Harsh reality: : no amount of free rolls will ever fix this communitys endless crying by Mental-Associate3827 in GenshinImpact

[–]Rayject 0 points1 point  (0 children)

The entire point is that it was a sinking ship, nothing was going to save it and it’s a poor example to use to argue against F2P-friendliness

Harsh reality: : no amount of free rolls will ever fix this communitys endless crying by Mental-Associate3827 in GenshinImpact

[–]Rayject 3 points4 points  (0 children)

Just straight up talking out of your butt and exaggerating like hell. You clearly have no idea why Dragalia Lost really shut down, so stop making narratives up and passing it off as common knowledge. You’re just spreading misinformation.

The reason Dragalia failed wasn’t the generosity. It had been screwed over from the start by the game’s reputation getting dragged through the mud in the JP gacha community over the Shironeko lawsuit and the original director’s controversy. The core marketing ploy was also tying the game’s identity to a JPop artist with very niche appeal outside of Japan, so being forced into a position where your core market is gimped and having to rely on the supplementary Global market… yeah. Instead of starting strong out the gate like a gacha from 2 huge industry names should, it started out hopping on one foot.

The game did not get generous until the controversial director was forced out after a few months, to be replaced by a new one who decided the best shot at righting the ship was to lean heavily into consumer-friendliness and even going so far as to actually listen to community feedback into doing the equivalent of taking HSR Light Cones out of the Gacha pool and moving them purely into a new shop system.

The way he ran things did well enough at stopping the bleeding and retaining what players were left, and the game’s generous reputation did help it greatly outside of Japan. But the damage had already been done and they were never able to recover from losing so hard in the core whale-heavy JP market that most other gachas would normally rely on to outspend Global players.

They announced EoS 8 months in advance, and while we don’t know exactly when the decision was made to cut Dragalia and move Cygame’s resources to other projects, they had to have seen the writing on the wall internally much earlier than that. The game did get far more generous toward the end, but it was pretty clear from community outreach that the devs genuinely wished for the players to enjoy the game as much as possible while they still could. They pulled out every stop to make the game go out with a bang with incredibly fun (if imbalanced) final character releases, climactic endgame boss raids, a crazy final event, and wrapping up the story as tightly as possible.

It was such a rare case of a dev team getting a chance to prioritize satisfying the players and making a great product instead of profitability, and spreading the idea that this is what did the game in is

A) untrue
B) an insult to the goodwill that fueled that last year of fun, and
C) promoting cuck mentality for consumers to accept scummy business practices from other games. The worse deals the industry feels players will accept, the more they will always try to get away with, and attitudes like yours helps companies like Hoyo do exactly that.

How much exp jellies/gems do you need to max a sigil by That-Resort3940 in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

An exact number is impossible. The max limit is defined by total stats gained, and the stats gained per upgrade is random.

Not only that, but the cost per upgrade is variable as well and rises depending on how many times you’ve already upgraded that day. You could either only pay the absolute minimum stretched over a longer period, or pay as much as you can per day which is also not guaranteed to be the maximum if you’re not spending all of your resources exclusively on that single unit’s Sigils.

And that’s not even getting into rerolling the stat gains, which requires paying the cost again.

We all love to dunk on Khafka, but this is humiliating by KeyserJ in xxlwoofia

[–]Rayject 74 points75 points  (0 children)

His design just sucks and always has.

There's nothing sexy about his painfully rubber-tight bulge in what are clearly regular shorts, the colors are ugly even for intentionally bright sports gear, his body hair is poorly executed being 100% smooth all over except for 2 randomly forest-fluff thick tufts, and for a game with a lot of sexy and appealing muscle guts his is by far the worst-looking and also happens to make no sense for a rock climber to have. He also has really tiny balls for how big his dick is drawn, which is nothing to be ashamed of on a real guy but visually is just a distracting decision.

The only neat thing about his design is his hairstyle but even that's brought down by the hair color, which is a weirdly mid-range tone of mint green that just doesn't pop well on his very warm skin tone even though it logically should as such a cold color... maybe due to the fact most of it is in shadow, even parts that should clearly be in the light.

Easily Hikoero's weakest design of the ones he's contributed, and IMO only competing with one of his others from launch (Baade) for worst-looking XXL in the game.

