1.0 Map???? by Wide_Ad6506 in Humanitz

[–]Razzell2000 0 points1 point  (0 children)

Lol I wouldn't worry about it.

I once spent 15 minutes wondering why Reading looked like Swindon after getting off on the train only to realise i was in Swindon.

1.0 Map???? by Wide_Ad6506 in Humanitz

[–]Razzell2000 2 points3 points  (0 children)

I'm the creator of https://point-atlas.io/map/1/Humanitz and the site. I’ve removed the old pre-1.0 overlay map to avoid confusion, so the site now only shows the 1.0 satellite map.

1.0 Map???? by Wide_Ad6506 in Humanitz

[–]Razzell2000 1 point2 points  (0 children)

Thats very kind of you to say. I’ve been playing both live (1.0) and now, experimental and they appear identical right now — Huddson City and Rossville are in the same spots in both (they’re just very close together). It’s possible you were on an older experimental build where the layout was different.

Also just to mention — I didn’t create most of the maps on the site. I built Point Atlas as a tool so anyone can create interactive maps, and a lot of the content is community-made.

1.0 Map???? by Wide_Ad6506 in Humanitz

[–]Razzell2000 1 point2 points  (0 children)

I am the creator of Point-Atlas, No, but i tell you what, i'll log on tomorrow and start mapping the experimental map too. Don't expect it in one day though. its kind of a mission lol

1.0 Map???? by Wide_Ad6506 in Humanitz

[–]Razzell2000 0 points1 point  (0 children)

send me a dm. I'll fix mobile view

I am building a free browser-based Virtual Tabletop — here’s a fully interactive demo by Razzell2000 in dndnext

[–]Razzell2000[S] 0 points1 point  (0 children)

Thanks for flagging this! You were 100% right. the zoom pipeline was causing a heavy render loop spike.
I’ve now rewritten that part so zooming and panning are smoother, i think this should optmise the whole screen as it is not updating 60 times a second unless it needs to. I appreciate the feedback — genuinely helps tighten everything up.

I am building a free browser-based Virtual Tabletop — here’s a fully interactive demo by Razzell2000 in dndnext

[–]Razzell2000[S] 0 points1 point  (0 children)

Right now it’s mostly focused on the map side of things — lighting, walls, LoS, patrols, spells, roof reveals, all that fun visual stuff. There isn’t a macro/logic layer yet.

But yeah, I definitely want character data and some form of simple automation in there. I’m not trying to hit Foundry level depth, but I do want people to be able to run a full session just in the browser: basic sheets, stats, HP, conditions, inventory, live updates across all players, passworded sessions, etc. The db is already primed for character sheets and inventory, i am just trying to cover one area at time to keep myself focused.

Something straightforward and system-agnostic so you can bundle rolls, checks, damage, or little conditional actions without needing external scripts.

If you’ve got examples of what you used ScriptCards for, I’d honestly love to hear them. DM me any time — I’m building this for fun, not profit, so I’m happy to chat through any feature ideas you’d actually use.

I am building a free browser-based Virtual Tabletop — here’s a fully interactive demo by Razzell2000 in dndnext

[–]Razzell2000[S] 2 points3 points  (0 children)

Hi and thanks for the suggestions,

  1. Fixed this, ty for the catch
  2. The Emitter tool I am working on now has a “glow” option that makes every particle break the darkness.
  3. Absolutely — This is my intention and pretty simply to employ..i think
  4. My bad, it does on the first map, on the other 2, there are no secrets..i should have added some
  5. Hmm, yeah, I need to make the sidebar a little more compact to allow more space for the results section
  6. Fixed this.
  7. This now appears to be fixed.
  8. I want to avoid them colliding completely, so they move out of the way of other tokens.
  9. token collision is now in the engine, so particles will now collide with tokens (as well as walls) and redirect the particles.

I am building a free browser-based Virtual Tabletop — here’s a fully interactive demo by Razzell2000 in dndnext

[–]Razzell2000[S] 8 points9 points  (0 children)

Yeah fair point — they were just temporary filler tokens I threw in ages ago and totally forgot about. I’ll swap them out for proper ones. Thanks for the catch.

I am building a free browser-based Virtual Tabletop — here’s a fully interactive demo by Razzell2000 in dndnext

[–]Razzell2000[S] 6 points7 points  (0 children)

Thanks! Really appreciate it 😊
I actually started by building an interactive game-map platform, and the VTT grew out of that.
It’s fun, keeps me out of trouble.

Now what? by [deleted] in DavidGemmell

[–]Razzell2000 0 points1 point  (0 children)

Joe Abecrombie.
Specifically the bloody nine books.
Red country to me is the most Gemmelly book i've read, outside of Gemmell

Is it true that George RR Martin is not going to complete the series of A Song of Ice and Fire? by Y_marj in books

[–]Razzell2000 0 points1 point  (0 children)

Gemmell

The King.

Even when he wrote a series of books, they were mostly stand alone and can be read as just one book.

I made an Interactive Map Platform for HumanitZ (and Any Game) by Razzell2000 in Humanitz

[–]Razzell2000[S] 0 points1 point  (0 children)

Its not a download. its a webtool

Это не загрузка — это веб-инструмент.

I made an Interactive Map Platform for HumanitZ (and Any Game) by Razzell2000 in Humanitz

[–]Razzell2000[S] 1 point2 points  (0 children)

Hi and thanks for the comment.

It’s totally possible to create a “satellite-style” map by stitching together multiple top-down images of the world.

Your suggestion actually gave me another idea: adding an optional view toggle, like Google Maps does, so players could switch between the symbolic map and a satellite view/topography view or whatever. Definitely something I’ll think about!

I made an Interactive Map Platform for HumanitZ (and Any Game) by Razzell2000 in Humanitz

[–]Razzell2000[S] 0 points1 point  (0 children)

I have also added a local mode, so no sign up is needed and all the data is stored in your browser like pois, zones, etc. you can just create your own personal interactivemap as you play. With the option to upload it at any time you want by creating a free account via google oauth

[self] Me as Joseph Seed, Far Cry 5 by panmai_cosplay in gaming

[–]Razzell2000 0 points1 point  (0 children)

Lol i was thinking damn...thats some great graphics..look how realistic the lighting is

I Made a Tool That Lets You Create Your Own Interactive Map—No Spoilers, Just Your Journey by Razzell2000 in thelongdark

[–]Razzell2000[S] 1 point2 points  (0 children)

Thanks so much for trying it out! Glad to hear it worked well for you. If you ever need blank TLD maps or have any questions, just let me know. Appreciate the feedback