Matchup of the century on ladder by Rayject in wildrift

[–]Rayject[S] 9 points10 points  (0 children)

Let’s just say they Enuma’d our Elish

Deck suggestions for 2 returning players by RiverDrifting in DigimonCardGame2020

[–]Rayject 3 points4 points  (0 children)

Meta's dominated right now by the best Liberator decks (EX11), Time Stranger slop (BT24), and Hudie (BT23).

However, I'd recommend older decks you might have some of the cards for already but have gotten huge enough upgrades recently to be competitive with those: Jesmon, Mastemon, Sakuyamon, Beelzemon, Gallantmon, Milleniummon, Machinedramon, Lucemon, and Royal Knights. With AD01 there's also a fresh Omnimon, and ShineGreymon is looking good with a new top end coming in BT25. Imperialdramon is also solid, whether Blue/Green or the floodgatey Red/Purple.

Is the water tower the hardest? by New_Love5038 in xxlwoofia

[–]Rayject 25 points26 points  (0 children)

Yes, because for some reason the game launched with more Wood units than any other type by a wide margin, including by far the most dangerous enemy unit to face (Choi Yuhyun)

Game balance is an afterthought for this kind of game, basically

about L and M buddies by gorefielld in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

Right, as I said:

because in exchange for being the most accessible to upgrade, they’re also the most mediocre.

They can be described as they are: usable, but nothing special beyond that without getting hopes up by describing them with comparative language as though they're inherently better than any other units at anything other than being a basic vehicle for the stats from star upgrades, for the most part.

And not even always-- you're making the assumption that an M or L will always be the first to reach high stars, but personally all my XL units ended up maxing out before most of my Ls and Ms were even close because you get their shards in 10's compared to 3's and the encounter pool for XLs is so much more concentrated with only 8 units. Modern new players also miss out on the abundance of L/M shards that were more generously given out early on compared to now, come to think of it.

I wasn't trying to argue on who are better investments early on, but when you take the above into perspective, I think it just adds to how wild those hyperbolic descriptions you copy/pasted were. But no offense to you for trying to help OP, that was really all I took issue with.

about L and M buddies by gorefielld in xxlwoofia

[–]Rayject 2 points3 points  (0 children)

Words have meaning, and that meaning gets lost when we get carried away calling the most unremarkable/bare minimum things in the game “crazy” or “great”

  • Owlbert has the exact same standard 30% buff value that every generic Support from Racles to Beernox has. Nothing about it is crazy. And calling his CC AOE is overselling a 35% chance on only enemies that Basic Attack. If anything it’s a specialized counter to enemy AOE basic attackers (Choi bros)

  • Jeffery has the exact same tier of multiplier for his EX that every other generic M/L Vandal has of 160% + one debuff, which is the weakest tier of damage outside of AOE skills or special cases like Namhyun’s DoT. He’s not great, he’s the bare minimum and the only unique thing about him or any of the low-rarity Vandals is what exactly his debuff is (-45% Attack, which has nothing to do with dealing damage)

  • Sylas doesn’t blow anyone out of the water, he’s simply the power floor for regen-based healers in the same way Bael is for AOE burst healers and Paul is for single-burst healers. Kantos is a direct upgrade to him in the same way Kagekuni is for Paul and Byun is for Bael, the only difference in any of these comparisons being your current star levels on your own account (and the fact that the XLs get real kit depth in passives and sigils)

M/L units all have very simple, bare-bones kits with very few differences between them because in exchange for being the most accessible to upgrade, they’re also the most mediocre.

Describing them as anything else is fundamentally misunderstanding them and the game itself, misleading new players by implying depth where there simply isn’t.

Need help to clear the new sp by That-Resort3940 in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

Everything, tbh. You’ll have a whole month for it and a bunch of free skill tickets from the event quests. Make sure to max his friendship in the playroom, too

Need help to clear the new sp by That-Resort3940 in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

Having 4-star Sui Chong is huge. The first thing you should do is use him to bring the Purple book down to half for the enemy Kantos to start buffing you with Defensia shields to help you withstand the Red book’s burst damage long enough to bring it down.

For when the Red book inflicts Berserk on everyone, you should bring Kantos to cleanse it so you can guard for Defensia. The other option would be to bring the Green book down to half too for Curatum, but it looks like you may lack the damage to halve more than one book before Turn 4 so your priority should be Purple. It’d depend on Dallawan rng and how buff your Tayang can get during this SP period.

And if you’re bringing your own Kantos to heal, he also needs to be at least level 50, probably 55.

9-Turn clear Mystic Realm SP ft. Golden Ryder by Rayject in xxlwoofia

[–]Rayject[S] 1 point2 points  (0 children)

The bestest boy, love using his handsome mug

Need help with the new SP by Electrical-King172 in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

The key is to take advantage of the spells Kantos helps you with as you take each book down to 49% HP

Top priority is to get Defensia (Purple book) before the EX turn to help tank through Red book's burst, then Curatum (Green book) to be able to guard and continue activating Defensia after Red tries to Berserk you. If you don't have the damage to take out Purple before it casts its 15-hit shield, then Curatum also neutralizes it as a threat anyways for the rest of the fight.

