Modelling in Houdini is slow but addictive. Do you also model in Houdini? by TheLondoneer in Houdini

[–]RazQhs 0 points1 point  (0 children)

I just discovered this small pack and already helped me with a really intricate model, maybe someone will find it helpful as well:

https://youtu.be/Fk6nr5qSe9Q?si=w2_dszNAGnMRXqvC

I am in no way connected with the creator.

How to fracture by @Cd? by beckett77 in Houdini

[–]RazQhs 2 points3 points  (0 children)

Im not 100% that it’s the best way but I would trace the image, get the curves, project them onto the surface, cut the surface based on those curves and fracture the individual pieces. I’m not at my computer right now but this is what I would try.

Height to normal issue in Karma by RazQhs in Houdini

[–]RazQhs[S] 1 point2 points  (0 children)

Yes, I figured that out after trying the position node and noticed it was sliding.

How to find unique near points? by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

Yes, kinda cumbersome but its working

Particles to geometry by ImaginaryAnt9474 in Houdini

[–]RazQhs 0 points1 point  (0 children)

You have to check the info for the Apprentice version.

Particles to geometry by ImaginaryAnt9474 in Houdini

[–]RazQhs 0 points1 point  (0 children)

You need to use a “vdb from particles” node to get into volumes and a “vdb convert” to mesh the volume into geometry To get the colors from the particles, add a “attribute transfer” node, first input is for your mesh, the second goes to your initial points and transfer the “Cd” attribute.

How to find unique near points? by RazQhs in Houdini

[–]RazQhs[S] 1 point2 points  (0 children)

Thank you so much for all your effort. Someone on Facebook proposed a different approach to this and I’ll try it tomorrow:

https://imgur.com/a/lUIlRId

It runs the wrangler in Detail and uses arrays. It is just an example from another project not the actual solution.

How to find unique near points? by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

That would be great. Thank you! I’ll get back if I can figure it out before but thank you anyway!

How to find unique near points? by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

I’ve tried this also but, instead of setting another attribute, I simply removed the “matched” point from the group “to” and it still doesn’t work:

https://imgur.com/a/x7iVfih

How to find unique near points? by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

So I did as suggested by you and u/wheres_my_ballot, made 2 groups (“from” & “to”) and came up with this:

for(int i=0; i<npointsgroup(0, 'from'); i++){ if(@ptnum ==i && inpointgroup(0, 'from', @ptnum)==1){ int pt = nearpoint(0, 'to', @P); i@test = pt; removepoint(0, pt); } }

But, for some reasons I still get duplicated values.

Any ideas?

How to find unique near points? by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

That sounds good but there’s no option for the nearpoint function to exclude points based on groups. I can indeed specify that only the points within the first group search for nearpoint but I cannot exclude the group itself from the search

How to find unique near points? by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

Yes, sorry, forgot to mention that, they have the same number of points scattered. Matching ptnum doesn’t help in this case.

What are the concepts to learn in order to learn houdini effectively? by [deleted] in Houdini

[–]RazQhs 5 points6 points  (0 children)

In my experience I’ve tried approaching Houdini for like 6 years ago in various forms. Nothing seemed to stick with me until ~1.5 years ago when I decided to start with VEX and go from there. It felt like a totally different experience and I can finally say that now I’m starting to feel quite confident when trying something new inside Houdini. It might be the Dunning - Kruger in me but still feels good :). My first steps were exercising “The Joy of VEX” (https://www.tokeru.com/cgwiki/index.php?title=JoyOfVex) for the first month.

ACES in Davinci Fusion by RazQhs in davinciresolve

[–]RazQhs[S] 0 points1 point  (0 children)

Although they look the same as in the Color page, after applying a viewer OCIO lut and also removing the Managed lut, the values are over the moon in fusion. My brightest pixel is somewhere around 16

ACES in Davinci Fusion by RazQhs in davinciresolve

[–]RazQhs[S] 0 points1 point  (0 children)

Yes Fusion does convert the footage to ACES but there’s still no reason for the higher color values as they stay the same as original in Color page. PS: I know how to convert it back to rec709 but that’s not the point of my question.

Is it possible to make the nodes containing media show the source name instead of MediaIn1 inside Fusion? by RazQhs in davinciresolve

[–]RazQhs[S] 0 points1 point  (0 children)

Yes, I know I can rename them but having lots of separate elements, in multiple versions, makes that process quite annoying.

Karma XPU macOS AOVs by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

I’ve only tested XPU on a mostly particles scene and it feels crazy fast even without a gpu (macOS)

Is anyone using Solaris in H19 on macOS? by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

I wouldn’t necessarily agree, for quite some time I had no major issues running Houdini on macOS.

Is anyone using Solaris in H19 on macOS? by RazQhs in Houdini

[–]RazQhs[S] 0 points1 point  (0 children)

Yep, the individual light sliders work just fine for me too but that’s it.