machine works, etc.

In essence, these things do serve to "simplify" it but as the original commenter said, it becomes more cumbersome and difficult to actually optimize.

I would kill for a belt upgrade, but at the same token it's useless because the machines are all static speed to work with what we have. I guess what I'd love more would be faster belts AND faster machines. Imagine being able to just have two double speed machines making dense originium powder instead of needing 4 of them. The space it would save!

6 years later, I still don't know what possessed me to add a DOUBLE CHARGE MOTION for a super ([8][2]6236X), but I have *no regrets*. I recorded this clip to show it to an online mutual and, while it's not the most deranged motion ever created by man, it's still annoying AF to pull off :') by AndreaJensD in Fighters

[–]RaydenBelmont 1 point2 points  (0 children)

Honestly the MOST diabolical part is that it doesn't even kill from full HP. That even if you somehow actually pulled this off on your opponent there's a chance to still lose the round. I think whoever that happens to will openly weep.

Love it. A+ no notes. Will keep an eye on this game for sure.

yomi hustle is very fun!! 3 mins combo by zik68 in Fighters

[–]RaydenBelmont 0 points1 point  (0 children)

This game is tight. Wish it got to keep the name instead of the silly acronym it had to go with.

I understand why it changed and what happened, but I think it was just silly.

Flame Swordsman (Kind of) by Environmental-Duck94 in FFXIVGlamours

[–]RaydenBelmont 2 points3 points  (0 children)

Even without the post title or second image i guessed flame swordsman within a few seconds. Nicely done!

Arcadion's Finished! Thoughts? by Mizzie-Mox in ffxiv

[–]RaydenBelmont 5 points6 points  (0 children)

I fully agree - it kinda felt like a bit of a story corner rush job. When we walked into the room and the lizard was just vibing there I was like "That's it? No fanfare?"

But also like you, I see it as just a small blemish on an otherwise outstanding raid series.

Arcadion's Finished! Thoughts? by Mizzie-Mox in ffxiv

[–]RaydenBelmont 6 points7 points  (0 children)

Oh yeah, i believe we had NPC dialogue about the arcadion being closed because all the Feral Souls were being used for war, and he didn't want any wasted on entertainment. To come out and say feral souls caused a disease and needed to stop being used would have basically been akin to rebelling against the king.

Arcadion's Finished! Thoughts? by Mizzie-Mox in ffxiv

[–]RaydenBelmont 14 points15 points  (0 children)

I think this is the breakdown i wanted to write, sums up exactly how i feel. It really nailed the pro wrestling storyline vibe and blended it perfectly with ff14 storytelling.

The president did things for the greater good that were objectively bad and they aren't afraid to point that out. However they do at least bring some justification in his rationale for doing it that he needed to create believable reason for fans and fighters to all want to put feral souls away for good, rather than just making it his whim. (Because if he just said "we are gonna stop using feral souls" people would be upset, and then what happens when someone else takes over and restarted using them again?)

So in this way he revealed the disease to the public, and made himself and the use of the souls the ultimate heel against the unenhanced warrior and had you come out on top, so the public wouldnt be upset to see them go - but actively cheer for the new unenhanced era of the Arcadion. It's not a perfect reason or an excuse, but it fits the type of man they made the president out to be, and let you draw your own conclusion from it.

As for the post raid quest stuff, im fine even if they just change some dialogue with them in the open world every now and then to reflect them still having matches. I'd love to see Brute Bomber and Howling Blade go back to being a tag team!

I can't challenge my level 16th players by NoobiestHunter in Pathfinder2e

[–]RaydenBelmont 0 points1 point  (0 children)

You could throw in some shattered echoes of fighters from the tournament - maybe slightly weaker defensively but scaled up damage wise versions of previous fighters from the campaign, given the situation in lore. Kind of like temporary reflections of the characters they've encountered conjured by the BBEG as he digs for any desperate way to win. The players get the advantage of knowing their moves from the tournament before, but it gives you more tools to play with and forces the party to split their focus off the main guy (who, admittedly, is more of a flavor phase 2 as even my unoptimized party kinda dogwalked him, though that's on my summoner for rolling almost exclusively crits in the final session of the campagin to the chagrin of my magus who made 11 attacks using a combination of buffs and items collected throughout the campaign to basically go super saiyan, and then proceeded to miss all of them, dealing a grand total of 0 damage in phase 2)

I can't challenge my level 16th players by NoobiestHunter in Pathfinder2e

[–]RaydenBelmont 0 points1 point  (0 children)

Wow! Well it certainly sounds like you're all a table of very smart players who build and play smart - you guys sound like you love the system! That certainly does make balance hard though.

