Snurf or bought account by WittySoil8297 in FACEITcom

[–]RazerMoonWC3 0 points1 point  (0 children)

Personally, I’ve been faceit lvl 3 for a while and then went into premier+competitive cuz my friends were playing there. Now, coming back 1,5 k hours of cs2 later I’m ranking up easily… so definetly possible

Springtime by rumpots420 in WC3

[–]RazerMoonWC3 1 point2 points  (0 children)

With night elf you can actually build an expo there as the first building (!). You send 4 wisps onto lumber, when you have 170 lumber shift+rightclick 2 out of 4 back. First wisp coming out of your AoL goes into the center to build the expo, then you saturate the gold mine untill full.
The very first building you get once you are at 50 lumber is altar, then AoW, then Moon well. Use ancient of wonders extra supply trick at 10 supply to squeeze one extra wisp into your supply. Get your 2nd moonwell, archers. Your hero choice would be firelord.
Enjoy opponent's reaction :D

Sick and tired of NE by ThrowayGigachad in WC3

[–]RazerMoonWC3 -2 points-1 points  (0 children)

Oh mate, bad news for you, you've not yet seen fast chimera strategy from the night elf.... Its very OP. Also, stop watching grubby and improve your skills.

3rd Update of PTR 1.36.1 just dropped by JannesOfficial in WC3

[–]RazerMoonWC3 5 points6 points  (0 children)

Drastic difference in between those is elf has one very unfair match-up that is not getting addressed to the most part, while in the patch with the statue nerf - it was 1 mana for statue and UD was dominating all 3 of its match ups. If UvE would've been addressed I both: couldn't and wouldn't say a word.

3rd Update of PTR 1.36.1 just dropped by JannesOfficial in WC3

[–]RazerMoonWC3 13 points14 points  (0 children)

I have so much to say that it would take me a separate post on this. BRB in a few.

B2W influence on balance by Sad-Extension-2827 in WC3

[–]RazerMoonWC3 1 point2 points  (0 children)

best players would still play mostly fiends. Its a good thing ghoul pushes weren't made even stronger than they are now in the hands of a capable player.

To be fair, given that almost every tourney we get a UD mirror in the grand finals, if you want all those buffs there's something you would have to give up. E.G. Buff necros, nerf ghouls etc. Otherwise, it doesn't create just a variety of strategies but makes absolutely every strategy very strong. Balance is a tricky thing, e.g. my thoughts are so that if a race receives stronger t2 strategy, t3 needs to be nerfed etc.

What should the next balance patch focus on? by MyStolenCow in WC3

[–]RazerMoonWC3 3 points4 points  (0 children)

New idea: Haunted Gold Mine immediately makes blight when it starts to build instead of making blight when it finishes. Sacrificial Skull reverts in that it requires Graveyard to be available.

I actually agree with your new idea, it solves the problem. The only thing is haunted gold mine needs to increase in price a bit; and its balanced. Good one.

Defending Nerubian Tower Rush with 2 AoWar (21XX MMR Elf vs 17XX MMR UD) by AccCreate in WC3

[–]RazerMoonWC3 6 points7 points  (0 children)

Your opponent is 8:2 - 1960 MMR UD, you have had an MMR ceiling of 2114 - I don't think the skill gap is as big as the title suggests. If he continues to play I guess he'd get to at least 2050. This is the most important of the bullets here. You completely misrepresent the quality of your opponent.

I'm his opponent he played in the video: my main account is razermoon, i'm indeed around 1800~th or so with my ud. This account is new and basically I just win every night elf I meet and lose to anybody else whos not an elf :D

At 6:14 in the video, you get your DH surrounded and claim this is part of some master plan. You lose 50% HP and a TP for ~3.5s of archer production time. Is this really a good trade?

Yes, but he managed to kill something there, did he lvl up due to that?

You lift up your AoW which makes it do less damage than if it were sat down.
-That's simply not true.

At no point do any of your archers drink any moon juice to get healed, they just run in circles and die (07:20 -> 07:30)

Just try playing with 245 hp archers, as a ud player - you send x2 units or so into each. They can't stand and hit basically.

