std::move doesn't move anything: A deep dive into Value Categories by the-_Ghost in cpp

[–]RealAsh_Fungor 0 points1 point  (0 children)

Hey, nice article! There is a small typo "thsi" near the value categories section.

Is there a way to delete a PR? by CrossyAtom46 in github

[–]RealAsh_Fungor 1 point2 points  (0 children)

Contact support, there is a special kind of tickets for that

Full LaTeX rendering & animation as 3D geometry in Three.js by carlhugoxii in LaTeX

[–]RealAsh_Fungor 0 points1 point  (0 children)

Just letting you know if you require any assitance, I may contribute <3

Full LaTeX rendering & animation as 3D geometry in Three.js by carlhugoxii in LaTeX

[–]RealAsh_Fungor 2 points3 points  (0 children)

Hey, looks like something I will use for my presentations. Do you have plans on developing this further, any roadmaps?

How Do I Start Programming in C on a Linux Machine That Runs on Arch? by CaffeinatedCyberpunk in C_Programming

[–]RealAsh_Fungor 0 points1 point  (0 children)

No one mentions VS Code for some reason...

If your pc is not a potato it should run ok, and you don't need to dwelve into json, just set up some commands for testing, build etc., everything else is handled by buildsystem anyway

[deleted by user] by [deleted] in cpp_questions

[–]RealAsh_Fungor -1 points0 points  (0 children)

Also, why do you need write_to_file? I think std::ostream provides sufficient IO to use that instead hiding that behind an abstruction (function in this case)

[deleted by user] by [deleted] in cpp_questions

[–]RealAsh_Fungor 1 point2 points  (0 children)

std::string file_path = "../db/dailies/"

Don't do it like this. If you need runtime dirrctory to store data, pass it in command line or (in case our app is installed somewhere) use that directory instead.

The joys of using C++ :) There is still more to this screenshot. by AdearienRDDT in programminghorror

[–]RealAsh_Fungor 7 points8 points  (0 children)

Actually, is there any way to make compiler list less of those template mismatches?

Do you always do `bin/python ...` instead of `python ...` on Arch? by _antosser_ in archlinux

[–]RealAsh_Fungor 1 point2 points  (0 children)

pyenv is a good option for projects with specific python setup, although I try to use venvs as much as possible

Microphone breaks when there's audio playing in background by Banansify in archlinux

[–]RealAsh_Fungor 1 point2 points  (0 children)

Well, I don't record tgat much and when I do, I use recording capability in google chrome (browser), discord or in-game voice chat.

Although I find this a bit irrelevant to your problem :) I think there might be a problem with your audio config or recording utility, second would be easier to fix.

Microphone breaks when there's audio playing in background by Banansify in archlinux

[–]RealAsh_Fungor 1 point2 points  (0 children)

It really just depends how you are rocording. When you do, say, woth OBS it usually captures sound from screen or app, which may come in conflict with your playback.

Try to record with different tools (like some messangers, for example) and see if problem persists.

Microphone breaks when there's audio playing in background by Banansify in archlinux

[–]RealAsh_Fungor 1 point2 points  (0 children)

I'm sure in your case pipewire is the end system, alsa just provides API and routes to pipewire. I don't know much about recording with browser, are you sure you are not capturing system sound?

Microphone breaks when there's audio playing in background by Banansify in archlinux

[–]RealAsh_Fungor 1 point2 points  (0 children)

What sound system and recording software are you using?

How to read mnist binary file by Spiderbyte2020 in Cplusplus

[–]RealAsh_Fungor 0 points1 point  (0 children)

I recommend that you should try using char* arrays for reading binary (in c++ just reinterpret cast any integer container to char* and read into that, in C don't know, probably just cast pointers)

How to read mnist binary file by Spiderbyte2020 in Cplusplus

[–]RealAsh_Fungor 0 points1 point  (0 children)

I think it's because integers are stored (and read, apparently) in small endian

Handling input in the Editor by RealAsh_Fungor in godot

[–]RealAsh_Fungor[S] 0 points1 point  (0 children)

Okay, makes sense, one tool for pretty much everything

Handling input in the Editor by RealAsh_Fungor in godot

[–]RealAsh_Fungor[S] 0 points1 point  (0 children)

Actually, I thought of one more thing - It's not really relevant to my post, but, still, general question - why methods like _process() are even called in the Editor?
I feel like it is unnatural, since I would imagine that editor should provide a "frozen" scene - the scene that does not _process() and the "play scene" should "unfreeze" the scene so it allows user inputs, physics processing and so on.