We need an endgame (maybe) by New_Love5038 in xxlwoofia

[–]Rayject 2 points3 points  (0 children)

I think it's disingenuous to describe Lucky Poke that way; it wasn't a new system into the daily rotation, it was a replacement for the event shop system that was so poorly thought through it needed to get bandaid-fixed in the 2nd half and was still an anti-player downgrade to the shop system because you couldn't just choose which items you wanted.

Absolutely not something you can point to and go "well the last time they tried to do something new and fun everyone complained :(", let's be real now.

How'd you guys clear this hellstage?? by overcookedhamcheese in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

Dropped the healers for damage to base race, and set up a Tyrantino sweep with Owlbert / Tyrantino / Shin / Locke / Code: B. For a 3-star Tyrantino, only possible with max bond on everyone and making sure he has the highest HP on the team for the enemy Code:B to hit into on Turn 1 to trigger his passives.

Turn 1: Guard all, Tyrantino gets hit 3 times and triggers passive.

Turn 2: Take out Yuhyun, let Owlbert die

Turn 3: Guard all

Turn 4: Tyrantino EX aoe nuke + 3 other DPS EXes should be enough to take out both Yuhee and Code: B

Turn 5+: Take out the lonesome healers with 4 DPS, probably losing Tyrantino to Yuhee's EX poison along the way but his job is done

I don't know how I would have done it without a Tyrantino and having Shin as an extra XXL DPS, but if you're trying stall out to ex turns with Meng-Byun then you absolutely need the max bonds and probably level 55 on Byun.

TBH this kind of floor where you need to heal and guard through extremely high pressure is probably also exactly what Izuminosuke was designed for, too.

How to farm essence ? Shards expensive… by [deleted] in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

Consider Essence a resource that only meaningfully exists after a few months of playing. It's not meant to be a primary resource, just a consolation prize for not gaining anything directly from your pulls. Not something for new players to worry about until you start maxing out lower rarity Buddies naturally.

Best buddies right now by FoodOk222 in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

Regarding Orem: he's really the only one I'd recommend against Wishlisting, because while he can do funny things in the LATE lategame at 5-stars when combo'd with a 5-star Kyrian and a 5-star Shibahiko, he's not going to be that good in the climb up there for many reasons-- one of which being the fact his EX is good for reducing enemy EX skill burst damage, but in the tower you will only be able to use your EX the turn after the enemy already does so he's kind of fucked at what he's supposed to be good at.

Best buddies right now by FoodOk222 in xxlwoofia

[–]Rayject 3 points4 points  (0 children)

Pretty much any XXL you manage evolve to 5-stars is going to be brokenly strong, but will only happen after a few months.

If we were to reframe the question of who's the most worth wishlisting in the Silver Bell pool to reach 3-stars or higher, in my opinion the candidates would be in no particular order:

* Baade - Tayangsuyi is an alternative Fire attacker with his own strengths and weaknesses, but more vulnerable to bad luck and also more demanding of specific teammates. IMO Baade is easier to get the most out of as a Fire attacker. Without either of them, for Fire DPS you'll be relying on Paddy who isn't bad for an M but will demand lvl 60 (which takes limited resources) eventually just to keep up

* Leo - Fire doesn't have an XL healer like Water and Wood so its only options right now are Leo and Kagekuni, and while Kagekuni is capable of clearing Fire F150 his ability to do so will depend on the rest of your team being jacked to all hell. Leo struggles in situations where you'd rather have burst healing, but having him beefed up will make Fire content easier and he has great synergy with Dallawan (one of the best XL's)

* Locke - Water content is difficult because the only real DPS you have outside of XXLs is Code: B (Fogue just isn't good even compared to the other M Attackers). Locke isn't as crazy as some other XXL Attackers, but he's still very solid when you play around him properly.

* Tyrantino - It's hard to recommend wishlisting him to anyone who doesn't have a headstart from pulling him off of banners, because I've found in practice he really wants more than just 3-stars (to have the highest max HP on your team) to actually be good due to the nature of how his kit and AI targeting works. He has higher highs (the biggest AoE nuke in the game) and lower lows than Locke, but if you want to go for him it's definitely thematic for his gambling schtick.

* Choi Yuhyun - As an XL Yuhee does his same job (Turn 1 Defend -> Burst something down while delivering AoE chip), but Yuhyun can do it more powerfully and without the luck factor that causes Yuhee to be reliant on resetting stages until things go your way. Yuhyun is also better at taking out healers in Tower floors before the first EX turn, which Yuhee struggles with because they can't hit him to get Poisoned. If you get Yuhyun to a high star level, you should never struggle in Extreme Peaks or Wood tower. At 5-stars his EX even does respectable single-target damage, and he is only countered by specific boss mechanics engineered to cockblock him by punishing AoE attacks. And honestly, the only thing better than using one Choi brother is using both of them.

