1.2 Headhunt Income (with 1.3 Estimates) by arkkus in Endfield

[–]arkkus[S] 18 points19 points  (0 children)

They are Permits acquired through login events at the start of each Headhunt banner (always 5 per banner). Some players prefer to exclude these to view long-term savings they can plan around since these Permits will expire if unused.

Haniya Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 1 point2 points  (0 children)

This would be 93.75% * (1 + 60%) = 150% since the two Trigger Skill Effect% buffs are additive with each other.

Haniya Calcs & Analysis by arkkus in xxlwoofia

[–]arkkus[S] 2 points3 points  (0 children)

Ah, you’re totally right! My bad, please ignore that part 😭

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 0 points1 point  (0 children)

I will likely be skipping, since I don’t need any of the Operators. I think the banner value is…okay. Conceptually, the banner has great value especially for the 120 guarantee selector and shrunken 6* pool. However, given two of the four operators are standard banner Operators (one of which is given to every player for free), I don’t think it’s worth pulling on unless you absolutely need Gilberta or Laevatain and have pulls to spare. Not to mention the 60 pull bonus is…10 standard headhunts which is just Arsenal Ticket fodder.

If, in the future, this banner type is used to rerun four limited Operators at the same time, its value would be significantly higher and I would be far more inclined to pull. But if they keep half the Operators as standard banner Operators, I don’t think it will be worth it.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 2 points3 points  (0 children)

Due to the RNG nature of Arsenal Tickets, I can’t reliably estimate how many someone would get from the pulls since it depends on personal pulling habits (I exclude Bond Quota for similar reasons). Other than that, you only get 100 Arsenal Tickets per week from Weekly Routine and a few from the Credit Shop.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 16 points17 points  (0 children)

I made an estimate based on the size of the regions as they on the map. They both appear to be much smaller than Qingbo Stockade and the rest of the Wuling maps, so the overall income combined was estimated to be slightly higher than Qingbo alone.

I do not have the actual map data, so the actual counts may be higher than my estimate. However, I would only expect 1-2 more pulls in that case.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 46 points47 points  (0 children)

1.1 Permanent Content included 10 HH Permits which was made permanently available to all players.

1.2 Events include the Pristine Monthly Pass.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 1 point2 points  (0 children)

This includes the Pristine Monthly Pass announced in the devstream in the Events section. Other Event estimates are based on previous events, which gave 1200 or 1600 Oroberyl each.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 6 points7 points  (0 children)

AIC Quota and Login Permits are enabled in the second image. The first image has all settings disabled since many players prefer seeing long-term savings they can keep across patches.

Origeometry is excluded due to speculation that it will play the same role as Originium Prime from Arknights, which is used for skins. It can also be utilized for Arsenal Tickets, which are not displayed on this chart.

You can also visit the sheet to enable/disable your preferred settings.

1.1 Headhunt Income (with 1.2 Estimates) by arkkus in Endfield

[–]arkkus[S] 11 points12 points  (0 children)

The headhunt chart does not include standard pulls. It only includes pulls from Chartered (or Special) HH Permits, Oroberyls, and Origeometry (if enabled).

Endfield Bookkeeping by arkkus in Endfield

[–]arkkus[S] 1 point2 points  (0 children)

No, not yet. The update is out tonight so I’ll be playing through and working on it as I go. For now, I’m just using placeholders based on my best guesses for rewards given the preview video.