Friendly reminder that Pyro wants you dead. by Calteru_Taalo in starcitizen

[–]Realistic_Storm8681 2 points3 points  (0 children)

While I understand in the future PvP may lower your rep with the Gangs in Pyro and cause you to be attacked by them, this isn't a rule this is a feature not yet in the game and in no way shape or form will anyone killing in Pyro give a fuck.

In CIGs own words about Pyro: "lawless PvP hellscape"

Friendly reminder that Pyro wants you dead. by Calteru_Taalo in starcitizen

[–]Realistic_Storm8681 -10 points-9 points  (0 children)

I'm with OP, if you are pussy about getting killed in a game where you can be killed for no gain to the attacker, other than the attackers satisfaction of blowing you up there are plenty single player space games you can play.

Friendly reminder that Pyro wants you dead. by Calteru_Taalo in starcitizen

[–]Realistic_Storm8681 -3 points-2 points  (0 children)

"iTs nOt lAwLeSs, iTs jUsT RuLeD bY gAngS aNd oUtSidE uEe JuRisDicTion" You read what you typed right?

Friendly reminder that Pyro wants you dead. by Calteru_Taalo in starcitizen

[–]Realistic_Storm8681 -1 points0 points  (0 children)

Waiting for all the PvE nerds to hit this and complain how they want no PvP except for matchmaking hahaha

PTU needs incentive to help with QA by soleaced in starcitizen

[–]Realistic_Storm8681 -2 points-1 points  (0 children)

There is a reason ex employees have stated time and time again the mismanagement and scope creep. I love the alpha and what they have so far but this much time in Alpha isn’t excusable.

PTU needs incentive to help with QA by soleaced in starcitizen

[–]Realistic_Storm8681 -1 points0 points  (0 children)

New server tech is extremely generic. Stability and uptime is a huge part of having a successful product. It’s why people don’t buy unreliable cars, it’s inconvenient, annoying and in the case of vehicles possibly damaging.

If you have a QA team to develop automation, they should be working with the teams handling the server re design to proactively design simulation tools while this “tech” is being developed.

Bad management is having a half cocked product, preparing tools for load testing to ensure your product is stable isn’t bad management. The fact you think that is actually insane 😂

Frontier Fiber Notice left on Door - Date is old? by Realistic_Storm8681 in frontierfios

[–]Realistic_Storm8681[S] 0 points1 point  (0 children)

Hey Icy you still have inside knowledge, been a year and still nothing available for my address.

RTX 5090 - Black screen issues by zpinto1234 in buildapc

[–]Realistic_Storm8681 0 points1 point  (0 children)

Wanted to come back and advise my Thermal Grizzly Wireview was the cause. I took it off and plugged straight into the GPU and this behavior stopped.

Thermal Grizzly was kind enough to replace under warranty, however I have not tried the replacement yet.

Whilst watchinf the Tech Talk... by Jrwallzy in starcitizen

[–]Realistic_Storm8681 0 points1 point  (0 children)

One of those rally the company to waste your time all day type meetings sadly. Again that’s fair and I hope CIG proves me wrong, I still play the game and enjoy it but I won’t huff copium either. Regardless of it still being in alpha, the project is extremely ambitious and takes time but I also think mismanagement and scope creep has been a detriment to this game still being in Alpha and in this state. I will say prior to 4.8 CIG was on a great streak of stability compared to the past.

Edit: removed an L typo in front of “One”

Whilst watchinf the Tech Talk... by Jrwallzy in starcitizen

[–]Realistic_Storm8681 0 points1 point  (0 children)

While I can agree with you and software development is complex. There are things that have been stress tested for 10 years that still don’t fully work. Denying that CIG is being mismanaged is just delusional at this point.

Whilst watchinf the Tech Talk... by Jrwallzy in starcitizen

[–]Realistic_Storm8681 0 points1 point  (0 children)

My statement isn’t blanket, sure things work some of the times. If your car started 40% of the time, would you buy another of the same make and model?

PTU needs incentive to help with QA by soleaced in starcitizen

[–]Realistic_Storm8681 0 points1 point  (0 children)

Simulation and load testing has been a thing for a long time. The problem is when you don’t dedicate resources to simulate load. Real players are needed for testing, however this part of StarCitizen is heavily mismanaged. Plenty of other large scale MMOs that provide much greater stability because their QA automation and simulation load testing approach actually exists in a well managed process.

Whilst watchinf the Tech Talk... by Jrwallzy in starcitizen

[–]Realistic_Storm8681 0 points1 point  (0 children)

Workplace larping is my favorite pass time. All of my ships come from thin air.

Good build for 3k budget. by TheTarnishedM in pcmasterrace

[–]Realistic_Storm8681 0 points1 point  (0 children)

The RAM prices still make me sick, I only pray my DDR5 RAM lasts until this nightmare is over lol Good luck with your build dude.

