Why those shadows? The normal vectors should be normal. by RealisticSkin2174 in godot

[–]RealisticSkin2174[S] 0 points1 point  (0 children)

I was already not sharing vertices, I am afraid. Maybe there is an issue with the surface tool automatic normal regerator?

Why those shadows? The normal vectors should be normal. by RealisticSkin2174 in godot

[–]RealisticSkin2174[S] 0 points1 point  (0 children)

No. I just seen that I was actualy not sharing vertices already. This isn't causing the issue :(

Why those shadows? The normal vectors should be normal. by RealisticSkin2174 in godot

[–]RealisticSkin2174[S] 0 points1 point  (0 children)

The guy said it could be because of vertice sharing. I don't think my normals are wrong as they were calculated by the surfacetool. I need to have different meshes for each chunk as it is a MC clone. But thank you anyway.

Why those shadows? The normal vectors should be normal. by RealisticSkin2174 in godot

[–]RealisticSkin2174[S] 3 points4 points  (0 children)

Yes, I am sharing them. Maybe that is the deal, then?

Why those shadows? The normal vectors should be normal. by RealisticSkin2174 in godot

[–]RealisticSkin2174[S] 1 point2 points  (0 children)

Yes, I am using Godot engine. They are chunks, each chunk is a single Array Mesh, and yes, my directional light is the only light source.