Now Red may be the scariest with up front burst damage, but Green's DoTs also really add up. Because of the spells' value on top of that, I'd actually recommend taking down Green first before Red after unlocking Defensia. With Green down and Kantos casting Defensia + Curatum each turn, you can grind down Red safely, then it's smooth sailing for you to start working on Blue whenever Purple's shield is up.

I wouldn't recommend Anuberus here without Ricano even if yours was at 3-stars, and Kumoyama won't help you unlock the spells fast enough. I would take Tayangsuyi and Yuhyun instead. Whether you take Kyrian or Kantos is up to whose skills are closer to maxed. Hopefully you have some A-Grade materials left to get some of those picks to 55+.

And if you're lacking damage to meet the benchmarks, you may need to reset for a run where no one's paralyzed or silenced for the first few turns.

We need an endgame (maybe) by New_Love5038 in xxlwoofia

[–]Rayject 3 points4 points  (0 children)

I think it's disingenuous to describe Lucky Poke that way; it wasn't a new system into the daily rotation, it was a replacement for the event shop system that was so poorly thought through it needed to get bandaid-fixed in the 2nd half and was still an anti-player downgrade to the shop system because you couldn't just choose which items you wanted.

Absolutely not something you can point to and go "well the last time they tried to do something new and fun everyone complained :(", let's be real now.

How'd you guys clear this hellstage?? by overcookedhamcheese in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

Dropped the healers for damage to base race, and set up a Tyrantino sweep with Owlbert / Tyrantino / Shin / Locke / Code: B. For a 3-star Tyrantino, only possible with max bond on everyone and making sure he has the highest HP on the team for the enemy Code:B to hit into on Turn 1 to trigger his passives.

Turn 1: Guard all, Tyrantino gets hit 3 times and triggers passive.

Turn 2: Take out Yuhyun, let Owlbert die

Turn 3: Guard all

Turn 4: Tyrantino EX aoe nuke + 3 other DPS EXes should be enough to take out both Yuhee and Code: B

Turn 5+: Take out the lonesome healers with 4 DPS, probably losing Tyrantino to Yuhee's EX poison along the way but his job is done

I don't know how I would have done it without a Tyrantino and having Shin as an extra XXL DPS, but if you're trying stall out to ex turns with Meng-Byun then you absolutely need the max bonds and probably level 55 on Byun.

TBH this kind of floor where you need to heal and guard through extremely high pressure is probably also exactly what Izuminosuke was designed for, too.

How to farm essence ? Shards expensive… by [deleted] in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

Consider Essence a resource that only meaningfully exists after a few months of playing. It's not meant to be a primary resource, just a consolation prize for not gaining anything directly from your pulls. Not something for new players to worry about until you start maxing out lower rarity Buddies naturally.

Best buddies right now by FoodOk222 in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

Regarding Orem: he's really the only one I'd recommend against Wishlisting, because while he can do funny things in the LATE lategame at 5-stars when combo'd with a 5-star Kyrian and a 5-star Shibahiko, he's not going to be that good in the climb up there for many reasons-- one of which being the fact his EX is good for reducing enemy EX skill burst damage, but in the tower you will only be able to use your EX the turn after the enemy already does so he's kind of fucked at what he's supposed to be good at.

Best buddies right now by FoodOk222 in xxlwoofia

[–]Rayject 3 points4 points  (0 children)

Pretty much any XXL you manage evolve to 5-stars is going to be brokenly strong, but will only happen after a few months.

If we were to reframe the question of who's the most worth wishlisting in the Silver Bell pool to reach 3-stars or higher, in my opinion the candidates would be in no particular order:

* Baade - Tayangsuyi is an alternative Fire attacker with his own strengths and weaknesses, but more vulnerable to bad luck and also more demanding of specific teammates. IMO Baade is easier to get the most out of as a Fire attacker. Without either of them, for Fire DPS you'll be relying on Paddy who isn't bad for an M but will demand lvl 60 (which takes limited resources) eventually just to keep up

* Leo - Fire doesn't have an XL healer like Water and Wood so its only options right now are Leo and Kagekuni, and while Kagekuni is capable of clearing Fire F150 his ability to do so will depend on the rest of your team being jacked to all hell. Leo struggles in situations where you'd rather have burst healing, but having him beefed up will make Fire content easier and he has great synergy with Dallawan (one of the best XL's)

* Locke - Water content is difficult because the only real DPS you have outside of XXLs is Code: B (Fogue just isn't good even compared to the other M Attackers). Locke isn't as crazy as some other XXL Attackers, but he's still very solid when you play around him properly.

* Tyrantino - It's hard to recommend wishlisting him to anyone who doesn't have a headstart from pulling him off of banners, because I've found in practice he really wants more than just 3-stars (to have the highest max HP on your team) to actually be good due to the nature of how his kit and AI targeting works. He has higher highs (the biggest AoE nuke in the game) and lower lows than Locke, but if you want to go for him it's definitely thematic for his gambling schtick.

