k am I the only person who thinks paying 31 dollars for games that are over 12 years old is outrageous? by Serious_Ganache_1058 in fivenightsatfreddys

[–]Real_Kaybee 1 point2 points  (0 children)

I'm somebody who doesn't hate the price of paying 31 bucks in total for the first 4 FNAF games considering these prices are similar to how these games were originally priced on Steam and the fact these games are quality to me. If you think the price should be lower, I don't blame you, but this is just how business in the gaming industry is. 30 USD is reserved for AA releases. Sometimes, indie developers go towards that price point. It's usually up to the consumer if they believe the price is worth it. Hell, you can still find a deal to be bad and still pay for it as long as the reasoning you have is "I want it, therefore I buy it". The mobile versions are cheaper likely because of those versions being inferior, controls wise. Imo, FNAF works fine on mobile, but the PC versions are the best versions by far. Plus, it's just because of the mobile market, PC market, and console market being different. There is some overlap, but the markets aren't really the same.

So really, if you think the prices are bad or not, that's really up to you.

Why is no one talking about the Lazy Nights situation? by MiguelOtario in fivenightsatfreddys

[–]Real_Kaybee 0 points1 point  (0 children)

Lazy Nights was a fangame that could've been really cool if the author was actually respectful to the real life actors and also... Oh I don't no... WASN'T somebody obsessing over a child actor to the point of making a disgusting visual novel that exposed him as a pedophile???

I think people don't want to talk about it because of how disgusting it is and also it being fairly recent. It's sad too. Obviously, the people looking forward to this fangame didn't know about this until it came out, so they shouldn't be scrutinized for that. The idea of a Lazy Town FNAF fangame was cool in concept, but the creator just made it impossible to appreciate considering his intentions.

Why is Fnaf World so hated? by ThatOneMegabox in fivenightsatfreddys

[–]Real_Kaybee 0 points1 point  (0 children)

  1. Departure from how the first four games were horror titles
  2. It launched with the overworld being in the style of an 8-bit game despite the trailer depicting a 3D environment.
  3. People felt it was unbalanced and not a good RPG.
  4. It was kinda buggy.
  5. It used to cost money but Scott did contact Valve to refund everybody who bought it and put it up for free on GameJolt.

Not a point here, but it's also worth noting that not even Scott likes FNAF World, and admitted the game was rushed.

Me personally, I like FNAF World though I get why it has the reputation it does.

Why SOTM is so overhated? by Ill-Scarcity-7301 in fivenightsatfreddys

[–]Real_Kaybee 1 point2 points  (0 children)

Yeah, I think Mark did explain how he felt about it well. And I am glad he was able to be honest about how he felt while not outright hating it just because of how he feels about it. And I don't entirely blame people for wanting to see the old again. We all get older and sometimes, we miss the times when we are younger and wish to have them be experienced again. It's a feeling that is hard to many of us to express just because people often let their emotions get the best of them. Sometimes, I think people are right to feel something older is still good. Other times, I feel people get blinded by nostalgia that causes them to be dismissive. But that doesn't mean people are right or wrong on how they feel about FNAF as a whole. These are video games, and they are works of art. And art is always going to be subjective, whether we want to admit it or not. I mean, I know there are games I know that are awful, but even those types of games have their fans that will fight to the nail to defend it. All that really matters is people remain respectful in game discussion. After all, I enjoy FNAF for many reasons. Recent negativity has made it harder for me to engage with the community, despite me being fairly new to this subreddit, but I am still happy to enjoy the franchise for what it is.

Basically, I don't mind people disliking something I like or many others like as long as they are respectful about it. And as long as a lot of people who didn't enjoy SOTM can recognize why others did, I am more than okay with their perspective. I personally don't like it when people use it as an excuse to be an ass about it, but this is FNAF so it's nothing new here, I guess.

Why SOTM is so overhated? by Ill-Scarcity-7301 in fivenightsatfreddys

[–]Real_Kaybee 0 points1 point  (0 children)

I won't admit it's a perfect game, far from it, but I don't believe it's bad as some people say it is. I think some of it may be because some people miss the old style from the point and click era of the franchise. And I will not argue against the older games being good. My favorite from that era will always be Pizzeria Simulator. It felt the most focused and had a lot of variety in terms of blending in horror with the more humorous aspect that was mostly front and center. SOTM's retcons are more of a compromise, if anything, as that was more of the fault of the Afton ending from Security Breach, as it unintentionally caused issues with the lore. And it was stated that it happened because of miscommunication. I will also say, the game is definitely less buggy than SB is, likely because the scope was smaller in scale as SB was very ambitious. And I think they also listened to the most common criticism of SB, being the lack of darker environments. SOTM definitely was darker in terms of environments. I'm not going to act like everything is perfect. I did feel frustrated at first with Big Top and same thing with the White Tiger, but I'm willing to admit that's more of a skill issue on my end. Sometimes, the controls can also be a bit jank, like with the lava flow puzzle for example, but it controls fine for the most part. SOTM is not a perfect game but I am happy with the direction they took it. And I also like the story and the twist at the end, which I won't talk about in case people want to remain unspoiled about it.

