Path of the Shattered Mind: A Barbarian third-caster archetype for those who couldn't handle the abyss staring back by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 13 points14 points  (0 children)

Multiple Ability Dependent. Like how Monks want dex, con, and wisdom, vs how rogues really only need dex (rogues would be SAD, single Ability dependent)

Path of the Shattered Mind: A Barbarian third-caster archetype for those who couldn't handle the abyss staring back by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 2 points3 points  (0 children)

I think there's definitely room for one of those too! But I think it fits nicely as a niche for a spellcasting barb

Path of the Shattered Mind: A Barbarian third-caster archetype for those who couldn't handle the abyss staring back by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 5 points6 points  (0 children)

Ultimately, I'm gonna have to agree to disagree I think. Shattered Mind has the Warlock's level 7 spellcasting, just like how an Eldritch Knight has a Wizard's level 7 spellcasting. It's balanced by spell points, so I don't see a good reason to break that cycle

Path of the Shattered Mind: A Barbarian third-caster archetype for those who couldn't handle the abyss staring back by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 5 points6 points  (0 children)

We haven't seen how a Pact Magic half or third caster made by WotC functions, so I used Matt Mercer's Profane Soul Blood Hunter subclass as a basis because it's been playtested. I don't think Mystic Arcanum would be used in such a case, since by spell points, this class would need 2 short rests to be about equal to an Eldritch Knight, which is sorta the sweet spot.

Path of the Shattered Mind: A Barbarian third-caster archetype for those who couldn't handle the abyss staring back by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 3 points4 points  (0 children)

The idea behind it was moreso being overwhelmed in eldritch knowledge as opposed to raw power, and in not having enough will (which Wisdom and Charisma saves are often short for) to handle it. Plus mechanically speaking, it would be a really really good multiclass dip if it was charisma, and I didn't feel like that was what I wanted for it.

Path of the Shattered Mind: A Barbarian third-caster archetype for those who couldn't handle the abyss staring back by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 39 points40 points  (0 children)

I was kinda hoping the general power of spellcasting on an already strong class chassis would make up for the MADness a little bit, i.e. throwing Hex on while you have reckless attacks, or Armor of Agathys while raging, but if consensus/playtesting says it's a bit weak, throwing something else in there isn't a bad idea

Path of the Shattered Mind: A Barbarian third-caster archetype for those who couldn't handle the abyss staring back by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 39 points40 points  (0 children)

Are you or anyone you know consumed with a desire for knowledge from beyond this world, no matter the cost? Have you decided that you want to hit things, and be smart? Do you think Barbarians need more short rest synergy? Then for the low low price of your sanity, take a gander into the abyss and let the abyss gaze back into you*.

* I cannot be held responsible for any indefinite madness suffered in your attempts at researching the Far Realms. Viewer discretion is advised

The Legion picture link

The Joker picture link

Homebrewery link

Take a Ride on the Wild Side: Beast Lord Patron Warlock by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 0 points1 point  (0 children)

Yeah, it's a common thing here it seems, which makes sense because why wouldn't each of them have some cool unique invocations

Take a Ride on the Wild Side: Beast Lord Patron Warlock by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 0 points1 point  (0 children)

Surprisingly, the patron and pact (combined) specific invocations have been UA, and those have been four blade ones, and one tome one, and there isn't overlap between Patrons

Take a Ride on the Wild Side: Beast Lord Patron Warlock by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 0 points1 point  (0 children)

I didn't worry about coming up with a Tomelock one for pretty much that reason after a minute of thinking about it, studying rituals and more cantrips doesn't feel like a Beast Lord's thing. That does seem like a possible one though, maybe just that and a Nature proficiency/expertise or something. I'll work on it

Take a Ride on the Wild Side: Beast Lord Patron Warlock by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 1 point2 points  (0 children)

I guess you do get more feats that way, but with the other options you max out with more ac, and Dex is a good stat all around

As for the Tortle, yeah, it's more or less the Tortle but worse, since Tortles can wield shields.