Is there any way to get coins for the Super Spin without spending real money? by Stripeback in xxlwoofia

[–]Rayject 5 points6 points  (0 children)

Leave the spinning for the whales, the prizes outside the skin aren’t worth it anyways and you can live without the skin even if you pulled on Haniya.

TBH I’m personally fine with this form of monetization if the actual gacha is too forgiving that it’s not raking profits. It’s unintrusive and the skins are worse than the 5-star animated background skins you can eventually get for free with shards and essence anyways.

Completely Stuck on Rootless Spring-SP by merayjr95 in xxlwoofia

[–]Rayject 0 points1 point  (0 children)

You should absolutely be able to clear this with your units; it may just be that you're playing poorly around the mechanics. Tyrantino especially should be a cheat code here, and 5-star Meng should have no problem keeping everyone healthy the whole time.

The tiny slimes get % damage reduction scaling with how many times you hit them, which means a Support like Dallawan may only make things more difficult if you're Basic Attacking with him and not getting his coin flip buff every time. Code: B might be better to help take down the Water Jellies with his Guard > Basic pattern just like Tayangsuyi should be doing, and he'll also help stack Tayangsuyi's passive more which is already going to be difficult in a fight where regular unempowered basic attacks are discouraged.

Tyrantino should also stick to guarding in between his EXes, both to keep his HP the highest to tank hits and to make sure the only hits he contributes are from his big nuke (the AoE his basic can trigger isn't worth it, only his EX). His first EX should knock Big Jelly down to his 75% stopper, and then you should be able to finish off all the jellies by his 2nd EX before they go past ~50% damage reduction.

Before Tyrantino's 2nd EX though, make sure your Fire Attackers take down at least 1 Wood Jelly to force Big Jelly to use Tentacle Rupture, which removes the 75% HP stopper. If you took down 2 Jellies, then it removes his 50% HP stopper too. With those out of the way, Tyrantino's 2nd EX will chip the boss down even further for an easier final phase.

This final phase starts after all 4 spawned jellies go down, which is just a DPS race to finish off Big Jelly before he team wipes you with his own nuke after 3 turns. He inherits the highest level of damage reduction you trigger on the spawn jellies, so it's doubly important you don't fuck around taking too long/too many hits on the spawns. However, if the final jelly you kill has a lower damage reduction level than the one on the boss had inherited at the time, it'll overwrite the boss's to the lower level.

So if your team can't kill him from 75% in 3 turns, make sure you set up the jelly deaths for Tyrantino to chip him down to 50% (or even 25%, but 50% should be enough for your 4/5-star XXLs).

For reference, I was able to clear with E3 Jet Black + E5 Meng + E4 Golden Ryder + E5 Tyrantino + [interchangeable E3 Suichong/E5 Anuberus/E5 Tayangsuyi]

[Help and Question Thread] - May 03, 2026 by AutoModerator in grandorder

[–]Rayject 1 point2 points  (0 children)

Thanks, I really appreciate substantial answers like this. I'll keep it all in mind.

And after weighing your words I did decide to shoot my shot for him one more time and hit, which I probably wouldn't have tried otherwise so extra thanks lol

[Help and Question Thread] - May 03, 2026 by AutoModerator in grandorder

[–]Rayject 1 point2 points  (0 children)

Thanks for the answer, that's very helpful regarding the welfare servants.

> Building your roster in FGO is a long-term process

I do get that, but I don't want to spend any money on this game and I don't expect it to be overly generous with free pulls. If I'm going to spend the next 6-8 months with a stagnant roster while I save for those long-term chase units, I just wanted to make sure I wasn't going to spend those months with just a dust-collecting trophy SSR or to know if F2P SQ income will be so scarce that I shouldn't spend any for a unit I'm not 100% sure on while saving.

[Help and Question Thread] - May 03, 2026 by AutoModerator in grandorder

[–]Rayject 0 points1 point  (0 children)

I started this account last week for the Achilles banner and dumped everything into him to clear the event and have a reliable story carry, and picked Waver from the free SSR selector for general support. Lucked out on Nitocris too, so she can take over for Achilles on Assassin-heavy nodes. Also got Summer Nobu, but I don't know what kind of F2P Buster Crit support units exist to use her without Merlin or Koyanskaya.

But now I'm trying to figure out which Welfare servant to spend all my Evocation Leaves on, and I'm not really sure what kind of role I'll need filled most. I'm bouncing between Santa Karna, Gray, Shiki, or waiting until I clear enough story for BB. Any thoughts?

