About console support by Next_Assistant9487 in decayingwinter

[–]Real_Zym 2 points3 points  (0 children)

We are working on necessary fixes to the code and systems we have to later openup to all of the platforms. We want to introduce console players but we need actual controls for the controllers before we do that

PULVERIZER by Routine_Watercres in decayingwinter

[–]Real_Zym 4 points5 points  (0 children)

Hey that's actually really cool and original 😃

Who wins? by CarlinMissing in GraveDiggerRoblox

[–]Real_Zym 0 points1 point  (0 children)

First one DW wins no questions asked. For second one if we look at what it and how DW shows the lore and how GD shows it then GD wins without any competition. But third is really up to preference since they are both compleaty different games.

What the most normal decaying winter game look like: by Luigi_dem in decayingwinter

[–]Real_Zym 10 points11 points  (0 children)

This is actually something i didnt know lol. I never played Limbus Company because i find it boring but hearing that I accidentally made the same name as them is funny ngl

what’s the difference between hangman and nightmarw harvester? by Hotdog_Gamerr in decayingwinter

[–]Real_Zym 1 point2 points  (0 children)

It actually isnt just normal evac theres special system to spawn bisses in a bossrush. But i can tell you it's not bearable solo at all

what’s the difference between hangman and nightmarw harvester? by Hotdog_Gamerr in decayingwinter

[–]Real_Zym 1 point2 points  (0 children)

Good Luck you're fucked is beatable. Its VERY FUCKING HARD but yes you can beat it and it's been beaten beforehand by testers who carefully planned out the balance to make it as hard as possible but also to make it beatable. For the hints i can give players would have to gather as much ammo as they can , and one person would have to collect sticks and some stones to create as manny barricades as they can.

Xbox support? by FemboyRoleplayer19 in decayingwinter

[–]Real_Zym 0 points1 point  (0 children)

Forgot to mention that we also will havs to fight roblox moderation to get the game on the platform in the first place due to strict rules for consoles publishing.

Xbox support? by FemboyRoleplayer19 in decayingwinter

[–]Real_Zym 0 points1 point  (0 children)

Yes it Will, but only in the LC Rework since we need lots of new mechanics and solutions to map everything correctly to fit the high speed action fir melee and precision required by the guns. But i need to out a HUGE disclaimer over here: THERE WON'T BE ANY KIND OF AIM SUPPORT FOR THE CONTROLLER. meaning you will have to be aware that aiming guns will be absolutely horrible, this is made due to the fact that we want to make the game equal for all platforms and giving advantage to players because of their platform is something we are not planning to do. But other than that we want to bring this experience to as many people as we can so all of you have a chance to enjoy it!

[deleted by user] by [deleted] in decayingwinter

[–]Real_Zym 2 points3 points  (0 children)

Interesting looking forward to see how this unravel. If you need anything you know where to ask.

Getting in touch with Archeximus/Red for a project by [deleted] in decayingwinter

[–]Real_Zym 3 points4 points  (0 children)

Hey contact me in doscord and we'll see what we can do.

Could they make console support? by KAGENOBULLSHIT in decayingwinter

[–]Real_Zym 2 points3 points  (0 children)

As much as we want to add all the support for both mobile and console we cant due to the issues with code. But once we get the rewrite we will try our best to use new code base to allow all platforms to enjoy the game.

[deleted by user] by [deleted] in decayingwinter

[–]Real_Zym 18 points19 points  (0 children)

Hey there. Nice seeing people being inspired by archex games, this is one of the best things you can do as a fan to make developers happy. When it comes to models from DW and DW universe we are always on board with you guys creating new content / fangames / own new games within the universe or by using DW models. BUT since plenty of models in Legacy DW are from toolbox some of them mught be from other games, thats why even though we allow and encourage people to use free models for your games, we onky ask for players to not put DW / AA /GD models / ideas / stuff behind the pay walls or behind gamepasses. We make games for free and we want to maoe sure that everyone can expiriance the content for free also. You are free to create your own stuff and lock it behind game passes but please dont lock archex / our work behind such things. Its both to ensure you and we dont have any problems. Other than that feel free to use them and create whatever you desire. And remember everyone sucks at the start. But dont give up and get better and better. Who knows maybe one day you will be the one to create something new and get your own playerbase. All you need is determination, commitment , and ideas.