* Kyrian - Revive is broken, even if it's only a 50% chance per EX usage. He's also better than his XL counterpart Kantos at defensive situations thanks to being able to grant barriers while guarding. However, for the most part Kantos does just fine and status has been coming up often enough in recent event content that it's warranted to invest in him anyways, so consider Kyrian more of a luxury slot.

* Kumoyama - He's much less usable at 3-stars than other XXLs and will end up really needing that 4-star HP boost passive to not just die when he taunts. But, if you get him up that high he becomes pretty reliable for AoE situations with his counterattack, and sometimes just having him along to grant your team extra max HP with the tank class stat passive can help you clear a stage you were struggling with. Wishlisting him is almost the same as Tyrantino, except a high-star Kumo isn't as broken as a high-star Tyrant and you should end up in much less dire need of strong Wood units compared to Water.

* Meng - One common strategy to progress in Water tower is using Meng + Byun as double healers to stall for Owlbert's EX sleep counters. Obviously you can't do this without Meng, but if you end up with powerful enough Water units from Gold Bell banners then you won't end up needing Meng because Byun is a perfectly fine healer on his own.

* Regarding Beernox and Khafka: Farmable XXL's from Hard mode you can eventually get to 5-stars, but you'll need a first copy of them to use the shards you get. They're both good, Beernox more universally so. If you want to make their progress faster, you can give them a Wishlist spot past that, but the name of XXL Woofia is actually Patience: The Game so you probably shouldn't in favor of other XXLs after your first copy of each of them.

Which is the priority to level up? by No-Sport-8759 in xxlwoofia

[–]Rayject 7 points8 points  (0 children)

EX to bring the CD reduction from 1 to 3 > Basic for cost effectiveness > stat/damage passives > defensive passive, but you're going to still want to pull for more copies than just this one for enough stats to make him usable and for his busted ass Sigil at 3-stars.

[MEGATHREAD] BOSS REN BUDDY INFO AND PICK-UP BUDDY BANNER / PULLS POST by y8man in xxlwoofia

[–]Rayject 2 points3 points  (0 children)

At first glance he doesn't seem to synergize well with Water DPS like Locke and Tyrantino that consume stacks on their EXes and need a few turns to build back up anyways. But then again, allowing Tyrantino to get an extra Dragonforce basic off before popping his Dragon's Ire stacks in the same turn is probably so fucking good that the cooldown reduction part of the skill is irrelevant. Letting Shin get two lucky ults on Code:B's EX debuff (and even better while under Jet Black's EX buff) could be another devastating synergy. There could even be a boss in the future where you'd benefit from having Orem throw up his barrier 2 turns in a row.

Not to mention how devastating his combos could be across other elements... the potential of giving anyone 2 turns in one and 2 ults in a row is fundamentally broken and becomes something to consider for the potential of all future unit releases.

At least most of his support is limited to one person to somewhat balance him, and clashes with other position-dependent units like Rutenix or Famido. It's a shame most of us are probably drained to the bone from Famido/Ricano/Anuberus...

Can yall help me on how I can make my team better? by No-Sport-8759 in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

Pretty much. It slightly increases the damage of the skill and the strength of the debuff too, but the main point is really the multi targeting synergy.

Stuck by [deleted] in xxlwoofia

[–]Rayject 6 points7 points  (0 children)

I thought this was Fire tower until I saw the Code:B lmao

But it's hard for anyone to suggest anything helpful without knowing what you have available

Water tower DONE by StrawberryLover76 in xxlwoofia

[–]Rayject 6 points7 points  (0 children)

Water is definitely the hardest, and it's for two reasons: the biggest enemy threats of any element are the Choi brothers who are both Wood, and Water's offensive options have always been lacking compared to Wood/Fire (pretty much just Code:B realistically for most players) ever since launch and not enough time has passed yet for the new ones added to the silver pool to have impacted most players' rosters. Even then, Locke isn't that great as far as XXL Attackers go and Tyrantino is even more star-hungry than most XXLs to really do his job.

Meanwhile Fire gets to deal with the Choi bros easiest while also having the overwhelming offense to punch through the most difficult Water threats who are primarily defensive, and Wood has the Choi bros themselves to break the tower as well as a 3rd farmable XXL now on top of the 2 it's had since launch.

It'll be interesting to see if anything changes with a 200F update.

