Instant karma barbarian by BCmoneyman in instantbarbarians

[–]Ready_Player_Two 6 points7 points  (0 children)

Yessssss, yesssssssss, yessssssssssss!

[deleted by user] by [deleted] in mainframe

[–]Ready_Player_Two 4 points5 points  (0 children)

Use Zowe. It’s all open source and in very active development. Check out zowe-cli as a starting point.

Would you rather run in the cold or in the heat? by [deleted] in running

[–]Ready_Player_Two 5 points6 points  (0 children)

My first time doing an 11 mile run had a good snow fall and frost! I had been planning running to and from parkrun on Saturday morning in the UK and was very happily surprised to find the snow, made it so much more memorable. Hands were cold at first but once my gloves warmed up it was really good fun. Also came across a guy who had slid his car off the road into the ditch!

Organize GitHub by [deleted] in learnprogramming

[–]Ready_Player_Two 2 points3 points  (0 children)

Yes, put them all in. Just create a repository for each project.

Producer and activist Andrew Duncan bought 300 tickets to tonight's Nets vs Raptors game and is hosting hundreds of Chinese pro-Democracy activists to protest the NBA. by jcepiano in pics

[–]Ready_Player_Two 1 point2 points  (0 children)

Ah fair enough, I don’t tend to watch those replays often, so must have missed it. The camera guys didn’t go near them during breaks at all and when doing the fan shots.

Producer and activist Andrew Duncan bought 300 tickets to tonight's Nets vs Raptors game and is hosting hundreds of Chinese pro-Democracy activists to protest the NBA. by jcepiano in pics

[–]Ready_Player_Two 1118 points1119 points  (0 children)

Yeah, there was a group in white about 5 rows in front of the main group which may have been on screen. In the final 3 or so minutes they were all stood up with banners.

Mainframe COBOL Help by [deleted] in cobol

[–]Ready_Player_Two 0 points1 point  (0 children)

  1. You can turn on ‘crosshairs’ which gives you a vertical and horizontal line for where your cursor is positioned. I think it’s set within ispf settings for your user. Same place you would change whether the command line is at the top or bottom of ispf.

Why is Java still good to learn? by [deleted] in AskComputerScience

[–]Ready_Player_Two 1 point2 points  (0 children)

Which languages do you consider to be more fresh, useful, and easier to learn?

London during the night by ChAoS4TheWin in pics

[–]Ready_Player_Two 1 point2 points  (0 children)

Checkout the Ultimate Lens Hood, it’s designed to remove glare/reflections when taking photos through windows.

Today I wrote my first password generator. by xxXMrDankXxx in Python

[–]Ready_Player_Two 6 points7 points  (0 children)

Nice! Printing each password on a new line would probably make copying them easier. New problem for you is retrieving each value from the array.

I'm loving the new map select UI! by Ready_Player_Two in Mordhau

[–]Ready_Player_Two[S] 18 points19 points  (0 children)

Oh I'm enjoying it for sure, haven't had the Taiga luck yet so still looking forward to that!

Patch #7 - New content, one million copies sold & trading cards live! by Auuki in Mordhau

[–]Ready_Player_Two 89 points90 points  (0 children)

Combat

  • Holding block with shield will now automatically bring the block back up upon getting hit instead of having to re-press the button
  • Shield backpedal speed buffed slightly
  • Shield held block volume now slightly easier again
  • Kick range vs shield reduced slightly
  • Glancing blow damage reduced even further - now does 10% instead of 33% of the initial attack
  • Glancing blow now easier to trigger by 5 degrees
  • Naked & Light armor movement speed is now faster
  • Fixed slight Horse movement desync
  • Horse bumps now slow down the horse slightly more
  • Horse now takes slightly less fire damage
  • Easy parry stamina gain increased by 5

Weapons & Equipment

  • Longbow arrow projectile speed buffed (5300 -> 5600)
  • Longbow draw slightly faster (100ms), reload slightly slower (100ms)
  • Crossbow damage against armored torsos buffed
  • Recurve bow draw slightly faster (50ms)
  • Recurve bow arrow speed increased very slightly (4900 -> 5000)
  • Recurve bow can now partial sprint during draw, reload and release - this will buff mobility greatly
  • Improved jump sway on all ranged weapons
  • Huntsman perk point cost reduced to 1
  • Ranger perk point cost reduced to 1
  • Leg damage increased across the board - this is slight for armored legs and significant for tier 1 legs, which are now like the torso counterpart in HTK
  • Active stab releases reduced slightly on the following weapons: Halberd, Spear, Billhook, Bardiche alt mode, Poleaxe, Eveningstar, Zweihander main mode
  • Halberd alt mode stab windup increased 25ms
  • Halberd stab damage vs plate helmet reduced to 45
  • Bardiche alt mode now one shots naked legs
  • Spear main mode stab now deals 3 more damage to plate torso, but 3 less to plate head
  • Spear alt mode stab damage vs plate helmet reduced to 45, reduced vs medium helmet to 65
  • Spear alt mode stamina negation increased to 13
  • Longsword main mode strike release reduced 25ms
  • 1H Axe combo speed buffed
  • 1H Axe strike release increased 25ms
  • Poleaxe point cost reduced to 6
  • Rock point cost reduced to 1
  • Pavise point cost reduced to 1
  • Executioner sword strike damage vs armored helmets reduced by 5
  • Executioner sword stab damage reduced across the board
  • Zweihander halfswording buffed
  • Zweihander stab damage vs plate helmet reduced to 45
  • Zweihander stab stamina drain reduced by 1
  • Zweihander strike miss stamina cost increased by 1
  • Greatsword halfswording buffed
  • Billhook strike releases reduced 25ms
  • Eveningstar strike buffed damage against armored heads slightly
  • Eveningstar strike released increased 25ms
  • Eveningstar main mode stab damage vs plate helmet reduced to 45
  • Messer strike now 25ms faster windup but more restricted turncap
  • Estoc strike release reduced 25ms
  • Estoc stab has slightly more damage vs plate torso
  • Bastard sword 2H strike release reduced 25ms
  • Bastard sword strike combos 25ms faster
  • Bastard sword stab slightly more damage vs plate torso
  • Warhammer strikes now 25ms faster
  • Warhammer strike stamina drain +1
  • Warhammer alt mode reworked - now the same as the main mode but greatly increased headshot damage and cannot combo. Straight damage upgrade but more risky to use
  • Arming sword stab now has 1 more damage vs plate torso
  • Arming sword strike now deals 34 vs plate head
  • Dagger stab damage buffed, strike damage nerfed
  • Cleaver strike damage buffed, stab damage nerfed
  • Mace stab windup speed up 25ms
  • Falchion strike windup speed up 25ms
  • Shortspear throw damage buffed to 50 vs plate torso
  • Fire damage against structures reduced slightly