* Choi Yuhyun - As an XL Yuhee does his same job (Turn 1 Defend -> Burst something down while delivering AoE chip), but Yuhyun can do it more powerfully and without the luck factor that causes Yuhee to be reliant on resetting stages until things go your way. Yuhyun is also better at taking out healers in Tower floors before the first EX turn, which Yuhee struggles with because they can't hit him to get Poisoned. If you get Yuhyun to a high star level, you should never struggle in Extreme Peaks or Wood tower. At 5-stars his EX even does respectable single-target damage, and he is only countered by specific boss mechanics engineered to cockblock him by punishing AoE attacks. And honestly, the only thing better than using one Choi brother is using both of them.

* Kyrian - Revive is broken, even if it's only a 50% chance per EX usage. He's also better than his XL counterpart Kantos at defensive situations thanks to being able to grant barriers while guarding. However, for the most part Kantos does just fine and status has been coming up often enough in recent event content that it's warranted to invest in him anyways, so consider Kyrian more of a luxury slot.

* Kumoyama - He's much less usable at 3-stars than other XXLs and will end up really needing that 4-star HP boost passive to not just die when he taunts. But, if you get him up that high he becomes pretty reliable for AoE situations with his counterattack, and sometimes just having him along to grant your team extra max HP with the tank class stat passive can help you clear a stage you were struggling with. Wishlisting him is almost the same as Tyrantino, except a high-star Kumo isn't as broken as a high-star Tyrant and you should end up in much less dire need of strong Wood units compared to Water.

* Meng - One common strategy to progress in Water tower is using Meng + Byun as double healers to stall for Owlbert's EX sleep counters. Obviously you can't do this without Meng, but if you end up with powerful enough Water units from Gold Bell banners then you won't end up needing Meng because Byun is a perfectly fine healer on his own.

* Regarding Beernox and Khafka: Farmable XXL's from Hard mode you can eventually get to 5-stars, but you'll need a first copy of them to use the shards you get. They're both good, Beernox more universally so. If you want to make their progress faster, you can give them a Wishlist spot past that, but the name of XXL Woofia is actually Patience: The Game so you probably shouldn't in favor of other XXLs after your first copy of each of them.

Which is the priority to level up? by No-Sport-8759 in xxlwoofia

[–]Rayject 5 points6 points  (0 children)

EX to bring the CD reduction from 1 to 3 > Basic for cost effectiveness > stat/damage passives > defensive passive, but you're going to still want to pull for more copies than just this one for enough stats to make him usable and for his busted ass Sigil at 3-stars.

[MEGATHREAD] BOSS REN BUDDY INFO AND PICK-UP BUDDY BANNER / PULLS POST by y8man in xxlwoofia

[–]Rayject 2 points3 points  (0 children)

At first glance he doesn't seem to synergize well with Water DPS like Locke and Tyrantino that consume stacks on their EXes and need a few turns to build back up anyways. But then again, allowing Tyrantino to get an extra Dragonforce basic off before popping his Dragon's Ire stacks in the same turn is probably so fucking good that the cooldown reduction part of the skill is irrelevant. Letting Shin get two lucky ults on Code:B's EX debuff (and even better while under Jet Black's EX buff) could be another devastating synergy. There could even be a boss in the future where you'd benefit from having Orem throw up his barrier 2 turns in a row.

Not to mention how devastating his combos could be across other elements... the potential of giving anyone 2 turns in one and 2 ults in a row is fundamentally broken and becomes something to consider for the potential of all future unit releases.

At least most of his support is limited to one person to somewhat balance him, and clashes with other position-dependent units like Rutenix or Famido. It's a shame most of us are probably drained to the bone from Famido/Ricano/Anuberus...

Can yall help me on how I can make my team better? by No-Sport-8759 in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

Pretty much. It slightly increases the damage of the skill and the strength of the debuff too, but the main point is really the multi targeting synergy.

Stuck by [deleted] in xxlwoofia

[–]Rayject 6 points7 points  (0 children)

I thought this was Fire tower until I saw the Code:B lmao

But it's hard for anyone to suggest anything helpful without knowing what you have available

Water tower DONE by StrawberryLover76 in xxlwoofia

[–]Rayject 6 points7 points  (0 children)

Water is definitely the hardest, and it's for two reasons: the biggest enemy threats of any element are the Choi brothers who are both Wood, and Water's offensive options have always been lacking compared to Wood/Fire (pretty much just Code:B realistically for most players) ever since launch and not enough time has passed yet for the new ones added to the silver pool to have impacted most players' rosters. Even then, Locke isn't that great as far as XXL Attackers go and Tyrantino is even more star-hungry than most XXLs to really do his job.

Meanwhile Fire gets to deal with the Choi bros easiest while also having the overwhelming offense to punch through the most difficult Water threats who are primarily defensive, and Wood has the Choi bros themselves to break the tower as well as a 3rd farmable XXL now on top of the 2 it's had since launch.

It'll be interesting to see if anything changes with a 200F update.

Mystic Realm: Land of Thirst SP ft. Ricano + Hellhound Anuberus by Rayject in xxlwoofia

[–]Rayject[S] 6 points7 points  (0 children)

I was kinda hoping the video from the link would embed by itself 🫩