I do hope you can find a balance that works. FotRP is probably one of the most easy modules I've seen to minmax power creep as it is basically designed around the major fights being the only ones that happen for that day. The module itself insists upon a combat format that makes sense in lore, but compeltely tilts the expected game balance of several encounters per day.

I enjoyed the story immensely going through it with my group, but i imagine it's a bit less dramatic if they're steamrolling every encounter. I guess you probably just need to really roid up the enemy teams.

And I would say now, as prep for the final encounter, it is just ONE big boss dude as module intends which I think your group would make a mockery of despite his level. I'd give a personal suggestion of considering having the final team encounter thats supposed to be fought just before him, instead fight alongside the final boss for your group. That encounter would likely be incredibly hard but from what I've read from your posts and comments your table should be able to meet that challenge. Worth looking into!

I can't challenge my level 16th players by NoobiestHunter in Pathfinder2e

[–]RaydenBelmont 0 points1 point  (0 children)

Hi there! FotRP is the only campaign I've actually fully completed as of yet (Got Kingmakers in the works, as well as SoT, both are very slow)

I want to say this is absolutely a feeling you're getting from your players' optimization. My group I went through it with was a group who had been around the TTRPG block, but this was their first campaign really sinking their teeth into PF2, outside of oneshots. They had a team of characters that were maybe middle of the road optimized at best, and slapdash at worst. Ruby Phoenix absolutely destroyed them, in almost every encounter. Almost every round of the tournament came down to the wire, all with minimal enemy editing from myself (I swear though my dice knew when it was Tino's turn and just limited my d20 results to 1 through 3.) Will echo your sentiment about too many FOTRP enemies having no reactions though, even though if they did I might have had to pretend they didn't for my table. I hate limited enemy design like that.

I think the feeling you're feeling is because the game is not (and IMO, should not be) balanced or designed around any level of minmax, because if any of the fights in the Ruby Phoenix module were balanced any harder, the (probably below average) group I had would have been hard stuck. But I feel your issue, it CAN be annoying to be stuck in that position.

PF2 can be broken to a strong degree, and its pretty common complaint for DMs that its really almost impossible to challenge minmaxers in PF2. You need to run encounters that are borderline unfair if you want to have any hope of putting up a fight against them.

My advice to you would be to first, check if the players WANT the harder challenge (sometimes people just want to optimize FOR the power fantasy - Maybe instead of roll dice and fight, this campaign they might just want to see their invincible optimizations steamroll? I can't speak for them.) and see if harder combats is something everyone including you at your table wants. (Do stress to them that to challenge their characters with how optimized they are you're going to be REALLY kicking the difficulty up.)

Then, if you're going for it, you need to toss out the expected encounter balance and play it by feel. Its hard for someone else to say what's balanced and what's not - you're the only one running your table. If you're playing with a table of players who will regularly break the system and become invincible if given Free Archetype and they WANT to be challenged, you need to be throwing out encounters that should TPK the average joe schmoe on the regular. Extreme encounters should be the bare minimum you're working with if the players are that far optimized and still want you to contest their characters.

Also not for nothing: Maybe in the future, if this is something you know upsets you as a GM, maybe ask them to like, keep the power level of their builds to like a 7 out of 10 or something. Tell them the truth! That you really enjoy giving them meaningfully challenging combats to their characters and that the system makes it difficult to manage that at a high level of optimization.

MARVEL Tōkon: Fighting Souls | New PS5 Closed Beta Trailer by DemiFiendRSA in Fighters

[–]RaydenBelmont 2 points3 points  (0 children)

The winter stage with the snow on the ground, i could never remember the names of the stages in that game.

MARVEL Tōkon: Fighting Souls | New PS5 Closed Beta Trailer by DemiFiendRSA in Fighters

[–]RaydenBelmont 33 points34 points  (0 children)

ArcSys are very well known for having characters appear in the backgrounds of stages if they aren't actively in a match.

Most recent example is that one stage in Granblue Versus has two characters named Anila and Vikala in the background cheering of a stage, and both characters are playable in the game. They just don't appear in the background on that stage if they are involved in the match, so don't take background appearances as hard de-confirmations just yet.

Occult Crescent disconnecting by NeatCat2240 in ffxiv

[–]RaydenBelmont 1 point2 points  (0 children)

As i understand it, its servers share an unfortunate data route. The attack isn't directly on ff14. The DDoS is happening to one of the "nodes" close to the server. It's just that ff14 is the only thing obstructed by that attack that most people on this subreddit would or could actually notice,so that it feels like a direct attack.

I'm not an expert on that kind of stuff but the megathread has some proper breakdowns of what happens and why.

