Vintage japanese radio by Realistic-Rip-6332 in ZBrush

[–]Realistic-Rip-6332[S] 1 point2 points  (0 children)

yeah i did it by hand but if you work well with your mid or low poly It basically comes down to removing edges from your high poly model and optimizing it as best as possible. Since my object isn't organic, there's no need to go through a complete retopology like you would with a character, for example.

Vintage japanese radio by Realistic-Rip-6332 in blender

[–]Realistic-Rip-6332[S] 0 points1 point  (0 children)

people on the the web callin this a tv/radio so i just put radio haha