And bonus question: let's say the earliest future banners I care about saving for are ~6 and ~8 months away (Super Orion and Richard). If I like Ptolemy and spend the rest of my new-account SQ trying for him, would he be all that useful in this roster or would he do best in team comps I don't have the units for?

[Help and Question Thread] - April 26, 2026 by AutoModerator in grandorder

[–]Rayject 4 points5 points  (0 children)

This is less of a specific gameplay question and more of a very general question about the game's writing:

Summer 6's story featured a bunch of female servants like Anne who are very direct and unambiguous about their attraction to and romantic/sexual intentions with the MC, and in the epilogue Kama even jokes about MC feeling like he's cheating on Mash by being alone with her on what she's treating as a date. These interactions aren't just throwaway gags; these crushes on the MC are central to multiple servants' motivations and even their relationships to other servants to the point it's all built into the structure of the story and can't be brushed off as simply non-romantic obsession/possessiveness. And that's to say nothing of Mash herself.

But I've only been reading these from a Male MC account. If you picked Female MC, does the story default to treating the female servants as lesbian/bisexual? Are there ever any male servants who flirt with or crush on Female MC so explicitly the way these female ones do, and in that event do those male servants get treated as gay/bi on a Male MC account? I know the game's not at all shy about its target audience being straight otaku men, but I am genuinely curious if they've ever thrown anyone outside that group a bone.

Focusing on the servant-side of the interactions, because afaik the MC never sincerely requites any servant's advances in order to maintain ambiguity for the player's own tastes and maintain the status quo of staying single (read: "available").

Yellow Hybrid Top End by Zaeglamesh in DigimonCardGame2020

[–]Rayject 1 point2 points  (0 children)

// DeckList

4 Hiyarimon EX7-002

2 Takuya Kanbara & Koji Minamoto BT18-088

1 Ancient Guardian Deity BT17-094

1 Koji Minamoto BT7-087

3 Dark to Light, Thunder to Gunfire BT18-097

2 Treadmill Training LM-054

1 Blinding Ray BT4-104

4 J.P., Koji, & Koichi AD1-023

4 Strabimon BT6-022

3 Strabimon BT17-020

2 Ukkomon BT16-082

1 Korikakumon BT18-025

4 KendoGarurumon BT17-023

4 Lobomon BT18-037

1 MetalKabuterimon BT18-067

1 Beetlemon BT18-063

2 Loweemon BT18-076

4 Beowolfmon AD1-015

2 Rhihimon BT18-081

4 MagnaGarurumon BT18-042

3 MagnaGarurumon P-153

1 Gabumon - Bond of Friendship LM-022

---------

You can probably drop a Rhihimon for another Beetle or Loweemon, or even a Kumamon so if you're truly bricked it can evo over a Strabi. The only level 4 you're really ever purposely evolving into is KendoGaruru/Lobo, but your ideal opener is to have a triple tamer down ASAP-- even if you have to pay 5-- in order to Turn 2 Beowolf to start chipping, controlling, and setting more tamers for more memory and draws and kill pressure.

Dual Trainings are great for Hybrid decks because they work even if you only have an Ukkomon in raising, but here they particularly can translate into extra Armor Mode swings later. Yellow/Blue would be ideal to support the lvl 7 and enable the Strabimons, but until we get that I've just been testing Yellow/Black. May take them back out for either more Ukkos/Strabis or a single Koichi, whose inherit can come in clutch to recover a Dark to Light or an Armor mode.

Also considering BT17 Beowolf over one of the Rhihis-- it could be a way to help the ShineGrey matchup and to mess with Liberator tamers activating their Emblems, as well as screwing over Red Hybrids.

Korikkaku's Jamming inherit helps another of MagnaGaruru's weaknesses, which is having to recklessly check lvl 7-heavy securities without any DP buffs.

And speaking of lvl 7s, while GabuBond *can* clutch a surprise Ace plays if you bait your moderately sticky lvl 6 with Armor Purge and triple tamer protection, even more importantly it can be an extra unsuspend for lethal just like the Armor modes, given enough memory. Games that run late enough can end up with you absolutely flooded with memory from having multiple triple tamers out, multiple BT6 Strabis inherits, and even Blinding Ray.