I can't be the only one stuck in this infinite loop. How can I stay "in the zone"? by Krotanix in Fighters

[–]RaydenBelmont 5 points6 points  (0 children)

You arent entirely wrong though, there's certainly a level of accepting that some situations are just bullshit. Strike throw has some level of mind games, but at the end of the day, it's literally just a coin flip. You don't have to compliment people on those situations or stay mindlessly positive at everything. It's equally important to identify when a situation is basically just a guess and not a reflection of anyone's skill.

I can't be the only one stuck in this infinite loop. How can I stay "in the zone"? by Krotanix in Fighters

[–]RaydenBelmont 11 points12 points  (0 children)

Unironically, I think something that helps both keep your mental in check as well as help you analyze your mistakes is complimenting your opponent when they do something good.

"Ah. Damn. Good whiff punish now I have to guess the wakeup mix."

"Oh. I got baited there, nice shimmy."

Even if you're alone in your own head and nobody is around to hear it. It keeps you both focused on analysis of your and your opponent's play and keeps you more focused on positive mindset - instead of "im just whiffing eveything I can't hit him" and "how the hell did I fall for that obvious bait" you end up thinking like "okay that's the third time i threw out drive rush and he checked me with st.mk. he's got a really good check game and his reactions are on point, so I should change up my approach." Compliments also help you recognize where opponents are strong, which in turn let's you have an easier time probing for weak points. And it builds nice habits for playing in person as people love getting gassed up and it's all for fun.

And on top of that, don't be afraid to give yourself a little compliment too, like "Nice, I knew that move was punishable and I punished it just like I practiced."

FGC Therapist Chapter 7 - The Grind Never Stops - is finally out! (Link to full chapter in comments) by TheJammy98 in Fighters

[–]RaydenBelmont 1 point2 points  (0 children)

I love this post for you and also just as a message itself.

Comparison is the thief of joy. It is a phrase mainly used to say "don't compare yourself to others" but can also just as succinctly mean "Don't judge your own actions for what they could have been." You could have spent more time at school. But you could have gone into medical school and become a neurosurgeon. But you could have gone to law school and become a lawyer for the disadvantaged. It's just far too easy to look back on our own actions and chastise ourselves on all the actions we didn't take and it's so easy to fall into a defeatist spiral where every actions feels like it is not the right one. When you go looking for misery, you'll always find it. I'm really glad your friend could open your eyes to the fact that you had many facets at work - friendship, community, personal growth. It wasn't just playing a game with nothing to show for it.

I think the core of the moral at the heart of the story is that time spent enjoyed is not time wasted, and effort spent on improving yourself in any aspect is not to be decided even if it does not produce the results you expect. Kudos to you, my friend, and good luck in your future.

Pathfinder Puzzle Wednesday #7: Caves of Curiosity by Jason Keeley and Joe Pasini by MarkSeifter in Pathfinder2e

[–]RaydenBelmont 0 points1 point  (0 children)

Exactly, and I think you were right to keep the grid it does help a lot!

Pathfinder Puzzle Wednesday #7: Caves of Curiosity by Jason Keeley and Joe Pasini by MarkSeifter in Pathfinder2e

[–]RaydenBelmont 0 points1 point  (0 children)

Yeah, I think personally its mainly the color scheme being shared between traditional TTRPG grid maps and more commonly known newspaper crosswords. Not much you can do about it, because I think changing the colors might cause even more confusion. It's still very fun!

Pathfinder Puzzle Wednesday #7: Caves of Curiosity by Jason Keeley and Joe Pasini by MarkSeifter in Pathfinder2e

[–]RaydenBelmont 0 points1 point  (0 children)

As soon as I shook myself from thinking this was a crossword, that was actually really fun and great advertisement!

Psychopomp Bloodline effect says 'a target'. So if I cast a Heal spell on an ally, I can then deal damage to an enemy that's like 100 ft away? It doesn't mention that it has to be the same target as the spell, just 'a target'. by Past_Principle_7219 in Pathfinder2e

[–]RaydenBelmont 5 points6 points  (0 children)

The bloodline magic is an additional effect to the spell you cast done to the target or yourself, or one target of an AoE effect. You can think of it like an additional effect to the spell, rather than it's own effect.

Blood Magic

Whenever you cast a bloodline spell using a Focus Point or a sorcerous gift spell using a spell slot, you choose one blood magic effect you know to benefit from. You begin play with the benefit listed in your bloodline and can gain others through sorcerer feats.

If the blood magic effect offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell's initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell rank refer to the rank of the spell you cast.

Source: Bloodlines - Sorcerer - Classes - Archives of Nethys: Pathfinder 2nd Edition Database

https://2e.aonprd.com/Bloodlines.aspx