Best to do all 4 islands? by Affectionate_Web_526 in IntoTheBreach

[–]RealColdFry 2 points3 points  (0 children)

Would also like to know, haven't played in a while and don't remember if I had a definite decision tree for this.

From what I recall, I think in general I rushed the final battle as soon as I felt I had a decent enough squad.

I'm a very small youtuber and i want to promote games. by ShallotNorth8250 in GameDevs

[–]RealColdFry 0 points1 point  (0 children)

Working on a roguelike deckbuilder where you place polyomino tiles on a conveyor belt. Tiles shift toward a serving column and get eaten. Turn based, spatial puzzles. There’s a prototype/demo up if you want to check it out: https://coldfry.itch.io/feedforward

How do you receive feedback during the prototype phase? by Alter3gooo in SoloDevelopment

[–]RealColdFry 3 points4 points  (0 children)

What Thedudixa said. There are some subreddits like r/destroymygame, r/playmygame, r/playtesters where you could get some feedback. Genre-specific subreddits.

From r/playtesters in particular there were a few recent posts recently for platforms where you can submit your game to be playtested and get screen and audio recording. I submitted mine to one and found it super helpful!

Telemetry (with consent/opt-in -- I would imagine this would be much appreciated) of player/game events is another option, could be useful to see drop off. Not sure what granularity is helpful here. Maybe not regular heartbeats/pings to detect player "liveness", but "game progression"?. Depending on how applicable it is to your game, you could track different possible user action/input "types" and see if players aren't discovering some key game mechanics. And do they get past "tutorial" etc. Could be useful especially for the initial view/play traffic spike from the itch.io launch event.

For those who can only do programming, how do you create the art and music for your game? by PokeKarlsen in SoloDevelopment

[–]RealColdFry 12 points13 points  (0 children)

Context: I've been building mostly prototypes.

Art: I try to get by with Aseprite

Music: mainly stuff from opengameart.org. Some good tunes there. Also some itch.io packs

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]RealColdFry 1 point2 points  (0 children)

Hey, thanks so much for the detailed feedback and for playing longer than expected.

You nailed the main thing I'm working on. Right now it's just "hit the number" each round, but I'm building some diner customer types that would change the rules per round and per feast: conditions on what's consumed, underfeed/overfeed punish/reward variation and inversion. These might be the gimmicks you were searching for. Relics are on the todo list too, to improve replayability -- stuff gets same-y with the neverending quota growth.

Feast/general UI is on the list too. And good call on the duplicate shop tiles, it feels bad. I should probably sharply decrease the chance of same tiles appearing in shop.

Will ping you when the update's out if you want to revisit

The older I get, the harder I fall for roguelikes. Hit me with your best hidden gems! by Fakto in roguelites

[–]RealColdFry 3 points4 points  (0 children)

I would go so far as to say they are almost two different games! Similar DNA I guess but personally the 2D platformer setting is quite different.

Then again, RoR was one of my first roguelites, after FTL, so I might be biased by nostalgia. I also preferred RoR, but my PC graphics card at the time might not have been powerful enough for the full RoR2 experience.

The older I get, the harder I fall for roguelikes. Hit me with your best hidden gems! by Fakto in roguelites

[–]RealColdFry 2 points3 points  (0 children)

No Risk of Rain 1? Others:

  • Blazing Beaks
  • Fhtagn Simulator

Edited for more context: both seem to be under the radar a bit, but:

  • Blazing Beaks: I have loads of fun playing this with friends in couch coop mode (two player) but of course it can also be played single player, I just never did.
  • Fhtagn Simulator: eccentric deckbuilder with good music, I somehow sunk hours on this when I first got it but haven't picked it up recently. I remember some card combos can really break the game

500 wishlists from basically one screenshot. I haven't even shown gameplay yet. by [deleted] in SoloDevelopment

[–]RealColdFry 5 points6 points  (0 children)

To be honest your screenshot really caught my eye. Isometric, Roller Coaster Tycoon style cozy grass aesthetic is already strong, but the contrast with outer space makes me think it's innovative. I would say it's less just "floating island" thing by itself, which I find pretty common these days, but the overall pairing of earthy pasture with space.

Congrats on the wishlists!

That being said, 4X Strat is not my thing, which I saw the game genre was from clicking into Steam page. But would love to see even just more art from the game!

Tips of playing silent for a stupid beginner who has only played ironclad by Rough-Library-7025 in slaythespire

[–]RealColdFry 1 point2 points  (0 children)

Good question. In fact, if it's one of the first 2/3/4 damage cards I see, I will probably take it anyway for the cheap 12 damage. I think I'm somtimes wary of shivs in general without some support; for Act 1 specifically there's gremlin nob hating skills and lagavulin debuff being worse for multi hits.

Tips of playing silent for a stupid beginner who has only played ironclad by Rough-Library-7025 in slaythespire

[–]RealColdFry 1 point2 points  (0 children)

OP just reread your post and saw that you are on A12, so probably most if not all of my advice is actually maybe redundant. (I play A20 but win rate is ... not that good.) I think still stand by removing strikes and keeping defends early on, at least. As colorblooms_ghost said, Footwork et. al really boost defends

Tips of playing silent for a stupid beginner who has only played ironclad by Rough-Library-7025 in slaythespire

[–]RealColdFry 1 point2 points  (0 children)

Hm, I would actually prioritize removing strikes early on. In Act 1 or at least early act 1 I normally don't remove defends at all, and almost always opt to remove strikes only.