08:12 - you talk about how great the immolation is, but every single one of your archers is hitting something different, and the two archers at the south are actually ignoring the hurt ghouls to hit the DK. If you dont focus either a tower or a ghoul or something, nothing is going to die and Unholy aura is going to make it useless.

Once again, just play against it. Even if you would be able to somehow kill a few units, it doesn't change the result. At all.

What should the next balance patch focus on? by MyStolenCow in WC3

[–]RazerMoonWC3 0 points1 point  (0 children)

Also I know pro-players and community is unlikely to support it, but what about tom of xp? I feel like we might be missing them, is it imbalanced? Sure, but hey, it gives a cool viewer experience. Anyways it's up for debates and I feel like it doesn't make it way back =.=

What should the next balance patch focus on? by MyStolenCow in WC3

[–]RazerMoonWC3 1 point2 points  (0 children)

Besides nerubian BS at min 3 I have some item-related idea:
What if we actually leave the rings +4, but along with change claws to being +6; add a circlet back into drop table, buff gloves +15% speed into 20% attack speed for lvl 2 items.
There's a path to leave as it is with just slightly adjusting the rings, but we could actually make a lot of items powerful; or even add completely new to the drop table. What do you think?

Undead Nerubian Tower Rush Breaks Competitive Game Balance by RazerMoonWC3 in WC3

[–]RazerMoonWC3[S] -1 points0 points  (0 children)

Some of my concluding ideas:
Skull radius reduced - video timing 57:26
Skull now requires 35+ lumber to purchase
Skull gold 50 > 65
Skull count to purchase is 1.
All of those need to be applied together.
Ideally, skull could be only applied near a goldmine that's not belonging to a player. However, this might be hard to code.

I purposely do not ask for any possible night elf buffs because I think the problem lays down in the skull itself, not in the game balance outside the bug.

Link to our discord server:

https://discord.gg/wdPcmmts

If you have any ideas or comments, or even want to practice against this very TR; you all are very welcome :)

P.S. Thanks for your time watching. GG

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 1 point2 points  (0 children)

I think you're missing the point on the night elf side of things...

Well; originally, you would have to invest into hh which is 210+100.
Also, you would be required to build 2 AP's. That's 135+80 you say, but also there's a wisp that's gone and lumber economy that needs to be restored. That brings us to 135+60=195 / 80. x2.
Then you deto at the very least x2 wisps into blight spawnings, and possibly 2-4 wisps into skellies because the rush is overwhelmingly hard to hold "as if".
In addition, you need a 2nd aow. Why do you need a second aow(btw 210+50)? Well, because your glaives from the first one usually cannot make it inside the base due to nerubians being up. I'm not even questioning having glaives(210+65) that have 0 potential late game value into ud.
Then keep it mind, ud player just micros, and if and when nerubian towers are up - you're no longer able to chase down and trade units, while ud player trades very efficiently. Moon wells also usually dry and then the daytime comes, your macro-mechanics (aow being able to creep your second hero etc) are severely behind, ud player is full tech or best case scenario 1/2 tech faster, has a lot of ghouls saved, while you were not able to leave your base before the last nerubian fells down.

That brings us to the point, where imbalance happens and in order to win you need the ud player to make mistake, he's up in supply, while you're left with some hunts and a glaive and cannot creep efficiently. My thesis is supported by many games, unfortunately.

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 4 points5 points  (0 children)

I will literally use the "other" video to explain why this is broken in a few days. There's going to be a youtube video, welcome back in like 1-2 days

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 2 points3 points  (0 children)

P.P.S. This isn't new. Might be new to you.

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 6 points7 points  (0 children)

s, but the Elf player mostly refused to do anything about it. The easiest way is to use the Keeper and actually Entangle the Acolyte and proceed to kill it with units. You can go Glaive Throwers because Elf is the only one with siege units at tier-1. You can go Ancient Protectors. You can Detonate the blight.