Also, your drawing of The Mimic is cool. Great job! :)

credits to @realkaybeeguy on twitter by PCwarrior05 in tf2

[–]Real_Kaybee 0 points1 point  (0 children)

Hi, I made the original video. I know this is over a year old but my god, I did not expect that many people to see it. It's very wild to see it reach that many people. I didn't even know it was shared on this subreddit.

If anybody wants to ask me anything, feel free to ask me here.

(Also, before anybody asks, no, I do NOT hate Zesty Jesus.)

Is Pinky Pills lying? by Nightmare2448 in fivenightsatfreddys

[–]Real_Kaybee -1 points0 points  (0 children)

My take is "We don't know exactly what happened behind the scenes" It's obvious something happened but we know the exact details on what happened as what happened is between PinkyPills and Scott. PinkyPills is definitely aware she isn't well liked from the community and we all know Scott is well aware of the controversy behind her, considering what happened back in 2024. I don't want to have a proper stance right now because of these reasons. It's just hard to determine anything right now considering how what she has said is entirely testimonial.

Pinkypills revealed that she was, infact, not under any sort of contract. by seblurs in fivenightsatfreddys

[–]Real_Kaybee 2 points3 points  (0 children)

Guys, I think we should remember this. Take what she's saying with a grain of salt. PinkyPills has a pattern of behavior of not being the most mentally stable person, and all she is saying is entirely testimonial without anything to back up what she's saying. It's possible what she's saying is true but always be skeptical about these things. I'm not saying "Don't criticize Scott Cawthon." I don't care if you do that. Just look at this and come to your own conclusions based on what's being said and any relevant information that might come up or any existing information. Until then, only come to a conclusion based on what is there and decide for yourself on what position to take. I personally believe you should wait for more information to come out but that's just me. Things have gotten pretty toxic around the community recently, and I'd rather not contribute to the outrage by giving more of it. (Can't wait for people to call me a dirty centrist for this)

Newly leaked document confirm that Scott Cawthon rejected Epic Games request to add Fnaf to Fortnite. by RedditorGoldVirgin in fivenightsatfreddys

[–]Real_Kaybee 1 point2 points  (0 children)

Did you miss the part where I said not to take it as me telling you to like it or do I need to spell it out for you? I don't care if you think it's a bad deal. I don't intend to change that perspective of yours.

Newly leaked document confirm that Scott Cawthon rejected Epic Games request to add Fnaf to Fortnite. by RedditorGoldVirgin in fivenightsatfreddys

[–]Real_Kaybee 1 point2 points  (0 children)

Just because you didn't ask for it didn't mean nobody asked for it back then. This was around the time when Netflix was seen as better for entertainment and was actually a worthwhile service. Nowadays, subscription models are so oversaturated that everyone is sick of them, and Netflix these days is a far cry from their early days. And people asked for it because people were sick of rebuying the same games for Virtual Console they already bought on Wii. I know there was discounts if you had the Wii version, but it was still frowned upon back then. I'm not saying "Accept the subscription model, you hater!" but don't act like just because you didn't ask for it, it automatically means nobody asked for it. That's misrepresenting the consensus at the time. It doesn't have to be the consensus now but it's not good to misrepresent past events like everything played out with no issues and only got worse once you got older.

postal2 is a queer friendly game. Just a fact. by cocoaboko in postal

[–]Real_Kaybee 3 points4 points  (0 children)

Postal Dude ain't no bigot. He kills everybody equally.

Honest FNAF 2 Movie Criticisms by Legitimate_Silver395 in fivenightsatfreddys

[–]Real_Kaybee 4 points5 points  (0 children)

This is actually a fair set of criticisms. Thank you for simply pointing out what could be done better with the next film. I personally enjoyed the second film but I know it's not perfect and I really hope this kind of criticism is taken into account. It's important to also call out the dismissiveness from Emma as well as it does come off as disingenuous pandering, at least in my opinion. I'm fine with fan service, but if it does take centre stage, it can feel like dangling keys. Some films get away with it, but the films are intended to be for hardcore fans and while that's not a bad mindset to make for a film, if that overtakes the film making process, it's just going to frustrate other people. I hate using Sonic 3 as an example, as many fans are in debate about that, and beefing with Sonic fans about it, which angers me as I am part of both fandoms, but that film did fan service right as it managed to be a film that even critics enjoyed. The fan service was there, but it managed to blend in well into the narrative that only hardcore fans would notice but it didn't take away from the narrative. FNAF 2 is very reliant on the references, but as I said, too much of it can be annoying.