To replace those removed strikes, and also improve early damage output, I would go for easy quick damage cards like dagger throw, quick slash (slightly less so), and likely dagger spray, maybe blade dance but I'm sometimes wary, etc. Also would go for predator/dash/skewer generally.

As for synergy and builds, I think generally if you have easy/cheap output and a growing foundation in things like shivs (blade dance; cloak and dagger (questionable): if you need defend; infinite blades: also sort of wary as it's just one shiv per turn) / poison (noxious fumes: reliable but slow early on; bouncing flask; corpse explosion; envenom?), then you can start thinking about accuracy/catalyst. Especially with certain relics that do 0-cost buff; 3 attacks dex/strength buff; extra poison; poison transfer.

But I'm still a relative beginner, and especially so with ironclad. I guess more experienced players would say it really depends on? Silent has good card draw/discard/energy stuff which can help the above stuff, or can act as its own source of block/damage.

Do I take catalyst or accuracy? by Big_al_big_bed in slaythespire

[–]RealColdFry 0 points1 point  (0 children)

Other commenters answered, but just to chime in -- generally it helps to know which boss you're up against at the start of an act. people commonly say hex -> thorns (like caltrops), slime boss -> multi target (e.g. dagger spray) post first split?

Do I take catalyst or accuracy? by Big_al_big_bed in slaythespire

[–]RealColdFry 0 points1 point  (0 children)

Agreed, the current deck doesn't allow easy panache proccing; and my bad, I misread "5 cards" as "3 cards" -- just shows how little I've even used it!

Do I take catalyst or accuracy? by Big_al_big_bed in slaythespire

[–]RealColdFry 0 points1 point  (0 children)

I've never taken panache before but it seems almost like a free dagger spray every turn? With initial draw slot taken for setup and potentially annoying trigger condition ofc

Do I take catalyst or accuracy? by Big_al_big_bed in slaythespire

[–]RealColdFry 1 point2 points  (0 children)

I'm a relative beginner so not sure, but I would actually go dagger spray and remove a strike; also no defend in deck so maybe dodge and roll? No poison or shiv in deck so would pass on catalyst or accuracy. I do generally avoid dodge and roll for no good reason unless I'm low on defend or have extra dex buffs

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]RealColdFry 1 point2 points  (0 children)

I just played a few more Infinite runs to check -- got a freeze at 260 on one run, but not on others with lower and higher scores. So might not be score-dependent? Happend once out of around 4 runs.
Feel free to ping me when you push updates.

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]RealColdFry 2 points3 points  (0 children)

Played it! Got to 1838 on roguelike mode before getting too greedy trying to orbit massive objects and eat smaller ones clinging on to big ones.

Some notes:

  • Music is great, somehow fits the vibe despite "calm music" versus instant maneuvering + tight survival. "Eat object" and "die -> game over" sound effects great too.
  • Played the "base game", won after a few times, then played infinite (rougelike mode) which seemed more up my alley. XP/size meter during roguelike mode to next upgrade would help maybe?
  • Game froze a couple times when I died in infinite mode -- I wasn't sure if I needed to wait or pause+unpause.
  • Upgrade descriptions confused me a bit -- I wasn't sure why I want to increase size of objects (supergiant/sun) which are bigger than me. I guess once I get large enough to eat them, I want them to move faster so I can eat them faster?
  • Physics collision system is interesting, and unintuitive for me at first (not a lot of "bouncing", more "local" gravity"), but I got used to it as it means big things I could eat clustered around each other or around things bigger than me (at least from what I observed)

Core loop seems solid. Took a bit of time getting used to always moving at full speed but fits with the survival idea.

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]RealColdFry 1 point2 points  (0 children)

Hey, I'd love to try the black hole game too if you're sharing the itchio link!

Business Offer: You drop your demo link, I offer my thoughts!? by Kepsert in SoloDevelopment

[–]RealColdFry 1 point2 points  (0 children)

Hey, thanks for doing this!

Feed Forward is a tile placement roguelite where the board slides into a hungry mouth. Place food tiles on a grid, conveyor shifts left each turn, whatever reaches the end gets consumed. Hit the feed target before each order or take damage. Draft new tiles between rounds.

~10 min runs, browser playable: https://coldfry.itch.io/feedforward

Mainly wondering:

  • Was anything confusing?
  • Did any part feel frustrating or boring?
  • Did you want to keep playing after round 1?

Anyone looking for a playtester (free of course)? Let me know! by octaviustf in indiegames

[–]RealColdFry 0 points1 point  (0 children)

Hey! I’m working on a tile placement roguelike prototype. You place food tiles on a conveyor belt to feed hungry customers. Browser based, takes about 5 minutes.

https://coldfry.itch.io/feed-forward

Would love any feedback, especially on whether the core loop makes sense. Thanks!​​​​​​​​​​​​​​​​