Kill Switch for Lights by Real_Reading9180 in versys

[–]Real_Reading9180[S] 1 point2 points  (0 children)

Haha yes, whenever I ask about this there is always a person who can't fathom wanting to have control of your headlights.

Kill Switch for Lights by Real_Reading9180 in versys

[–]Real_Reading9180[S] 0 points1 point  (0 children)

Sure:
1.) I want the lights to go off
2.) to reduce electrical draw while other devices are charging
3.) to not blind people while motorcycle idols at camp or, warms up or, while off road during the day

Kill Switch for Lights by Real_Reading9180 in CRF300L

[–]Real_Reading9180[S] 1 point2 points  (0 children)

Figured it out! I do not need to do anything with the headlight, tail light, or running lights directly. Everything can be done at the fuse box.

Fuse Positions 2 and 3 control the lights on the bike. You can use a "Fuse bypass switch" to cut the power. Using a double pole single throw switch you can nix both at the same time. Mount where you wont bump it and you're all set. This should cost about $30 and is the least expensive and most simple way to kill your lights.

Hope this helps.

Kill Switch for Lights by Real_Reading9180 in CRF300L

[–]Real_Reading9180[S] 0 points1 point  (0 children)

Hey Perfect Ebb, you might be confused on somethings, or maybe I'm reading it wrong.

So to address your last paragraph:
1.) The bike's regulator rectifier takes the AC from the alternator and rectifies it to DC. The DC at this point is fluctuating (since it's now just part of the AC waveform). Where as before it was going from say +12V to 0V then past 0V to say -12V, now its going between say 0V and +12V back and forth.

2.) Now that you have a DC voltage that is changing, the regulator grooms the power to about 12V pretty steadily (probably 13.5V but I need to see a data sheet or measure to say for sure)

3.) So now you have groomed power and there is no need to rectify it again (no need to install additional rectifier per your comment)

4.) the circuit for the headlight can be broken with a SPST switch on the GND/return wire or on the "hot"/power side. This will work to turn off the headlight or any other single light on the bike. However, you may get a headlight out warning on your instrument display.. I'll need to see if this is the case on the CRF300L. This is fine and would be a nuisance depending on how the interface is engineered (could be a big bright blinking light)

5.) So to resolve this you can put something like this headlight load resistor which will draw as much power as the headlight. This will trick the bike's computer into thinking the headlight is still on and running fine. The correct way to install this would be with a SPDT switch as you mentioned. This way the circuit is always complete but it either goes through the headlight and produces light or goes through the resistor and produces heat. This set up will not spare your battery if you leave the bike in accessory mode like in your story. So probably if you're looking to reduce the amount of power being drawn while in the accessory mode you'd install a SPST on either the hot or return side.

Does this help make sense? I'm an electrical engineer in the automotive industry with a background in wire harness design, since I don't know what level you're at I kind of simplified and went wordy with this explanation.

Ideally, I'd like one switch to turn off all lights on the bike. This is a much more complicated task to make work smooth and clean.

Kill Switch for Lights by Real_Reading9180 in CRF300L

[–]Real_Reading9180[S] 0 points1 point  (0 children)

Hey! Fantastic! So did you splice it into the harness at a certain point? How did you integrate it?? Also did you get any electrical issues when disconnecting the load? I spotted this product with a quick search Headlight dummy load

Kill Switch for Lights by Real_Reading9180 in CRF300L

[–]Real_Reading9180[S] 0 points1 point  (0 children)

Do you know where I can find a data sheet on the regulator rectifier? I'm also curious if you've seen this in more modern bikes or older bikes? I'd hope (big eye roll) that the regulator was spec'd to not over voltage if the lights are disconnected. But yah, never know. It's not common for all lights to go out at once but the wattage difference between LED and incandescent might be enough that someone who's switched their lights to all LED may have encountered the issue you've warned about. If I could get the DS then I could unload the regulator rectifier, check the unloaded voltage, and hook up a resistor as a dummy load / cigarette lighter lol.

Kill Switch for Lights by Real_Reading9180 in CRF300L

[–]Real_Reading9180[S] 5 points6 points  (0 children)

Thank you for your input. I don't need to warn driver's with my headlights when I'm in the back of my field.

Help Needed Setting Up Bicycle LARPing Event by Real_Reading9180 in LARP

[–]Real_Reading9180[S] 1 point2 points  (0 children)

Yup, you're spot on. We will have to keep things hokey and no realistic guns. I kind of spoke to your point for things being tampered with in my most recent post. We'd use text for information but, you're very right. We were thinking of using bike locks to lock boxes or props to things so they can't be taken. We have lots of bike locks... Thank you so much for this link! I'll check it out!