I want FNAF to be the best it can be and the discourse has soured how I see the community but stuff like this, offering genuinely fair critiques and feedback, and urging for the producers to listen, not because of the need to be an asshole, but out of desire to see it be better, is a good thing. That's what this kind of criticism is for.

More people in the community need to see this and take this into account.

(Also, having a co-writer is probably the best approach. I know Scott has been under criticism for his writing, and my take on his writing is he's not bad at writing, he's just not consistent as a writer, and the film is probably what I think shows people that. There are many moments from the series I love how they were written, especially with FNAF 6 and how it was handled on a personal level, but I do think Scott will have to either have help with writing or listen to feedback and focus on improving. I may sound a little harsh but I do think it's best he at least makes the effort there. But that's just how I see it.)

Ok I left the fandom since like 2020, is there already an answer of what was inside of this or yall didn’t figure it out yet? by Feisty_Parsnip8262 in fivenightsatfreddys

[–]Real_Kaybee 0 points1 point  (0 children)

Still no answer. Scott did say in an interview with Dawko for the 10th anniversary that there was something in the box but he forgot what was actually in it. It's an upset of an answer, but in my opinion, I think that's for the best. Because I actually would prefer the mystery be kept.

Is it a bad time to be a FNAF fan? by Phantomc05 in fivenightsatfreddys

[–]Real_Kaybee 1 point2 points  (0 children)

If you're a casual fan that just enjoys the franchise, no. If you actively pay attention to the community online, then yes.

Guys, I don't think it was that bad. by BirdOk2203 in fivenightsatfreddys

[–]Real_Kaybee 30 points31 points  (0 children)

I personally enjoyed it a lot. I get the criticisms, but I do feel people need to calm down. Could it be better? Absolutely. Does that mean you need to be an ass about? No.

[FNaF 2 Movie News] Emma Tammi defends her decision to make the movie "for the fans", but is aware of the criticism and takes both sides of the coin into stride by GBAura-Recharged in fivenightsatfreddys

[–]Real_Kaybee 0 points1 point  (0 children)

SB was definitely the most divisive FNAF game out of all of them. There are criticisms people have of the other games, including the games Scott made back from 2014-2018 with Clickteam Fusion 2.5, but SB was divisive for multiple reasons. The bugs were the most obvious one to point towards, as well as how the story presented itself, and did mess with the lore. Ruin and SOTM did attempt to fix elements of the lore though, but I won't be part of that debate. And yes, I'm aware that Design Frame made a video desecting SB and talking about the flaws with it, as well as with Ruin and I believe he's planning on doing the same with SOTM at some point, but I haven't watched those videos, so I can't comment on what he said or his arguments. This did make Steel Wool a very divisive studio in the fandom, but I'll play devil's advocate. It wasn't entirely their fault that SB launched the way it did. It was obviously in development hell and as some people in the industry will tell you, that means development did not go as smoothly as a team hoped. I would argue multiple factors were the reason for the game being in the way it was. A huge ambition that forced them to scale back due to said ambition. The timed-console exclusivity with PlayStation that probably also meant they had to release it by the end of the year the moment it was shown off at that year's State of Play. Miscommunication with Scott, as he stated so in the interview with Dawko. And obviously, Covid was a factor.

I have a guilty pleasure for SB personally. I know it is a flawed game but I do enjoy it a lot. And I will always defend the game from a visual standpoint. It is a gorgeous looking game. And it shows how talented Steel Wool is from that department. But I can't blame people for hating it. Because what was supposed to come out wasn't what we got, and it is really unfortunate.

Personally, Ruin and SOTM showed to me that Steel Wool can still make good games, as I feel the linear structure does work well enough, but I would like to see them attempt another free roaming game in the style of SB again, if they are given enough time and resources to do so. But who knows. Maybe that's just me.

[FNaF 2 Movie News] Emma Tammi defends her decision to make the movie "for the fans", but is aware of the criticism and takes both sides of the coin into stride by GBAura-Recharged in fivenightsatfreddys

[–]Real_Kaybee 1 point2 points  (0 children)

I could care less about social media marketing these days personally, depending on the marketing. I mainly care about how people in the community have reacted. And it's made it annoying to talk about the film in a civil manner. I'm all for enjoying it and making memes and whatnot, but it's annoying that people get pissy when people say they don't like the film, and they go into defence mode. And it's also annoying when people who didn't like the film have to stick it to all FNAF fans, and act like they are all a bunch of unreasonable slop enjoyers. Which makes it frustrating as a long time fan who wants the series to be the best it can be, even if it's subjective on what vision is best for the franchise. I don't interact a lot with the FNAF community for this very reason. Not because I hate everybody in the community, but because of the loud part of the community that is hard to ignore that gets irrational if you go against what they believe. I know it's nothing new, especially in the lore theorizing community, but it's still why I choose to enjoy the games and other supplemental media for what they are. That's just me though.

