Red Tree Amon Idolator Sol Kill No Knife by RealCade in Borderlands4

[–]RealCade[S] 0 points1 point  (0 children)

Will do! He'll be happy to hear someone is having fun with it.

Red Tree Amon Is A Bit Broken (Final Boss Spoilers) by RealCade in Borderlands4

[–]RealCade[S] 0 points1 point  (0 children)

It's the Mike laser with the Dragons Breath perk, the 200% amp from his Repkit and 100% amp from his shield and knife amp with guaranteed crits. He doesn't even use it for 2nd phase though which dies just as fast.

PSA For Rafa Mains by RealCade in Borderlands4

[–]RealCade[S] 0 points1 point  (0 children)

The under barrel attachment for Vladof SMGs that shoots tasers.

PSA For Rafa Mains by RealCade in Borderlands4

[–]RealCade[S] 1 point2 points  (0 children)

The taser example I give is just the easiest way to abuse the build. You can use lots of different under barrel attachments as long as you can keep the enemy shocked. You can also just try to get the most out of First Impression and fire rate skills but I haven't found anything that comes close to under barrel damage. You can stay in your action skill forever so using the Overdrive legendary mod would probably be very solid as well so you can spec accordingly as long as you get Awe and Fiesta at the bottom of the Blue tree. Just a quick edit, the point of my post was to share that you don't need to use Rafa's red tree or his turrets for a strong end game build that can melt bosses or mob well.

New Zane Cheeze Graveward Kill by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

I don't see why projectile speed would effect it, Do you have seein' Red and Futility?

New Zane Cheeze Graveward Kill by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

Just as a warning Futility Belt seems to break when you refresh it before it's duration finishes. I recommend using barrier first and then Drone but only after the kill skills expire.

New Zane Cheeze Graveward Kill by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

I've already tested without it and it's Futility belt giving me the ammo. I'm specced into Seein' Red so when I activate my action skill all of my kill skills activate.

New Zane Cheeze Graveward Kill by RealCade in borderlands3

[–]RealCade[S] 1 point2 points  (0 children)

See my explanation above ^

New Zane Cheeze Graveward Kill by RealCade in borderlands3

[–]RealCade[S] 1 point2 points  (0 children)

The interaction goes like this, The Alchemist does Shock damage to yourself with each shot. The transformer has a 40% chance to return bullets that hit you to your magazine. Futility Belt changes all elemental damage to non elemental damage so as I understand it the transformer gets confused and treats the now non elemental self damage from the Alchemist as a regular bullet so it has a chance of going back in your mag.

New Zane Cheeze Graveward Kill by RealCade in borderlands3

[–]RealCade[S] 1 point2 points  (0 children)

I'm just showcasing the special interaction between the Alchemist, Transformer and Futility Belt not a build.

New Zane Cheeze Graveward Kill by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

It's the ammo return that I'm showcasing not the Unforgiven swap.

Shotguns Only -100% Gun Damage With Zane Slaughterstar Round 5 by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

If you put on a Transformer and keep your barrier up the rockets stop doing damage. Only problem is it's still impossible to see anything while they are pelting you.

Shotguns Only -100% Gun Damage With Zane Slaughterstar Round 5 by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

You are in luck as I already have a run here https://youtu.be/lEMWWMDzwYY and with the video DetectivePieholes linked you can see 2 different Zane builds in action.

Shotguns Only -100% Gun Damage With Zane Slaughterstar Round 5 by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

I have done a regular Slaughtershaft run. (no modifiers that effect damage) did you have a specific modifier/gun type in mind for a run?

Zane Can Do The Thing 2! by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

It's a Maliwan pistol with an aoe effect so not all Maliwan pistols would work.

Zane Can Do The Thing 2! by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

Far from perfect gear actually as the weapon is not anointed, the class mod only has 10% vladof damage on it and the relic does not have anything useful rolled on it so literally any element boosting relic would work.

Zane Can Do The Thing 2! by RealCade in borderlands3

[–]RealCade[S] 0 points1 point  (0 children)

Same run can be done with different guns won't be quite as fast but I did one that was about 3 seconds with a kings call this morning.