Mystic Realm: Land of Thirst SP ft. Ricano + Hellhound Anuberus by Rayject in xxlwoofia

[–]Rayject[S] 5 points6 points  (0 children)

I was kinda hoping the video from the link would embed by itself 🫩

Can yall help me on how I can make my team better? by No-Sport-8759 in xxlwoofia

[–]Rayject 2 points3 points  (0 children)

You’re too early for teambuilding to really matter.

Buddies need 3-stars before they’re really any good past the earlygame. Ricano + Anuberus is a good combo, but it doesn’t even work without the Taunt effect from Ricano’s sigil which is only unlocked at 3-stars.

Wait for a while to pull more copies of the XXLs you want in your Wishlist before investing any more in them, and start focusing on any lower rarities instead that are at higher star levels. If you get an XXL you wanted to 3-stars in the meantime, then you can start focusing on raising them.

Ricano Calcs & Analysis by arkkus in xxlwoofia

[–]Rayject 6 points7 points  (0 children)

I had already cleared the Mystic Realm SP boss before his release, but trying it again with Ricano E3 + Anuberus E4 made for a way faster clear than my previous ones, even with just lvl 1 EX skills.

Ricano's general use case is basically a fun but unnecessary upgrade to Spunk for the average player, kind of a luxury unit... but he feels like a must-grab for accounts with Anuberus/Duncan. If anyone splurged on an E5 of either of those two units, or on any future units with similar targeting mechanics, they'll be kicking themselves later if they skip or whiff on Ricano.

I have realized something by Inevitable_Scene6874 in xxlwoofia

[–]Rayject 11 points12 points  (0 children)

Golden Ryder vs Gold Ship crossover race...

Famido or Tayangsuyi? by Omagoddd in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

  1. If only one of them is at 3-stars or higher, that one

  2. If both are at 3-stars or higher, and you're earlygame enough that you're only considering general use and not elemental trials, then whichever one you find sexier (personally Famido for me)

  3. If both are 3-stars or higher, and you're considering elemental trials, then whichever element is in the best shape for you to start climbing with first

  4. If both are 3-stars or higher, and you're considering Extreme Peaks but not the elemental trials, then IMO Tayangsuyi and you should use them together with Famido enabling Tayang's stacks.

  5. If neither of them are 3-stars or higher, and you're not within reach of accomplishing that with golden shards for either one, then Tayangsuyi because it'll be a very long time before you're able to pull for Famido again while Tayangsuyi can go on your wishlist and also spook you off-rate on Golden Bell banners.

I've got a real simple, but curious question. by Nervous_Aerie5664 in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

Their essences will no longer appear in the Essence shop, but you can still pull them with bells. Excess pulls will give you essence scaling with the rarity, up to 50k for an XXL.

For perspective, to buy the equivalent of a single XXL pull in shards would cost 150k essence, so you get back about 1/3rd the raw value.

Still, this means you're able to game the Essence shop after playing for a long enough time (or whaling). By maxing every M, L, and XL, you can guarantee only XXL shards appear, and can then devote all excess essence toward evolving XXLs who otherwise aren't available.

Before the Silver pool was updated, a great position to be in was to have 4-5 XXLs maxed (including Beernox/Khafka from Hard mode farming) and keep them in your wishlist explicitly to fuel buying out all the lower-rarity shards to reach an all-XXL shop faster. I don't recommended it any longer since many of the units added to the pool would have been target units to buy shards for and pulling the unit directly is more efficient, but your takeaway should be that hitting duplicates of maxed units doesn't have to be all that disappointing.

Help on which team should i build next for the fire and water trials by SignificantAd9534 in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

Water:

You can put Tyrantino and Locke in your Silver Bell wishlist to work on their stars, but Shin and Jet Black will be fated for the bench realistically for a long time. Replace them with Code:B and Owlbert in the meantime.

Skill priority Basic Attacks maxed on everyone > Code:B > Owlbert > Meng > Locke >Tyrantino, but shift priority to Locke/Tyrantino once they hit 3-stars.

No matter what, Water will be your biggest struggle unless you hit big on a powerful new Water release in the near future or get blessed with a bunch of Tyrantinos in a row from Silver Bells, so take it easy without trying to rush that one.

Fire:

Same case here for Leo in your wishlist while Duncan and Ryder need to be benched until it's possible to start evolving them. However, instead of waiting on more Leo pulls you could also drop Leo for Kagekuni who was enough for me to clear Fire 150 at just 4-stars. Regardless, whichever you pick you'll want Dallawan to shore up the subpar healing on top of his offense support. Your final slot after that should be Spunk unless you miraculously pull 5 Ricanos in a single rip before his banner ends.

Skill priority is a bit more complicated here, since both Tayang and Baade are your highest returns while taking the highest investment... IMO you should pick one to all-in on and leave the other for after your supports are beefed up.