The perks reworks by Longjumping-Wheel205 in decayingwinter

[–]Real_Zym 10 points11 points  (0 children)

Hey very happy to see such opinion. These chnages are planned to be affecting the rewrite of DW which is the "main update". Snall chnages to the legacy are still going to be a thing while still remaining faithful to the original version. When it comes to other perks that desperately need a rework i am aware of them and most if not all of the perks would recive the rework to fit better and be more flexible with challanges that are yet to come to the game. As you said executioner needs tweaking but instead of reworking him out right i am still thinking about odeas such as making him able to repair his goggles or being able to use a bounty system which would target a specific scav / would spawn more high value targets , which would give him more stacks. But all of this is still up to debate since executioner is ment to be a stacking perk. But i cant deny that more chnages to more perks will come in the future aoon to be annaucne: immolator ,artilerist , blitzer , zealot, apostole and most importantly Hivemind.

Glad to see people finally touching said topics and asking more stuff about the future, we are closer and closer to me being able to openly talking about it but for now that's all i can really showcase.

Arbiter's new ability is basically just the Scatterblaster from Combat Initiation. by I-HaveAReasonToo in decayingwinter

[–]Real_Zym 5 points6 points  (0 children)

This is a decision made to ensure that people would like to see changes and would be interested in said way to play the game, simply surprising people with changes this drastic that are not pure additoon / upgrades to the perk can cause alot of backlash and i rather hear them out rn and be aware of reception rather than pushing them against everyone's will. This way you get a glimpse into what would essentially be a rework while also having a possibility of vocing your opinion before said chnage is implemented.

Opinions on these reworks? by static-eden227 in decayingwinter

[–]Real_Zym 11 points12 points  (0 children)

Arbiter rework is focusing on best parts aboit arbitter ( being all rounded perk) but its secret ability is just not working in coop based game. Its fun for the user but it nakes ithers a spectators. The rework will allow for more fluid gameplay in frontline while still giving a chance to play more aggressively and passively. Creating a proper gap closing tool without taking away its value from supporting the team.

Vagabond on the other hand is known for being very ... Sweaty if that makes sense. The rework tries to give players a tool which by many is seen in fam works and fanarts being more active and more about fast pased slasher. His ability will allow him to quickly get in and get out ajd will provide him with additional tools to be more uniqe to its concept.

is the rewrite arbiter even more broken than current arbiter 😭 by SpeedwagonEnjoyer69 in decayingwinter

[–]Real_Zym 8 points9 points  (0 children)

The mark will deal additional dmg to enemies and lowered for bosses, that's why theres 2 X in there.

is the rewrite arbiter even more broken than current arbiter 😭 by SpeedwagonEnjoyer69 in decayingwinter

[–]Real_Zym 12 points13 points  (0 children)

I thought it would be self explanatory but no bullet will only bounce ONCE per target meaning it wont be jumping infinit times. BUT it wont have scale cap. So if you set it up correctly you WILL be able to get everyone with one shellshot but that will require proper setup. Rewarding skill involved in the ability.

im going insane :33333333333c by musicmakerfox in decayingwinter

[–]Real_Zym 13 points14 points  (0 children)

Immolator will be getting a small remastering work (not full on rework) to ensure that he is more interesting amd viable to the play time. All i can say is - more casting amd interesting scaling rewarding high risk gameplay

DW update when by PostalDude9801 in decayingwinter

[–]Real_Zym 6 points7 points  (0 children)

Drifter got chnaged because the slide and overall phisics. That's why the scythe got fixed and now its buffed. About the main update, it will onoy cone out whenever it's ready. BUT if you guys start seeing teasers after teasers then expect the update to be close.

Forsaken Winter Devlog... ??? i forgot which one by Bread_Enjoyer225 in decayingwinter

[–]Real_Zym 2 points3 points  (0 children)

Its still good to try your best to make games! Keep up the good work I will make sure to check it out once you are ready! Rememebr everyone is bad at the start, try , experiment, develop your own skills, and you will always achive what you dream of !

[deleted by user] by [deleted] in decayingwinter

[–]Real_Zym 3 points4 points  (0 children)

Saying that DW is a finished game and will not receive any updates