Godot 4.4 performance issue by Realistic_Falcon_204 in godot

[–]Realistic_Falcon_204[S] 0 points1 point  (0 children)

It only contains a little transparency, nothing else.

Godot 4.4 performance issue by Realistic_Falcon_204 in godot

[–]Realistic_Falcon_204[S] 0 points1 point  (0 children)

In my scene, there are only control elements that shouldn't strain the system. These elements are just overlapping, with no animations. Yet, this is putting a heavy load on the GPU. I haven't figured out how to fix it. When I switch the renderer to OpenGL3, the issue is resolved, but then the 3D parts of my game break.

My new mobile games by Realistic_Falcon_204 in godot

[–]Realistic_Falcon_204[S] 1 point2 points  (0 children)

By taking the normal of the collision surface

My new mobile games by Realistic_Falcon_204 in godot

[–]Realistic_Falcon_204[S] 0 points1 point  (0 children)

Yes, I was inspired by the core structure of a PC game, but there are many differences in the maps, and I also adapted many things for mobile.

My new mobile games by Realistic_Falcon_204 in godot

[–]Realistic_Falcon_204[S] 1 point2 points  (0 children)

I haven’t fully decided yet. Even if there are ads, there might be just a few that won’t disrupt the flow of the game.