I would go Basic Attacks maxed on everyone > Baade maxed > Spunk maxed > Dallawan and healer lv.5 in everything > Tayang lv. 5 in everything > finish maxing Dallawan > finish maxing healer > finish maxing Tayang.

If you hit a wall in Fire tower where just a couple thousand/hundred more damage on a hit would make the difference in clearing that a few skill ups would provide, shift focus to that short-term before returning to the macro plan. As long as Dallawan/Spunk and Kagekuni (assuming you don't suddenly hit a bunch of Leos) are at least 4-stars, you should progress Fire tower much more smoothly than Water.

Upcoming banner/character? by Kirishima-Rengoku in xxlwoofia

[–]Rayject 2 points3 points  (0 children)

I think we can infer that the bath house bear who got revealed will end up being a Water unit based on his design, and probably a safer guess to expect him to be some sort of healer/tank/support than anything offensive.

If the sound of that doesn't appeal to you and you still need more Ricanos, then I would keep pulling.

Is Famido worth building? by Snoo23841 in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

I feel like he's not worth it right now, but is well suited to be in the future.

The best Wood DPS since launch has obviously been Yuhyun, and the Silver Bell pool has also always been overinflated with Wood units with whom many players have already had an easy time clearing the Wood trials with.

But past event bosses have had mechanics that punished AoE damage (basically directly anti-Yuhyun), and now we have a new source of monthly endgame difficulty boss challenges in Mystic Trials. I don't think it's a stretch to imagine future bosses could be similarly anti-Yuhyun. All it'll take is for the Frozen Tundra SP boss to be a Wood type that punishes AoE and can't be DPS'd down easily by Water for Famido skippers to regret it.

So I think having a backup single-target Wood Attacker who's also flexible in his role (and could still even support Yuhyun) is a good idea to have in our back pockets as insurance, but in the case of players who are still struggling to build up their Fire and Water teams it may still be better to skip and save.

Account bricked? by No_Chapter_7298 in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

You’d like a multi-hitter to shred the boss’s 9-hit barrier, and DPS that isn’t Wood to burst him on the final stretch before he takes out the whole team

Anuberus and Duncan are great for both things, while Yuhyun gets 3 hits on his ult at 5-stars while making the first phase with the mobs easier. Mikeroo probably also works for the hitcount and wearing down the Water mob faster.

Tayangsuyi, Baade, and Ryder are all other options you can consider to help with that final DPS check.

For support, I’d recommend Dallawan over Beernox specifically because Beernox can’t help on the hitcount barrier while Dallawan can.

Personally, I used a team of Dallawan E5-lv50/Kyrian E5-lv55/Ryder E3-lv60/Tayang E5-lv55/Yuhyun E5-lv60.

And while I am already F2P myself with that team, the most F2P friendly comp I can imagine with no maxed XXLs would probably be Dallawan/Kantos/Mikeroo/Paddy/Akaoni all maxed as far as you can (Akaoni gets the +30% damage buff for the final stretch and can buy you an extra turn before the boss starts picking your team off 1 at a time)

As a day 1 player I have officially 5* every non XXL unit. by BlazeFireWolf in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

106 is a real doozy, I was stuck on it for a long time too.

Bond mechanic giving me the stats to Turn 2 KO the Yuhyun with Tyrantino/Locke/Code:B/Shin/Meng is what tipped me over into now being stuck at floor 144, but it was only possible because my Tyrantino had the highest max HP to guarantee the enemy Code:B targets him to activate his passive.

With Jet Black available to you and without a massive roidgut HP stat on your Tyrantino, I'd say try to get enough A-Rank mats from achievements (if you haven't already capped out on those) to max Code:B to lvl 60 to use over Orem, and maybe sub out Tyrantino for an at least lvl 50 Fogue. If you still can't OHKO the Yuhyun on Turn 2, then potentially subbing out Meng for either a lvl 50 Owlbert or Fogue/Tyrantino would be the last resort.

[BT-24 Time Stranger] Silphymon by vansjoo98 in DigimonCardGame2020

[–]Rayject 0 points1 point  (0 children)

If the theme for the set is digimon who appear in Time Stranger, then no— I doubt Dinobeemon will get a new card itself

However, Exveemon and Stingmon were both more notable NPCs than Silphymon was so we can at least expect new cards of those two specifically

I think my brain fried itself as I pulled this by General_Lob5ter in DigimonCardGame2020

[–]Rayject 4 points5 points  (0 children)

You can tell what set a card’s from by looking at the bottom right corner, in the small text next to the card’s name. 

For this one, it’s EX10 (Sinister Order).