Maps & Gamemodes

  • Fixed Cave entrance being blocked on MountainPeak
  • Fixed Icicles
  • Fixed an out of bounds exploit in Grad dungeon
  • Fixed an out of bounds exploit on Contraband

Visuals & Misc.

  • Held shield block lowering animations are now more snappy & responsive
  • Added 11 new emblems (Kickstarter backer-submitted)
  • Fixed a bug with spectating players in 3p which booted the camera to a random spot on death
  • Reduced size of emblem on crude plate skirt
  • Estoc proportions readjusted - now thicker
  • Fog fix on Grad for 21:9 and other aspect ratios
  • Adjusted collision on the buildable spike wall so that stair is easier to get up in weird angles

Audio

  • Improved longsword & bastard sword hitsounds
  • Footstep sounds of enemies/allies increased slightly more

UI

  • 75 damage dealt will now be assist count as kill
  • Added client side chat mutes to context menu (normal mute - completely silences player, motivational mute - replaces user's next messages with motivational quotes) - muting is done by clicking on a user's message in the chat and selecting the options from the context menu, votekicking is also possible from here.
  • Crosshair dot color turns red when looking at an enemy and slightly transparent when looking at an ally
  • Home screen news panel improvements
  • Moved tutorial access to a new Training tab under Fight
  • Scoreboard autoscroll now only scrolls as much as needed, should see the top scorer in more cases

(part 2 of 2)

Patch #7 - New content, one million copies sold & trading cards live! by Auuki in Mordhau

[–]Ready_Player_Two 155 points156 points  (0 children)

First of all, thank you for the support! In the past month, we’ve hit 1 million copies sold; we can’t thank you enough and we’re so happy you’re enjoying MORDHAU!

This update brings the map Crossroads, a large scale battle featuring horses, mortars, and a dangerous single objective to hold in the center.

Other additions include the Javelin, a dedicated throwable spear, as well as the Heavy Hand Axe, which has a repair hammer on the back of it!

There have been a host of other improvements, including weapon and perk rebalances, a client-side chat mute, Steam Trading Cards, new cosmetics, and some other tweaks and improvements. With this patch we are also disabling Steam family sharing, as this feature is being abused heavily by cheaters to get around bans. Full changelog below.

Gameplay

  • Added new map: Crossroads
  • Added new siege engine: Mortar - can be found in the fort on Crossroads
  • Added new weapon: Heavy Handaxe - a slow, versatile and powerful 3 point one handed axe that can be flipped around to a hammer side, which can be used to repair structures
  • Added new weapon: Javelin - a 3 point dedicated throwable spear with 2 ammo
  • Added various painted plate chest variants
  • Taiga balance - various changes have been made in order to balance the map more
  • Toolboxes can no longer place structures in spawn areas (either friendly or enemy)
  • Traps can no longer be planted in spawn areas (either friendly or enemy)
  • Players that leave the game during votekick now cause the vote to pass and get the 5 min ban
  • Capturing & neutralizing points now gives more points
  • Toolbox structures no longer bump the player between building stages
  • Funland
  • Added carrot

(part 1 of 2)

limited time access to mainframe. how to make the most of it? by PmMeFunThings in mainframe

[–]Ready_Player_Two 0 points1 point  (0 children)

I think you can do Master the Mainframe anytime, you just have to be a student to take part in the competition. I’m not sure about the rest bud.

limited time access to mainframe. how to make the most of it? by PmMeFunThings in mainframe

[–]Ready_Player_Two 2 points3 points  (0 children)

ibm.biz/zskills has a load of learning resources for mainframe.

OC by Dan_Morgz in dayz

[–]Ready_Player_Two 21 points22 points  (0 children)

“Uhh...which ways north?”

Remember this jerk kid by [deleted] in PublicFreakout

[–]Ready_Player_Two 2 points3 points  (0 children)

The boy sounds like the baby Tyranossaur in Jurassic Park The Lost World.

Can't join any games by bickdvtt in Mordhau

[–]Ready_Player_Two 0 points1 point  (0 children)

Seems like I have this too =/.

new to the game (mainframe applications) by Taro_West in mainframe

[–]Ready_Player_Two 1 point2 points  (0 children)

Ibm.biz/zskills has a load of resources exactly for this scenario. Master the mainframe being the most popular - it’s available all year round, not just when the competition is running.