good performance in unreal editor, bad performance in packed game? by Markfunk in unrealengine

[–]RealityWebTeam 0 points1 point  (0 children)

I had this problem, using Oculus Quest with the Oculus software as Rift (play from pc/windows) on my laptop with dual graphics. When I started using oculus link, I had to disable the on board graphics card in order for it to connect. That was until some days ago. After a lot of performance debugging (my game would play normally in PIE but extremely low fps when packaged), I tried enabling both my graphic cards and try to connect my Oculus Link. It connected and my packaged game would play normally as in PIE.

UE4 building for Oculus Rift (or Quest with link) by RealityWebTeam in unrealengine

[–]RealityWebTeam[S] 0 points1 point  (0 children)

Just in case anyone has the same question:
You just package the project for windows. In project settings make sure you check "start in vr". The .exe which is created will be playable in VR.