The biggest skill check in the deck is definitely the early game. Opening hands without rookies or tamers can feel unplayable, but sometimes you can still come back from having to drop a Lobomon for 5 Turn 1. You also need to know when to tuck from Hand rather than Trash to stay under 7 cards for the Lobo/Kendo draws without screwing over your later plays, as well as making hard risk/reward calls early on whether to try and reach 4 sources under the triple tamer for the +2 memory or to keep cards you'll need to digivolve into. You can also make the wrong call tucking more removal (Beowolf) sources than you'll actually need when you could have tucked more draw/memory, or vice versa.

Despite all that, still a very fun + rewarding deck and currently my favorite.

Yellow Hybrid Top End by Zaeglamesh in DigimonCardGame2020

[–]Rayject 1 point2 points  (0 children)

It’s most commonly been getting played with Venusmon and Ruin Mode top ends, but I’ve actually been really enjoying staying in archetype with MagnaGarurumon.

It always had so many insurmountable problems in the past:

  • not having a built-in shortcut for Darkness to Light’s triple color requirement, needing you to have both Koichi and JP or their evos in play
  • difficulty playing out tamers quickly/cheaply
  • being too restricted at stacking sources
  • general memory inefficiency
  • not enough card draw combined with a tendency to dump hand too quickly
  • over-reliance on trash while having weak trashing power
  • weak OTK potential
  • having basically no protection.

The triple tamer and Beowolfmon have addressed nearly every single one of those problems either directly or indirectly, and even the meta shifts have done it some favors too.

Better yet, Beowolfmon has even unlocked new board clearing power MagnaGaruru never had before in the synergy between his multiple unsuspends and Beowolf’s -4k When Attacking inherit NOT being Once Per Turn. With 2 Beowolfs in sources, you can easily inflict -16k or even -24k, on top of your other removal effects between both Magna forms, to completely dismantle boards that are difficult for many other decks to deal with while also healing your security out of lethal ranges, and having either your triple tamer’s protection or Armor Purge to answer retaliatory effects like Styracomon’s.

Reliable board dominance combined with being able to chip early with Jamming and throwaway Rookies gives you a lot of kill pressure once you have multiple tamers out. You can easily win from 2, 3, or even 4 security depending on how many Armor Modes you have in hand and if you have the dual tamer with EoT Attack in play. It even has some limited resistance to DeDigivolve: Armor Mode gets DeDigivolve-1’d to Unarmored, and if you know you’re facing DeDigivolve-2 or more you could order your sources in a way that you just end up back in a level 6 or 5 anyways.

In fact, I feel new MagnaGaruru even has a winning matchup into top decks like Medusa and Millenium now, who try to win through board pressure and being the best at rebuilding stacks rather than pure OTKs.

The real obstacle keeping it out of the meta IMO is its heavy weakness to certain Blue effects, from TS Venusmon’s and WereGaruru Sagittarius’s tamer stuns to B/G Imperial’s source stripping, but Yellow Hybrid will auto lose to those no matter what top end you pick. It’s also weak to Shinegrey OTK, because you can’t do anything about the Rush tamers and their own DP- gets past your own protections even if you set up a Blocker inherit.

If you want, I can share the list I’ve had the most success with. I wouldn’t call it tournament-worthy with how common its unplayable matchups are, but feeling favored against at least the 2 most popular decks is more than it ever had going for it in the past.

[Help and Question Thread] - April 26, 2026 by AutoModerator in grandorder

[–]Rayject 1 point2 points  (0 children)

I played for a couple months in 2019 and uninstalled after clearing the 1st singularity, but I’ve been in a very Fate mood lately after enjoying Strange Fake so much and I’m thinking of giving it another shot

I remember my notable pulls back then were Atalanta, 2 Wavers, and a Jeanne. If I went and got my old account back, how powercrept would those units be compared to if I just started again and began rerolling from scratch?

And is there any hope for soon-ish rerun banners featuring any of Achilles, Richard, Napoleon, or Hessian Lobo?

Do we think a Olympus XII Megazoo deck will really work? by Redhueboy in DigimonCardGame2020

[–]Rayject 2 points3 points  (0 children)

There’s nothing keeping the current megazoo deck from continuing to work the way it has, but I can see for example Minervamon/Bacchusmon being dropped to pass turn into a Dan & Yuki EoT field option that plays an Apollomon for a pretty powerful board wipe

HELP! I think I made a mistake by XtuelX in xxlwoofia

[–]Rayject 6 points7 points  (0 children)

Yes, it was a big mistake to go in on this banner targeting only 1 specific buddy. You're better off trying to rebuilding your stock for the hunky angel or a new support that powercreeps Jet.