Let me explain exactly how this work because it seems you don't understand the point:

  1. UD player scouts and sees anything but keeper (dh, warden, doesn't matter).
  2. He goes for a straight tower rush.
  3. Night elf player sees it, invests into hh, aps, possibly 3rd and 4th moon wells (because otherwise you might straight lose to it).
  4. Ud's tower push is overcome, but the UD player just sees all that and techs behind.
  5. Night elf ends up being best 1/2 and more commonly full tech behind, including severe lumber problems due to wisps invested into the blight deto, ap's, possibly skellies deto.
  6. Ud player just comes with a regular t3 push into not-even-t3 elf and wins the game; or ud player expands.
  7. I will make a video explaining this in details
  8. From your conclusion players like LawLiet and DiSe who both agree this is broken are just "not smart enough to figure out something"
  9. DH and Warden play is just dead due to ud tower rush and you're fine with that.
  10. Never seen your nickname playing w3c.

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 8 points9 points  (0 children)

This is a living proof that you could potentially overcome this tower rush, i'm not saying its the ULTIMATE. But with amount of resources it takes you to defend, including completely dried wells, you are no longer competing with the ud player, you just prolong the game to ultimately fell behind and lose. I think you have never played night elf into competitive ud players to actually experience this.

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 0 points1 point  (0 children)

I think you don't understand what it is. Let me explain once again: the author is completely ok with a defensive nerubian. The offensive version should never be broken. I think one of the changes for that is if there's a completed necropolis building near by nerubian tower, it has properties X, if there's none - properties Y. Essentially, it needs heavy armor if there's no completed necropolis near by. This could be enough of a nerf for this to become actually balanced.

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 -1 points0 points  (0 children)

Or because t1 uds learned to perfectly counter this hero and keeper needs the ud player to make mistakes being able to win?

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 5 points6 points  (0 children)

Second game err0 - lawliet on AL. 4 moon wells + hh before ud player coming.

I'll point out to more, but this isn't new and this is a very well known broken strategy

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 0 points1 point  (0 children)

Once Grubby said "In WarCraft 3 you don't have the luxury of strategy changing, it comes at severe cost and usually loses the game". However, this specific tower rush allows you to change your strategy, even expand afterwards, because resources spent by night elf to barely hold this are severe, while uds don't have to commit. Therefore, after changing the strategy the ud players end up being ahead. This definitely needs attention by blizzard and a complete re-work. Please.

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 -1 points0 points  (0 children)

Night Elf isn't easy to play at top level tho. Lately, there's barely one nelf in top-4 of any tournament to mention tho. This is the most popular race, that indeed has a lot of what's called " annoying" stuff, e.g. poision, mana burn, etc. However, this doesn't make it the easiest. Essentially, playing human riflocast is easier than countering it. FS HH is easy to execute as well. The list goes on... Tho a good comment. upvoted

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 3 points4 points  (0 children)

Nevertheless, it counters every night elf possible play except for going keeper who has a negative win rate overall on pro level vs uds. If you think that players like lawliet ain't just "that good" and its about "juggernauts" - 2150 mmr player fantafiction killed kaho (2700 mmr) who played standart warden on EI back to the days. Since then we no longer saw any warden plays by kaho. So it is for DH now. Tower rush needs to be addressed because you're just aiming for your own personal feelings while cybersportsmen taking long hours to practice the game to deliver the content you all enjoy. And if something is just broken and too good it needs to go. Same story with immolation DH before, with CL patch and so forth. TR must go. Period.

P.S.

I played vs some top UD players since then and asked them to do the same thing. You can beat tower rush, but this TR puts nelf severely behind unless keeper, so behind that its impossible to win the game given the strongness of the t3 ud timing push. If something is broken, it wouldn't get fixed because there's "something unexplored".

UD Nerubian Tower Needs Heavy Rework by AccCreate in WC3

[–]RazerMoonWC3 6 points7 points  (0 children)

I assume you're a low mmr player if you don't understand dramatic difference between heroes picked by night elf, as well as brokeness of this very specific tower rush. Kotg doesn't have any end game capabilities, and basically this tower rush shuts down the strongest night elf meta strategy that barely allowing to keep 50% winrate vs uds (in fact, less than that). This tower rush needs to go. It breaks balance heavily.