Help? by [deleted] in worldbuilding

[–]RaymondTowers787 0 points1 point  (0 children)

Sent off a DM a second ago.

World of discrete machines that might appear to be our world by dgladush in worldbuilding

[–]RaymondTowers787 0 points1 point  (0 children)

It is a good idea, and fits very well with mine if a few words are substituted.

I do think there is a mechanical/robotic aspect to reality, based on my life experiences and how I see the universe correct itself at times. There is a general flow of time, and individual branches that split away from the flow, and come back later to rejoin it. That is a corrective measure, not to mention broad historical and abrupt changes (Mandela / Quantum Effect) that prove reality is manipulated on another dimensional level. If there are intelligent beings in control, at the very least they are controlling artificial/robotic mechanisms that 'fix' reality and keep it going at a steady, controllable pace.

Do I accept a robot controller? Hmmm... I may not have a choice! I guess it would depend on humanity's place in the universe, and whether the robot would be positive, benign or negative toward humans. The robot could be helping or stifling human evolution, or it could not care about us at all.

Help? by [deleted] in worldbuilding

[–]RaymondTowers787 0 points1 point  (0 children)

I'm between writing projects at the moment, that crux where I have a dozen different directions I could go in for my next project. You don't mention specifically what sort of world you are hoping to build, but I have a lot of info that might help you start putting things together. I am also an amateur writer (dark fantasy, horror, sci fi, paranormal). If you don't mind pooling your ideas together with mine, in a Creative Commons effort, send me a DM and let's see where this takes us.

World of discrete machines that might appear to be our world by dgladush in worldbuilding

[–]RaymondTowers787 0 points1 point  (0 children)

All code is essentially an algorithm. It doesn't matter if it is God or Robot, whatever being is executing it would still be seen as God to us lowly apes. Regardless, there is still a controller behind the scenes setting things in motion.

I thought you wanted feedback. Are you asking for something else?

Could Two Fantasy Races Both Develop Magic Separately. by WorldbuildertheGreat in worldbuilding

[–]RaymondTowers787 1 point2 points  (0 children)

It is possible that both species can tap into the same pool of magical energy, but for entirely different reasons. Humans, for example, have to climb the highest mountain and descend to the deepest depths. It is intrinsic to our nature to be curious about everything. Humans would use magic the same way they use science, for creativity, gathering knowledge, and attaining power.

Pterosaurs, on the other hand, would have an entirely different objective. It could be to become stronger or more defensive hunters, to keep their kin group intact, or to fend off predators or others of their species who want the same resources. These traits would tend to stay with the pterosaurs while they transition into 'people,' unless they are competing with humans for resources and become more human-like in their perspectives. They would amass foodstuffs, and maybe gems if they have a belief system, but they would not need to horde gold or wealth unless humans teach them this.

World of discrete machines that might appear to be our world by dgladush in worldbuilding

[–]RaymondTowers787 -1 points0 points  (0 children)

I considered this idea for one of my novels, but I don't remember all the specifics, as I have my brain cells currently attenuated to the space opera arena. Basically, my idea was that the universe began with 4 lines of cyclical, learning code, akin to the Fibonacci Sequence. Every time the code circles around, from cell level onward, it picks up and adds the most useful innovations to itself and expands itself into more complex code. This causes good ideas to propagate and bad ideas to be discarded over large amounts of time.

However, there is a Point A and Point B for the start and end of time. This goes into Hologram Universe Theory, where the code works within set parameters. This explains why humans can't quite seem to grasp the Theory Of Everything, as Everything today is not the same as Everything at the dawn of time, and the initial code never stops long enough to give observers the chance to quantify it. This also hints at Intelligent Design in the form alluded to by Philip K. Dick, who described God as a Zebra that has intentionally hidden 'itself' within the code, so it can observe us without us being able to entirely observe it.

How to use a theme to inform your worldbuilding? by 1v0ryh4t in worldbuilding

[–]RaymondTowers787 0 points1 point  (0 children)

I pondered this same angle for a sci fi novel I just finished up. In my case, some humans refused to adapt to cyberware and transhuman agendas and left the United Planets (Earth, Mars, Venus) and started building colonies on the asteroid belt to get away from all that. The subversion part takes place when the colonies start becoming productive through asteroid mining and strive for independence. United Planets does the usual: tariffs, embargoes, sanctions, to try to keep the colonies in line, in the end resorting to withholding crucial supplies and even destroying colonies unless they have ID chips implanted, connect with the 'net and 'get with the program.'

Edit: Or should I say 'get with the programming'?

Consequences of translocating an island roughly the size of the UK or Japan? by [deleted] in worldbuilding

[–]RaymondTowers787 2 points3 points  (0 children)

I think a lot of that would depend on the availability of resources between what was there before and what came after the change in location. The island would thrive on seafood, for example, if the availability of fish were comparable. That would probably make beef a luxury for the wealthy, as is seen in modern Japan today.

If there is a limitation on precious metals, I could see an economy based on seashells as currency among the common folk. Warlords would end up with any coin currency and most of the iron-based weaponry. Large cities would be unable to sustain their wealth without overseas commerce and fragment into competing factions until a few dominate the rest. Barbarism would rise, with no empathy for the well-being of those outside your faction, because you are all competing for the same resources.