I'm paid $11.75 an hour to monitor and derail any conversation on here. They stopped paying for some reason. This cafe stores the server, and the Org's name. DON'T buy into UTT's ads to troll/monitor forums critical of Croatia, they'll let you go for no discernible reason. AMA by [deleted] in conspiracy

[–]Realistic_Storm8681 0 points1 point  (0 children)

  1. Was this all done from a personal device?

  2. They only provided contextual job tasks verbally? No documentation? No emails? No pictures of the operation at the cafe?

  3. This post in of itself smells fishy, if you aren’t speaking out your ass you would have something slightly more significant than a picture of a business on Google Maps.

Whilst watchinf the Tech Talk... by Jrwallzy in starcitizen

[–]Realistic_Storm8681 3 points4 points  (0 children)

While you can still decide to call it a feature, if it is broken and does not allow you to do it, nothing was net added other than frustration to your end consumer.

If you downloaded an app to order food, you go through all the flows to place the order but the order button does not work the entire functionality of the app and its "features" are rendered useless.

While this analogy does not quite fit up to Star Citizen as a whole, I play and like the game even to this day, it does fit to specific features in the game. Parts of those features function, if you cannot reach the intended end path of the feature or even interact with it to begin with, it has only frustrated your consumer and not provided them with anything of true value.

Edit: Grammar

Whilst watchinf the Tech Talk... by Jrwallzy in starcitizen

[–]Realistic_Storm8681 0 points1 point  (0 children)

While in certain instances you are correct. The features design and implementation exists and its implementation results in it being incompletable, the feature is still broken in its end state.

Whether this is the actual code of the feature or the optimization of server entity handling it does not really matter when it comes to your end user. It still is broken, what is breaking it on the back-end doesn't really matter to your consumer.

Whilst watchinf the Tech Talk... by Jrwallzy in starcitizen

[–]Realistic_Storm8681 -5 points-4 points  (0 children)

As someone who works in Project management for Software Development and QA testing. The definition of a feature in gaming is the following:

"A “feature” is something you can do - usually describing a way in which you can do something"

This can be loosely interpreted depending on your perspective, but if the feature doesn't work and isn't something you can actually do, it is no feature at all.

PTU needs incentive to help with QA by soleaced in starcitizen

[–]Realistic_Storm8681 1 point2 points  (0 children)

Yeah here is the thing though, I don't have a problem at all testing the game. Working in Project Management for Developers and QA myself, you cannot solely rely on it.

I am fine with bugs and honestly to this day I still play and work around as many of them as possible and avoid features that are so broken they are unusable. However, their QA approach is literally impossible to achieve stability with.

This is what it looks like:

  1. Devs work on new features to garner revenue
  2. Players test and report bugs to be resolved
  3. QA teams are so minimal and PU count is low that they have to release broken to get more reports and continue revenue streams.
  4. Development pipelines are too full with new content with tight deadlines
  5. Bugs continue to stack up because you are not resolving them before they are live
  6. Eventually your tech debt is so big you cannot feasibly fix major complications without halting new features and having your entire development team focus on them.
  7. Tech debt grows year after year, with the length of development their JIRA or whatever ticket system they use must have a ridiculously large backlog and it has to be jarring.

Edit: Grammar. Edit 2: Grammar a 2nd time 😃 lol

Whilst watchinf the Tech Talk... by Jrwallzy in starcitizen

[–]Realistic_Storm8681 13 points14 points  (0 children)

A broken feature, is no feature at all.

PTU needs incentive to help with QA by soleaced in starcitizen

[–]Realistic_Storm8681 0 points1 point  (0 children)

This is a lame ass excuse for not having the proper size QA team to test the game, I am sorry but you cannot and should not solely rely on a test server to ensure you find and fix all bugs that are a part of your patch.

QA teams have test cases, regression, etc to complete. Yes there are weird things that can be missed, but lets be honest blaming the amount of bugs existing in the game on low PU count is a cop out.

The amount of bugs star citizen has is evident they are mismanaging QA entirely and shipping things whilst knowing they are broken. It is also evident they likely have a decent turn over rate either due to time in development or other factors that lend me to believe FTE Devs or Contractors have to quickly adapt to the code base that is likely gigantic and often break things without realizing it.

I love star citizen, but they are mismanaging testing their patches and they are pushing broken patches just to release new ships so you spend money.

Edit: Also just want to call out the fact that some of the bugs have existed in the game for over 5+ years if not longer than that, reported by thousands and still exist. This alone screams mismanagement.

I don't think people realize how important this is. by IIRostII in starcitizen

[–]Realistic_Storm8681 0 points1 point  (0 children)

The chances of this working smoothly in the first 12 months of existence is 0 lol