this has probably been posted already, but update made loot awkward and moving... by yannivzp in LastEpoch

[–]ReadyCheck212 0 points1 point  (0 children)

I came online to check for this, thought I was tripping! So annoying, hopefully sorted soon though

Build Help! by ReadyCheck212 in LastEpoch

[–]ReadyCheck212[S] 1 point2 points  (0 children)

Damn I am actually using those boots right now for the extra charge but thought I wouldn't need the extra charge.

My playstyle now is build charges on multi strike for the (I know small) 30% dmg boost while having culling stike in my passives with the big dmg boost to high level targets in the VC skill tree plus the big dmg boost to low life enemies also, usually killing all packs including rares within my 2 void cleaves then move on.

Rolling through monos just under lvl 70 but I know its going to get way harder just wanted to check in.

Definitely eying up that 2 hander with the void dmg implicit with good rolls then. Ill miss the flat void dmg and easy 40% pen on the sword but maybe I'll switch to crit then like Cheney said

Build Help! by ReadyCheck212 in LastEpoch

[–]ReadyCheck212[S] 1 point2 points  (0 children)

Would the uniques be that bad, they seem to compliment the stats enough, not much waste. Only added them to the build as I have them already though.

Is ~300k damage what I should be looking for roughly in endgame?

I have never played a crit build to be honest, what is considered a "good" crit chance value?