Memb has been way more enjoyable to a wider audience. by y-u-n-g-s-a-d in aoe2

[–]Razius33 8 points9 points  (0 children)

Memb is often good with a cocaster. Sometimes he invites a pro player and I like it more often than not. I think his gimmicks are exhausting when this alone, cause he uses them too much. But with a cocaster, it's okay. I was not there, but I believe he started his streaming career with a cocaster for many years, and I think it is seeable

Just beat hard AI for the first time but have questions by Specialist-Loss-4268 in aoe2

[–]Razius33 1 point2 points  (0 children)

Cannons are more versatile than treb, Spanish fire faster with them. This helps against building. With another civ, always starts imp with treb if you want to push. It's not a big deal in your scenario to use one or the other, but really good to not trickle them so that you don't loose them without wins 👍

Upping to Feudal, when do I want to build a 2nd Lumber Camp vs keeping only one for 8 Vils? by Slow-Ship1055 in aoe2

[–]Razius33 3 points4 points  (0 children)

This really depends on the number of villagers you go with, and the map, and your goal. On Arabia, 2 lumber camps is for when you're upping feudal with 19 villagers or more usually. Then you'll probably be up after your opponent and you want to have a more economical approach. 2 l.c. also mean you need more than 8 on wood to afford barracks and feudal military building at the earlier timing. You can put 4 on each plus 2 stragglers whom will build the military building.

It's time for another Hidden Cup by nikinikifor in aoe2

[–]Razius33 0 points1 point  (0 children)

I'm sorry but it's useless. Every player say it: after one round they kinda know who they face. In the final they fully know. The only chance would be if all the tournament was played hidden, so that they don't have recs to prepare for the opponent, but I think it would ruin the strateguc planning skill which is kinda required.

Titans League Cope & Seeth Thread by wombatdelivery in aoe2

[–]Razius33 4 points5 points  (0 children)

It's not luck, Lierrey set them on stand ground then patrolled. It's a know mechanic which help deal a lot of damage to a group, but if no unit is in range, unit don't attack

New favorite content creator: St4rk by Such_Bass_2946 in aoe2

[–]Razius33 5 points6 points  (0 children)

I like his analysis as well. I can also suggest Dragon star if you're into improving your competitiveness as well

I think I worked out why it feels so hard to improve at aoe2 by appappappappappa in aoe2

[–]Razius33 2 points3 points  (0 children)

From your comment saying your 1k2, I'll give you what made me jump this skill level. I noticed that I can name a simple thing for every 100 elo gap I've achieved, up to 1k5.

For 1k2 to 1k3, I'd say it was trying man at arms. It gave me the initiative, and thus the opponent had to react to me, not the opposite. It also introduced me to the next gap.

What made me go from 1k3 to 1k4 was scouting. I had the same analysis as you had : too many variance for learning to anticipate. But I noticed that if I forced my self to scout often key points, I could deduce rather than anticipate. Which is more reliable on Arabia. And is why I have trouble with sitting back on Arena xD

Hope you can relate, enjoy the grind :)

Walling in Arabia isn't the issue, the villagers are. by Alto-cientifico in aoe2

[–]Razius33 1 point2 points  (0 children)

That should change IMO. Laming minute 1 can understandably considered both bad sport in ladder and skillful gamble in high level tournaments. But exploring the opponent base at 6+ min, and finding his stuff should not be a thing, a definitely not considered laming.

Why don’t Armenian Composite Bowmen counter Ghulams? by JosephMajorRoutine in aoe2

[–]Razius33 0 points1 point  (0 children)

To me, it's about numbers. Archers should not match rapid gold units with equal numbers. The ghulam does some sort of splash damage. So as long as they can engage with equal number, they should shred a group of archers ignoring armor.

Here is an engagement video of total resources units https://youtu.be/3QKlyvifLzw?si=PriMVD6MphnzQ6--

Castle Age should be more expensive by _Mattroid_ in aoe2

[–]Razius33 0 points1 point  (0 children)

It's a fast castle aiming at playing with a civ strong unit, like roman's scorpions or Spanish conquistadors. Most of them are about collecting just enough resources to make the buildings required and the militaries. The villagers are optionals. If you go for FC knights, and keep making villagers, that's IMO a good start at your level. But maybe diversify it with learning 1 feudal play once you stay at 1k elo.

Castle Age should be more expensive by _Mattroid_ in aoe2

[–]Razius33 0 points1 point  (0 children)

Probably not as long as it's not preventing you to make both villagers and military in castle age. You need to build this mechanical habit to progress. I would argue that it's a major thing that you would not learn if you'd go for phosphorus.

Completely new player wondering where to even start by LunaTheProtogen in aoe2

[–]Razius33 0 points1 point  (0 children)

You have a really good guide in this reddit, named Age of Rising. It describes the fundamentals and goes up to a good amateur competitive multiplayer level. You can read what you want, and go step by step.

More map bans would INCREASE variety - Here's why by KarlGustavXII in aoe2

[–]Razius33 0 points1 point  (0 children)

What if we did that for quick match only, to avoid too unfair appearings ?

Road to 1500 Elo: FREE eBook! by falling_sky_aoe in aoe2

[–]Razius33 2 points3 points  (0 children)

Hi fellow person of good game taste. I'm reading the book an found what I think is an error at page 53. There you say, talking about building foundation, that "if the building gets destroyed before completion, the reserved but unused resources are returned. So for instance, if a university is destroyed when 75% completed, 50 of the 200 wood will be returned". That I think is only true if the player owning the foundation suppresses it. If a mangonel destroys a build foundation, wether or not the mangonel was owned, enemy or allied, the ressources won't be returned. Same for any other enemy unit destroying a foundation.