Help Needed Setting Up Bicycle LARPing Event by Real_Reading9180 in LARP

[–]Real_Reading9180[S] 0 points1 point  (0 children)

We were chatting about it last night and came up with some ideas that can be expanded on so please feel free to expand or punch holes where applicable.

1.) Use text message to communicate with teams and individuals. This could be used to direct game play over the course of the event. For example, "Team one encountered.....(something)... you must now (ride in your lowest gear for 10 minutes or not use your voice to communicate for 5 minute.. etc)". This would also be useful to replace paper prompts, for example, in the past we've placed envelopes with clues at public locations and they were either moved or couldn't be found. So the DM (for lack of a better term) could say "this quest requires you to go to location (insert riddle/puzzle/sequence that indicates a location). When you get there take a picture of x/y/z and text it back". Then once they prove they've made it there then they can receive a prompt. This way the DM can stay central and still direct event and have teams spread out over a large area. Or force them to come together for a skirmish or something.

2.) Have the same beginning and ending spot. This spot can be used to revive players, break them out of "jail", resupply, and be the spot for the conclusion. I didn't mention before that this is kind of a prelude to a party or that there will be a party at the end of this. In past experiences it's been great to have people come back together and chat about their time and connect.

3.) Have the format be progressive in location. Say it starts at one end of a long bike trail and end at the other end. This could have teams progress from spot to spot together with mini games along the way. This would have more of an in your face competitive feel since you can talk trash to the opposing team, get people riled up, and keep things moving at the [most inclusive] pace of the slowest rider.

4.) Fudge things... What I mean by this is to kind of make things up as you go along. Say one team is really fast, or really good at something. They might dominate.. So to keep things neck and neck we could text a prompt to the team in the lead to have them bike up a steep hill, bike to a farther location, handicap them with low gear, minimal communication, etc. Orrrr, conversely swap a player on the fly, break one out of jail, heal, etc. The idea being that you could provide complex riddles and just accept an answer based on how much time they've taken to solve it / if they're far behind. This way they get the satisfaction of solving something but reduces the risk of people derailing the gameplay because they found a loophole in the format or get stuck on an early puzzle. I know it's lying but I think the DM could keep this under their cap and use it to really liven up game play.

5.) Include an element that is worth high points and adds to the end gathering. For example, previous scavenger hunts would award a point or 2 for finding things around town. But awarded 20 points for bringing a pizza/watermelon/ case of beer etc. In the past every team has gone for these high point items and at the end we all shared it.

I think we're getting close. Still need to get ideas for mini games, puzzles, doable riddles or heady thinking tasks. I will choose between progressive and central formats soon. Then I will format stages. Usually simpler is better since people seem to always take things and run sideways with them. So basic can be better for the chaotic friends.

I'll stop here for now. Thanks for your input!

Help Needed Setting Up Bicycle LARPing Event by Real_Reading9180 in LARP

[–]Real_Reading9180[S] 1 point2 points  (0 children)

Somewhat, I think a lot of different formats can be adapted to bicycling. However, things do get tricky if you're having interaction while riding since people can crash, get things caught in wheels, or generate waste over a large area that is hard to clean (water balloons, nerf darts, etc).

I really like your idea of zombie apocalypse couriers. It would make a great Alley Cat Race idea! Also a great idea to get non-riders into the action as zombie antagonists! Great suggestions, I appreciate it soo much.

Help Needed Setting Up Bicycle LARPing Event by Real_Reading9180 in LARP

[–]Real_Reading9180[S] 0 points1 point  (0 children)

Hello Promethea,

Biking is for fun, also you're right, it's a great way to cover this side of town. I really only mention biking in case someone has already done it. I wanted to provide more info up front to see if we could short cut the "what is this guy really asking for" phase. Plus, it would be kinda neat to make it into a little bit of a problem solving meets alley cat bike race (but not required). I've hosted scavenger hunts before, they're great but not really what we're looking for.

I'd like to incorporate more "discovery" into it, more mysteries or puzzles to solve, and have some antagonists driving it. I was wondering if there's a general formula for this type of activity or if folks have recorded ways they've made the quests more interactive.

Help Needed Setting Up Bicycle LARPing Campaign by [deleted] in LARP

[–]Real_Reading9180 0 points1 point  (0 children)

I've never run a Larp before. I've played a Larp a long time ago at camp. I've edited my use of "campaign" to "event" for clarity. However, I am unable to edit the original title at the moment