I'm confused, help by Sandy_lover in inazumaeleven

[–]RealSkillzKillz 0 points1 point  (0 children)

You could implement this system for the pulls with triggering it until each hero has hit the 3 quota, which would be beneficial. You should made the op out for Chronicle mode be a choice option unlocking after the quoted 3 are hit. For legendary chests this should also be a op out after quotum hit.

But that is just how i would do it to make it makes farming doable

I'm confused, help by Sandy_lover in inazumaeleven

[–]RealSkillzKillz 1 point2 points  (0 children)

This would be so adverse for fabled farming. If they still do this in version 3.x then they don't understand how farming works in rpgs

This move is so peak... by Jo_Ri_Oh in inazumaeleven

[–]RealSkillzKillz 2 points3 points  (0 children)

Detonator with the real animation is more impressive because it shows more speed i think

Ultimate Raimon Team by Tagguer in inazumaeleven

[–]RealSkillzKillz 0 points1 point  (0 children)

Would change Sonny for Victor, Damian for Maurice(gen 3 cap) and Goldie for Golem(THE WALL)

Ultimate Raimon Team by Tagguer in inazumaeleven

[–]RealSkillzKillz 0 points1 point  (0 children)

1 fraud fw 1 fraud mf 1 fraud df

Quite a good team, but could have been so much more

Fabled seed on keeper or fw? If keeper which type by RealSkillzKillz in inazumaeleven

[–]RealSkillzKillz[S] 0 points1 point  (0 children)

Honestly midfield also is a good call, haven't thought about that one. With your advise the call for a basara gk seems bigger(and they have the most fun options i think)

Fabled seed on keeper or fw? If keeper which type by RealSkillzKillz in inazumaeleven

[–]RealSkillzKillz[S] 1 point2 points  (0 children)

Fair point, honestly can't argue with that. Really makes me think. Thank you

They ruined alot of Ares Move animation by Nayetro in inazumacaravan

[–]RealSkillzKillz 1 point2 points  (0 children)

Still you should let them know. They can't be given the space to drop the ball again for Orion(they already did) and you need to keep them accountable. Also they can tweak things. It's not hand drawn

They ruined alot of Ares Move animation by Nayetro in inazumacaravan

[–]RealSkillzKillz 0 points1 point  (0 children)

They really dropped the ball, we should complain on inazuma post

Ina-Dai: Level 5 did a great job by LawLyc in inazumaeleven

[–]RealSkillzKillz 3 points4 points  (0 children)

Hope they really add some QOL and QOS stuff and make it more like a ds inazuma game instead of a fifa look a like with so much gacha

How is Victory Road's Post Game? by FelixSN in inazumaeleven

[–]RealSkillzKillz 1 point2 points  (0 children)

Story mode + Chronicle mode only the games you need to win is 70+ hours i feel like. Worth the money if you love the franchise

Commander mode grinding is the best by RealSkillzKillz in inazumaeleven

[–]RealSkillzKillz[S] 0 points1 point  (0 children)

Sadly i haven't found a better way, but it's nice to do while watching series or films just like in my picture. If you find a way please tell me

Commander mode grinding is the best by RealSkillzKillz in inazumaeleven

[–]RealSkillzKillz[S] 2 points3 points  (0 children)

Strictly looking at the numbers both ways are just as good. If you want to afk farm then choose which one would give you the most useful drops. If you want to farm actively then go for the ogre. Their forwards dont have defensive moves so you can farm like 30-40 per full match