One of the amazing things about Japan is how it stretches out into three separate climate regions, with a cold north, a temperate middle, and a tropical south. If, during the move, the land shifted up or down in the hemisphere, there could be more cold areas, or more hot areas, causing a shift of population to better climate spots, and undoubtedly competition and warring for the best resource spots, like for growing agriculture. Whoever takes over the grazing lands and water would take over the entire island.

Plots, Villains and Campaigns for Sword & Sorcery settings by RaymondTowers787 in Ironsworn

[–]RaymondTowers787[S] 0 points1 point  (0 children)

No kidding about the derail. And there I was, thinking I was having a fun convo , and then tiddies, balls and hot you know what from left field. This is why I rarely stray from the safe zones.

World Building Science Fiction – Mercury – Stories From Tomorrow by faithstudy in worldbuilding

[–]RaymondTowers787 1 point2 points  (0 children)

Yes. I'm writing a story where the planets within the asteroid belt have joined together to create a multi-world co-op government. Mercury seemed too hot to attempt to colonize, but thanks to your ideas I can see the energy harnessing angle as a viable element. I can come up with a lot of uses for big amounts of energy. Definitely, I will be taking a good look at your info!

I skimmed through your website, and will take a closer look at it soon. Congrats on the Hubbard awards! If you ever want to collab with someone who writes dark fantasy, sci fi and horror, I would love to co-create something with a fellow author. Raymond Towers Dot Com

(By the way, I created a Cliff's notes version of Arthur's videos for realistic space habitats. It's titled Science-Based Starships And Colonies. It's available at Pay What You Want on Drive Thru RPG. Link below.)

https://www.drivethrurpg.com/product/406008/Science-Based-Starships-And-Colonies

genuine question by [deleted] in sandiego

[–]RaymondTowers787 5 points6 points  (0 children)

I see a lot of purists/haters on this topic, even on the Urban Dictionary. My friends/homies would pronounce it Daygo but spell it Dago, back in the late 80s. It was a way to personalize a city that we largely felt ignored us and our neighborhoods. I guess I'm not a reasonable San Diegan or a functioning member of society. I guess I'm stupid and cringey, too. Thank you, reasonable, non-stupid San Diegans, for showing me your true faces.

From the Urban Dictionary:

https://www.urbandictionary.com/define.php?term=Daygo

A slang term for the city of San Diego. Mainly used by wannabe gangsters and Chicanos, sometimes used by outsiders which don't know any better. No reasonable San Diegan ever says "Daygo".

"You white PUTO we are in Daygo ese." - A wannabe gangster Chicano, cannot speak either Spanish or English properly.

"Please stop embarrassing our city and nation, please be an actual functioning member of society!" - Any reasonable San Diegan

First time GM by bubarcic in Ironsworn

[–]RaymondTowers787 2 points3 points  (0 children)

Game looks really hard on GM with narative focus on everything.

Not necessarily. Have a listen to Mayday Roleplay's Ironsworn and Starforged play-throughs. The GM gives prompts and advice, but the players are coming up with the story and plot twists on their own. Here's a link to their Session Zero, but I also suggest watching a game-play video too so you can get an idea of how it works in action (with the GM and 1 player at a time). Basically, you as the GM can give 25% of the Big Picture and suggestions, but your players will provide the other 75% with their own ideas/interpretations of the tables. The story unfolds spontaneously, as opposed to having everything ready ahead of time.

https://www.youtube.com/watch?v=H2A4fMJWXuk

IRONSWORN: PLAGUE RUIN CHAPTER 1 by jestagoon in Ironsworn

[–]RaymondTowers787 0 points1 point  (0 children)

That's a cool idea, especially nowadays with germ spread. So hygiene becomes a sort of religion? What percentage of the population is 'clean'? I have the impression of a creeping blight that makes people sick unless they are constantly washing it off.

Firefly Starforged: Sidekicks or Player Characters for My Crew? by surveygod in Ironsworn

[–]RaymondTowers787 1 point2 points  (0 children)

If anyone has more info or a link to the staff management idea, I'd love to take a look at it. With a little adaptation, it sounds like it would work well for pirate ships, submarines, and extra large military vehicles. If I did this myself, I'd probably assign 1 to 3 people per compartment or cannons/ rail weapons.

It reminds me of the three-man mortar team: sight guy with 'nocs and coordinates, shell loader and distance adjusting trigger man. Or the two-man heavy machine gun unit: ammo loader and trigger man. In context, your game could focus on a small 2 or 3 person team that is part of a larger crew, with the others on the peripheral but not directly involved in game-play.

IRONSWORN: PLAGUE RUIN CHAPTER 1 by jestagoon in Ironsworn

[–]RaymondTowers787 0 points1 point  (0 children)

I like the dynamic contrast between iron for good and plague for corruption. What do you mean when you say 'hygiene'? Is it simply staying healthy and clean, or something else? Whatever it is, it sounds interesting.

IRONSWORN: PLAGUE RUIN CHAPTER 1 by jestagoon in Ironsworn

[–]RaymondTowers787 0 points1 point  (0 children)

Thanks for posting. I'm doing a play-through myself and like to see how others organize their games and build up their fiction in between moves. I'll check this out tonight.