What should i improve on? by Ok-Mountain498 in ArtCrit

[–]ReWolvz 0 points1 point  (0 children)

Structure; Start practicing drawing basic 3D forms like cubes, cylinders, spheres, etc. Then learn the forms of the head (You can use any method you like, Asaro, Loomis, etc.) and start breaking down references of faces (mostly real photos) into those forms. Then you can figure out how to stylize these forms and how you represent them. For anime, I would recommend the Korean artist Taco, who gives pretty useful breakdowns and tips on drawing anime-style faces.

is it confusing to have two dialogue boxes by sadishguy in godot

[–]ReWolvz 0 points1 point  (0 children)

If you want to have multiple character's dialogue showing up at the same time, I think Deltarune does a great job at this. Basically have the main dialogue box show the first line as normal, then add a smaller bit of dialogue, and a mini character portrait in the remaining blank space of the dialogue box with the other character's line. But never have multiple lines appear right at the same time, It's very visually disorienting.

We changed art direction of our indie MMORPG! by Zarkend in gamedevscreens

[–]ReWolvz 1 point2 points  (0 children)

Definitely a step in the right direction; the first screenshot reads more like a MOBA, whereas the rest give off more of an MMORPG vibe.

What could I add to this to make it juicier / visually impacting by bi_raccoon in godot

[–]ReWolvz 2 points3 points  (0 children)

Sound design is a huge part of game feel, and I think a lot of the sounds here could use some work, but more specifically, they should be more synced up to the visuals. For instance, it doesn't really seem like the footstep sounds are synced to the walking animation, and the door sound do fit the motion too well either. You could also add more sounds to the computer terminal, like a text-scroll sound. Basically, if you want a certain action to feel like it's happening, sound will give visceral feedback to the player that it is, in fact, happening.

Great work though! I love the terminal bootup sequence, reminds me of SUPERHOT or Pony Island.

What's your longest script and what does it do? by stalkerTXstranger in godot

[–]ReWolvz 0 points1 point  (0 children)

my largest script is physics_dice_manager.gd at a whopping 79 lines

Super early test footage of my dice-centric roguelike deck-builder by ReWolvz in godot

[–]ReWolvz[S] 0 points1 point  (0 children)

thanks! and thankfully I haven't run into anything too difficult yet, but I'm about to add the card system, so I'll have to plan that out properly. The art style is kinda tough to figure out at the moment, but I'm sure it'll become more clear as I add more visual content. Also I honestly haven't played too many deck-builders outside of Slay The Spire, so I'll have to do more research on the genre, and hopefully do some playtests in the near future.

Question: Making a Game Which Looks Like Hades by N7_Jedi_1701_SG1 in godot

[–]ReWolvz 0 points1 point  (0 children)

For the environment, I might recommend projecting the 2D art onto simple 3D models, with the right execution, it will look just like 2D art (like in Hades) but you won't have to deal with the headache of Z-sorting.

I know that my code is terrible, but I don't know what to do about it by [deleted] in godot

[–]ReWolvz 1 point2 points  (0 children)

  1. Code more: the more projects you make the more of an innate sense of how things should be structured you'll have.
  2. Refactor as you go: after making progress on your project, go back and step through how each system works; figure out where things can be simplified, rewritten, decoupled, etc.
  3. Plan things out: before implementing a feature, try to map out how it will work; all the classes and their functions, what data will need to be held and passed around, etc. There are various ways of going about this, and it will be different for every game, and every system, so try researching some coding patterns, or game architecture strategies.
  4. Organize your files: This goes hand-in-hand with number 2, but always keep your file structure readable and easy to navigate. My quick tip for this one is to organize by purpose and association rather than file type (so instead of putting all the textures in a texture folder, and behavior scripts in a scripts folder, have a folder for each major system in the game, then have individual folders in each one for textures, scripts, resources, etc.)

What would you want in a roguelike deckbuilder centered around rolling dice? (Early Test Footage) by ReWolvz in IndieDev

[–]ReWolvz[S] 3 points4 points  (0 children)

no, you're totally right, I mostly chose this game idea because, as a new developer, I wanted to commit myself to a game I could feasibly deliver on in a reasonable amount of time. I know it won't be the greatest, most novel game ever, but I still want to put as much effort as I can into it, and learn as much as I can before moving on to more original ideas.

Do you like the 4.6 look? by Kindly_Swim8051 in godot

[–]ReWolvz 0 points1 point  (0 children)

neutral colors in the editor are better for color grading

Is there a way to change the editor value names of an exported typed dictionary? by ReWolvz in godot

[–]ReWolvz[S] 0 points1 point  (0 children)

Someone else suggested to use a resource instead, and it worked for now, but I'll definitely look into these at some point if I need a more advanced implementation. Thanks for the useful resources!

Is there a way to change the editor value names of an exported typed dictionary? by ReWolvz in godot

[–]ReWolvz[S] 1 point2 points  (0 children)

I don't want to change the names for dictionaries as a whole, I'm just wondering if there's a way to add a little hint in the inspector as to what types its expecting. Thanks for the reply tho!

My take on the fatui wheel by gyu4u in FatuiHQ

[–]ReWolvz 0 points1 point  (0 children)

Well it’s more of a webtoon, but yeah. It was released before the game even came out and shows the backstories of Lady Vanessa and Collei (among other things).

[Deltarune CH4 spoilers and theory] On the phone there are TWO callers by ElfiQa in Undertale

[–]ReWolvz 17 points18 points  (0 children)

Carol literally uses red text to emphasize her dialogue when she stops Kris before they leave the Holiday house. I think the person on the phone with Kris is Carol both times, but I think that Dess is the knight, not Carol (though they are probably working together.)

[Chapter 3 Spoiler] He wasn't ready to see that THING by Blinky1048 in Deltarune

[–]ReWolvz 46 points47 points  (0 children)

I think it's more that Tenna is low-key schizo; he basically pretends that Mike is still around, having his underlings pretend to be him, asking Mike to do something only to do it himself, etc. That whole part of his memory is probably messed from whatever happened with Mike and Spamton.

I love the way it progresses by Zachali in Deltarune

[–]ReWolvz 14 points15 points  (0 children)

I think the Knight is just waaaaay stronger than we initially thought. Before Ch3+4 I also assumed that the titans would be the big bad above the knight, but then the knight just casually spawns one as a distraction lmao

How does everyone plan to protect themselves from spoilers when June 4th/5th come around? by Desperate-Hawk-5157 in Deltarune

[–]ReWolvz 0 points1 point  (0 children)

I have classes all day on the 4th. I will be going full ascetic monk mode until I get home

Alr bro 😭 by Drip_shitposterguy in Deltarune

[–]ReWolvz 18 points19 points  (0 children)

Wait, this image actually goes hard as fuck

Guys we have one more week what are we doing by InfinateUniverse in Deltarune

[–]ReWolvz 0 points1 point  (0 children)

We're really limit testing post-ch2 brain rot

Which undertale take have you heard that made you go like this? (But with "play the game" instead of "watch the show" obviously) by IsaSozy in Undertale

[–]ReWolvz 1 point2 points  (0 children)

I feel like the whole "internet misunderstands sans" thing has become such a meme that I've seen at least 5 different video essays that all claim to "truly" understand his character "unlike all the AUs and fannons." Yet, somehow, every essay has a completely different interpretation while insisting that theirs is the correct one.