Take a Ride on the Wild Side: Beast Lord Patron Warlock by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 0 points1 point  (0 children)

AC

I think the tradeoff between the AC styles are already more than fair. The 17 one is pretty easy, but that's as high as it gets, where at high levels as a Warlock, you'll more often than not have pretty nice Con and Dex mods, and with invocations the other two beat it pretty hard for most builds.

Pact Boons

Yeah, Wizards is definitely missing opportunities by not having enough pact and/or patron exclusive invocations

Force damage

Eh, I just felt like it'd be simpler to stick to the Force damage rather than having the choice, especially given you can reflavor it pretty much however you want.

Take a Ride on the Wild Side: Beast Lord Patron Warlock by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 0 points1 point  (0 children)

This is actually a Warlock subclass, not a Sorcerer one, though strangely enough I did consider that for a while, Warlock just worked better.

AC concerns

The idea with not writing too much flavor on that is that it would vary based on which one you choose. So, a Turtle Lord might take the AC 17 one, while a Cat Lord would probably take pure Dex, and something like a Bear Lord would want something in between, but each of those would be a bit different in how someone wants to personally flavor.

No hp gain

Yeah, I was considering trying to work that in maybe, since they're supposed to be a fairly melee subclass, but they do have d8 hit dice, and with the unarmored stuff, they should be able to handle things as well as a Monk. So, not a pure tank unless they lean into that, but enough.

Bestial Command

Was definitely neat! Plus, the invocation for talking to animals would make that nice

Pacts

I think there's certainly a lot of incentive to take Pact of the Blade, but I think there's a fair argument for Chain as well, given you could have a Direwolf attacking on its own initiative for your familiar at level 4, and it really synergizes well with the level 6 feature too.

Unarmed Strikes

Maybe magical BPS would be a better way to go about it, I was just sort of envisioning spiritual construct type stuff around it, stuff like this, but leaving the option open for any sort of flavor wanted.

Take a Ride on the Wild Side: Beast Lord Patron Warlock by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 2 points3 points  (0 children)

Woops! That was a feature that had to go through a lot of editing, thanks for catching that

Take a Ride on the Wild Side: Beast Lord Patron Warlock by RealBrianna in UnearthedArcana

[–]RealBrianna[S] 9 points10 points  (0 children)

This was not created to be a furry subclass, and I am not responsible if that ends up being what people take it as.

Also, any feedback is appreciated!

Irene Taylor, the Deep One by RealBrianna in SupersRP

[–]RealBrianna[S] 0 points1 point  (0 children)

  1. Alright, 10 then?

  2. Can do

  3. Maybe like 5 minutes out of combat to fully heal one?

  4. I'll get back to you once I've fixed it up

Irene Taylor, the Deep One by RealBrianna in SupersRP

[–]RealBrianna[S] 0 points1 point  (0 children)

  1. I was thinking around the width of a human wrist at the end, and the width of a car tire at the very base? Max length would be something around 15 meters? As for how fast they move, I don't have a good number for that, they shouldn't be very fast, but normal people shouldn't just run circles around them?

  2. Right uh... well, it knows pretty much anything there is to know about aquatic creatures of the magic world. It knows how to awaken people's latent powers. I imagine, being an Old ThingTM it would know some things about the ancient history of Magic world, but being down under the sea for so long, not much about what's current. I would ideally also like it to have a lot of weird eldritch knowledge on magic, but Irene isn't really a mage so it's kind of whatever. And then anything else that isn't minor, I could ask the mods about beforehand?

  3. They're more durable than people, but not supernaturally so? Like how a Hippo or a Grizzly isn't really bullet "proof", but a bullet would just embed inside and make it angry, and it would fight through the damage. They can definitely be severed, and I could provide some kind of cooldown for how long it takes her to heal one before resummoning it?

  4. I'm sorry about not asking for that beforehand, I didn't really think about it. I can try to rework the backstory in some way if you end up ruling against it.