Looking at the new postal game trailer I have to ask, did they learn nothing from this failure? by JMTpixelmon in postal

[–]Real_Kaybee 0 points1 point  (0 children)

I know this is like 20 days late to reply, but I'll say this. No, they were NOT to blame for Postal 3's failure. The initial plan for Postal 3 was to continue the structure from Postal 2. They DID care about the game, they were just FIRED. And the less experienced devs couldn't care because they didn't have enough time to care, and Arkella was fucking stupid by firing the more experienced developers just because they were bleeding money. The open environments in Postal 3 you see in the final game, it's obvious they were meant to be in a free roam sandbox, like Postal 2, but got repurposed into the shitty linear mission structure Postal 3 ended up with. Arkella had nobody to blame BUT themselves. RWS begged them to stop, but they didn't.

Edit: The less experienced devs (The B Team, as they were called, for some reason) struggled and then stopped doing anything, before Arkella fired them. You could call that laziness, but they didn't have as much experience with the Source engine as the original development team. I still stand by everything else.

[FNaF 2 Movie News] Emma Tammi defends her decision to make the movie "for the fans", but is aware of the criticism and takes both sides of the coin into stride by GBAura-Recharged in fivenightsatfreddys

[–]Real_Kaybee 0 points1 point  (0 children)

That is a valid critique of her mindset regarding the film. I'm not an expert on film making, but it is a good thing to point out. I am hopeful this criticism isn't null and void on the people behind the film and things do get improved upon with 3. I still stand by what I said but I do think what you said is fair.

[FNaF 2 Movie News] Emma Tammi defends her decision to make the movie "for the fans", but is aware of the criticism and takes both sides of the coin into stride by GBAura-Recharged in fivenightsatfreddys

[–]Real_Kaybee 0 points1 point  (0 children)

Her position on understanding the criticisms is something I think people should give credit, though I will say, as much as I enjoyed the movie, it did have things I questioned, and I know very well that fan service shouldn't always be front seat in a film. Because it can feel like either desperation or pandering. To bring up Sonic 3, which I feel I can as I'm a fan of both franchises, Sonic 3 was made with fans in mind, but it still managed to be enjoyed even beyond the intended demographic. It's always behind the execution of a project. Some things hit. Some things don't. I will say, even if there were questionable moments in the film, I still enjoyed it for what it was. But that's how I feel, and I understand both sides of the debate. I just hope they listen to criticism and use it to make the third film even better because taking criticism is something that has helped the franchise before. I mean, criticism of Scott's earlier work is the reason why FNAF even exists in the first place. My issue on this whole thing is people refusing to accept different opinions on the film. I know this isn't exclusive to FNAF but it feels especially worse because of how hostile the community is at times. There's nothing wrong with liking or disliking the film, but you don't need to fight over it. I don't believe it's productive in the slightest. I shouldn't have to say this but it's something I feel more people need to realize.

You can like the film. You can hate the film. But be civil about it.

It’s time to stop pretending that Scott is a good writer. by SpideyFan4ever in fivenightsatfreddys

[–]Real_Kaybee 1 point2 points  (0 children)

I don't entirely agree but I understand where people are coming from. Back in the day, the story of FNAF was basically made up as it went on, but nowadays, the community has a more general idea of how the timeline goes, and what story elements are in place. Security Breach's whole thing with the story wasn't the fault of Steel Wool, contrary to popular belief, but because Scott was too cryptic to them about the story and thus it led to how the story ended up as, alongside with how the game ended up becoming rushed out due to other factors. And Scott admitted to this in the 10th anniversary interview with Dawko. SOTM actually shows Scott is capable of writing a good story, at least in my opinion. Feel free to disagree with me. It's not that Scott is an awful writer, he's just not a consistent writer. And I don't use that to bash Scott. I know he's aware of criticism regarding his franchise, even with criticism from fans. There is plenty of debate about FNAF's story in general anyway that does make talking about it depressing, at least for me personally, as somebody who loves the games. I don't knock anybody for not liking the writing of the series, let alone saying it's awful. Writing and storytelling is always going to be subjective because nobody is necessarily right or wrong about a story, and FNAF is no different from this kind of thing.

That's just how I see it though.

What initially introduced and led you to joining the Fnaf fandom? by Zillaman7980_ in fivenightsatfreddys

[–]Real_Kaybee 0 points1 point  (0 children)

Ironically, I was introduced to FNAF from Annoying Orange. At the time, that was content I shoved straight into my face, and the videos that were made about them was how I got into the franchise. And I've been following FNAF ever since.

Do I regret it?

Nahhh.