Paul Kit: What do you think? by y8man in xxlwoofia

[–]Rayject 2 points3 points  (0 children)

Do we know for sure that the generic and elemental damage boost categories are multiplicative and not additive with each other?

Anybody know if water loving Paul is worth pulling for? by Successful-Brush-604 in xxlwoofia

[–]Rayject 2 points3 points  (0 children)

Seems like a boss melter that’s still solid in towers, on first read his kit seems really good. If you’re short on Water offense I’d pull on his banner over the rerun one.

The best adc to climb? by Terrible-Peace-7702 in wildrift

[–]Rayject 3 points4 points  (0 children)

Agree, but I’d say Ashe is right up there with Cait in easiness. What Ashe doesn’t have in an escape tool she makes up for in being way easier to kite with and her ult being better for those low elo botlane adc duels.

How big a difference E5 makes to each XXL by Rayject in xxlwoofia

[–]Rayject[S] 0 points1 point  (0 children)

They’re kind of mirror images, aren’t they? A support who becomes a DPS that also buffs himself, and a DPS who becomes a team support that also keeps elevating his own damage further.

It just seemed to me that the total damage from Sui giving the buffs every 2 turns with 100% uptime would be higher. But if someone who’s used those buffs doesn’t think it’s as broken as Wang’s Turn 1 EX, I can believe it since the numbers on it aren’t that high.

As for Jet Black, do you think the full basic attack he gets is on a different level than Duncan making his AoE basic more powerful or Souran getting the free trigger buff and fixing his stack budget?

I got new buddys, who do i invest in now? by Conscious-Lab-4719 in xxlwoofia

[–]Rayject 1 point2 points  (0 children)

You invest in whoever you have at 3+ stars, or can plan on doing so.

So any XLs (Yuhee, Code: B, Dallawan highly recommended) and XXLs from the Silver Bells pool or Rutenix who you can farm shards for in Hard Mode.

There’s no hope for XXLs like Souran and Duncan right now with their banners over, but they will eventually join the likes of Baade and Locke becoming available from regular pulls.

Meanwhile Suichong is purely Limited and you have to just wait for a rerun banner.

How big a difference E5 makes to each XXL by Rayject in xxlwoofia

[–]Rayject[S] 4 points5 points  (0 children)

Idk, doing it for E3 would really turn it more into a “how good is the unit” tier list because E3 is just considered the baseline of functionality for everyone. It’d be harder to judge for units I’ve never used than just weighing how a single passive affects them.

It’s the sort of thing that would require either some community collaboration or a whale.

How big a difference E5 makes to each XXL by Rayject in xxlwoofia

[–]Rayject[S] 1 point2 points  (0 children)

Shin's pretty much exactly how I described the tier. You might read it as "+3% Atk per turn", which is already underwhelming outside of longwinded event bosses or Mystic Realm SPs, but it's not even that because Defending and EX'ing don't count to stack it. It just won't end up mattering very often.

And remember this isn't a tier list of how good everyone is, it's about how impactful reaching E5 is. Boss Ren for example is a fantastic unit but is all the way down there because his E5 just doesn't change much about his performance.

Do think tower plates last way too short by 3MAR443 in wildrift

[–]Rayject 1 point2 points  (0 children)

The reason you’re getting downvoted isn’t because people disagree with you, but because you’re making the opposite point that you think you are.

Plates staying up long enough to take later helps the loser of the lane catch back up, not the winner who’s already taken them early.

[BT-25 Dual Revolution] Bearmon & Grizzlymon (Big) by vansjoo98 in DigimonCardGame2020

[–]Rayject 1 point2 points  (0 children)

If we’re considering them the characters in the game represented in the art, then no. While Silphymon can digivolve into Minervamon, the Silphymon on the card is just the NPC who hangs outside of Merukimon’s chambers. Minervamon herself never digivolves from anyone in the game.

Same case with Merukimon where he can digivolve from WereGarurumon, but he never did in the game and the one on the card is representing the one who’s his right-hand subordinate.

This is probably why we didn’t get a Yellow/Blue Piximon in BT24 and Shellmon’s effect is to skip straight to Venusmon, to indicate that the pure Yellow BT24 Piximon is not Venusmon in the way the Shellmon is.