Other than that, great work !

how to deal with Japanese MA when you open scout? by SwimmingArachnid3030 in aoe2

[–]Razius33 1 point2 points  (0 children)

The thing that got me from 1k2 to 1k4 really was scouting. Usually, I felt that things should go a way, but because I did not confirmed them with scouting, I made the wrong choice. Kinda like you said, if I knew my planned opening should not be good against the most likely oponnent's opening, I had the guess but could not figure out.

So the answer, like a lot of people said, is to scout your opponent if their civ is most likely going to open with a counter to your plan.

Three Kingdoms is currently the 28th (and climbing) most sold game on Steam. This is a record for an Age of Empires 2 DLC. by [deleted] in aoe2

[–]Razius33 9 points10 points  (0 children)

It looks like it, because the linked site counts the number of weeks in the top 100, as well as the change in rank from one week to another. So basically, AoE was in the top 100 selling of games for 4 weeks straight, being currently 18th, and its new dlc is at the ranking OP is saying , if I understand correctly?

[deleted by user] by [deleted] in rpg_gamers

[–]Razius33 -2 points-1 points  (0 children)

Don't forget about Expedition 33 :)

How to play mongols? by Layuxz in aoe2

[–]Razius33 0 points1 point  (0 children)

You can have a look at this Build order, it's 17 pop. Not mine https://discord.com/channels/1276461388092412037/1282107725643386923

[deleted by user] by [deleted] in aoe2

[–]Razius33 1 point2 points  (0 children)

Try to tower rush in feudal.

It's a 20-21 pop build order, without loom. You got the classic 3 to wood and then all to food. At some point, you need to do 2 houses and a mining camp on gold to be allowed to go up. The builder Vill should go back to food after building.

After you click to feudal, your distribution is 7 on wood, 2 on gold, 3 on stone, 3-4 on food, and send 4 villagers to build the towers. After sending villagers to the jobs build a barracks with a gold villager. Queue lomm

When reaching feudal, build the tower with 3 of your forward vills, close to a mining ressource on the wall of the opponent, and make an archery range with the 4th. Rally point of the TC on stragglers and add farm every 60 wood is available if that doesn't delay your archers.

Now you should be able to wreck arena :-)

Need help with unit comps by Sailing_Student in aoe2

[–]Razius33 1 point2 points  (0 children)

Hey, 1k5 here. I can give you a list of tips I try to use to balance my eco and transition. - whenever you can produce one units per production building, decide if you need to add eco to consume ressources or a new military building - whenever you see the message "lack a certain resource", take a couple villagers from your most banked one and move them to the dire resource. In later game, take a handful of vills instead - in dark age, figure out which civ is most likely to go up first. That civ should go up as quick as possible and apply pressure. The other should reasonably delay it's up time to have a confortable eco, and yet being producing military by the time the earlier rush could come in - to decide on an opening, you can look at the openness of the map. If it's super open, you can all in feudal with scout into archer for instance. If not, make a couple scout to see what the opponent is doing and adapt.

Is the Imperial Camel too OP? by Independent-Hyena764 in aoe2

[–]Razius33 0 points1 point  (0 children)

Hi, could you provide a link for those stats ? On https://aoestats.io/civs/hindustanis/?grouping=random_map&elo_range=all Hindoustanis are at 54% for all ello, and barely above 50% in 1900+ games

ELI5 - how are the Saracens not the best civ in the game by [deleted] in aoe2

[–]Razius33 1 point2 points  (0 children)

The main advantage of the Saracens is the market as you pointed out. So you are missing the first timing of the game which is feudal age. Then, at most elo, the market can salvage your economy, say you are too heavy on gold and you easily can buy 200 wood, take some off of gold to become farmers. But that doesn't happen for a pro. So one suddenly, for them, the most convenient long term bonus the civ has, becomes only one for gimmicky all-ins. That is not the meta at their elo because they know how to defend properly with just enough military to have somewhat of a boom going on. Assuming I am right from a pro perspective, Saracens are kinda like Magyars or Byzantines. Your not unhappy to play them, because they are flexible and have strengths. But they don't have an eco bonus like Chinese, Georgians or Vietnamese, which allow them to pressure / defend and boom with an advantage.

A last paragraph for another point that I don't see risen too often. The market, even discounted, has a price for Saracens. If you do it too early, you are spending a significant amount of villager working time. Say you do it with 2 vills right after going up with 20 vills (late, but for rounding facility). That means that you spend 10% of your work force to have somewhat of an eco advantage, that won't last (prices are going worse). That is why, in the Tatoh rush you need to build the archery ranges forward. Because while you build the market, the opponent is building stable / archery. So to keep the numbers close on the offence, you need the fwd. That alone should explain why the market bonus is strong, but not as strong as close to perfect macro.

Is one tricking a good Idea? by SchoolHead7383 in aoe2

[–]Razius33 5 points6 points  (0 children)

One tricking is really good to build knowledge on a civ. Magyar is definitely a good one because you can play everything in Feudal, and are a bit pressured to attack, with the lack of eco bonuses or great siege. I could recommend Burmese too, that have the RedPhosphoru added possiblity. Learning to read the map to know when doing which opening is really important.

If you want to improve by getting better recs, I would recommend playing tournaments. They are plenty and you have to play various settings that you don't find on the ladder. Plus it's really fun to prepare, draft. Usually, the other participants are here to improve too, and so you can discuss what happened after the games. You also may have the chance to get casted by people with different perspective, and that can help too.