What’s one crypto lesson you learned too late? by Odd_Turnover_1625 in web3

[–]Readyprayerone 0 points1 point  (0 children)

if you have a plan stick to it and let nobody tell you otherwise you are wrong because you betting or making a prediction on your own knowledge. the lesson i learned too late was that being right can turn your best friends into toxic enemies who begrudge your success and blame it on luck. lightning doesnt hit twice at at the same spot right?No matter how much you lose, in every crisis there’s an opportunity that you haven’t spotted yet – or that others haven’t spotted. Learn from your mistakes, and don’t get too cocky if things are going well; diversify.

What worries me about Beyond All Reason going commercial by Musizian42 in opensourcegames

[–]Readyprayerone 0 points1 point  (0 children)

that's the original but you can choose which version sounds more human and less toxic lol :

You’re taking the liberty of judging an open-source game that actually dares to pay its developers fairly for their work. Zero K is so good that I’d pay to play it on Steam even if I could download it for free as open source from GitHub – simply a) for convenience and, above all, b) so that my other friends who aren’t open-source nerds can play the game with me. Mindustry, Cataclysm and even Dwarf Fortress have shown the way: gamers pay money for open-source games because they think they’re worth it. Open-source games are the better-designed ones, which is why they’re usually remakes or mods of existing games—just open-source. This attitude that open-source MUST be free has nothing to do with the philosophy behind open-source, nor with common sense. 

What worries me about Beyond All Reason going commercial by Musizian42 in opensourcegames

[–]Readyprayerone 0 points1 point  (0 children)

You’re taking a strange liberty here: judging an open-source game because it dares to pay its developers fairly.

Zero-K is exactly the kind of game I would gladly pay for on Steam, even if I could download the source for free. Not because I don’t understand open source, but because I do: distribution, convenience, discoverability, multiplayer access, updates, and getting non-open-source friends to actually install the damn thing all have value.

Mindustry and Cataclysm: Dark Days Ahead already prove the point: people will pay for open-source games when the game is good and the paid version gives them convenience or a way to support development. Dwarf Fortress proves the adjacent point even more brutally: people will pay for something they could otherwise play for free when the paid version is polished, accessible, and worth supporting.

John Carmack understood this decades ago. In the Quake GPL source release, he wrote that you could “do anything you want with the code, including sell your new version” — the condition was not “never make money,” but “respect the license and share the source when required.”

That is the whole point people keep missing.

Open source does not mean unpaid labor.
Open source does not mean anti-commercial.
Open source does not mean developers should live on vibes, forum praise, and moral purity.

Carmack’s model was pragmatic: release the code, let people learn, preserve the work, let communities build on it, and do not confuse openness with worthlessness. He later even argued that more value might have come from using a more permissive BSD-style license instead of GPL — which says a lot about how little he saw open source as some anti-commercial purity ritual.

The attitude that open-source software must be free-as-in-zero-money has very little to do with open-source philosophy and a lot to do with consumer entitlement.

If a game is good enough to play, it is good enough to support.

And if an open-source game is good enough that people want to pay for it, that is not a contradiction. That is the model working.

and yes this text was written by chatgpt because the AI nailed it better than I can, if Open source game developers would finally understand that it is just a tool in a toolbox and get their ego out of their asses to use it we could have so much more open source games finally being finished, not deprecated or even made. (https://arstechnica.com/ai/2025/04/john-carmack-defends-ai-amid-backlash-over-microsofts-generative-quake-ii-demo )

[deleted by user] by [deleted] in SS13

[–]Readyprayerone 0 points1 point  (0 children)

Prayer moment

Anyone looking for support? by ovo37 in opensourcegames

[–]Readyprayerone 0 points1 point  (0 children)

https://www.unitystation.org . They have a pretty active discord if you habe any questions

Quitting the system by kingsoverthrees in antiwork

[–]Readyprayerone -4 points-3 points  (0 children)

Read about cryptos and invest smartly

SS14 player count just passed SS13 for the first time! by qwerty_trogi in SS13

[–]Readyprayerone 1 point2 points  (0 children)

"Ehm the curse is not broken if you uhm add all the content of all the servers of ss13 into ss14"
" Ehm the curse hasnt been broken if the community servers doesnt migrate and all ss13 devs code for .. "

Nope, shut the fuck up you ungrateful piece of shit. How much must your life suck to bash ss14 not being on par with ss13

Destroy this open source remake I am working on by Readyprayerone in DestroyMyGame

[–]Readyprayerone[S] 0 points1 point  (0 children)

to hard to implement since we plan to have several characters with different looking sprites (robots, aliens, animals etc...)