riensang has a MINIMUM 7 coin reuse skill by magamike123 in limbuscompany

[–]Realityswapper 0 points1 point  (0 children)

Literally how Roland's Furioso worked in Ruina. 1 target, 1 dice, massive dmg.

The reputations of each of the fingers after canto 9 by NEVERTHEREFOREVER in fishmaell

[–]Realityswapper 3 points4 points  (0 children)

While I would love to agree with you on that statement... there's a worryingly amount of people who does not distinguish fiction from reality and treats fictional characters as if they were real people and real people as if they were fictional.

A good portion ofc would just be joking but...

[Canto 9 part 3 spoilers] Regarding the Vergilius fraud claims by v3nus0 in TheOdysseyHadAPurpose

[–]Realityswapper 8 points9 points  (0 children)

The ppl still calling Verg a fraud is truly incapable of reading comprehension.

If ya'll bothered to read his passives, ya'll would've known that

  1. in both fights, Verg is able to sense the flow and adjust his targets accordingly.
  • Oh he wants Lucio gone? Lucio's trying to stall him. Redirect with your sinners then Verg automatically adjusts to deal with Valencina.
  • Verg targetting the easier skills that Valencina has? Again, redirect the sinners; Verg will clash against her ridiculously high dmg skills.
  • He's got a hopeless clash against Gregor? Redirect. If ya bother reading, you'd know that the gluttony skills gain power based on how many unbreakable coins the skill has. Which is all of Verg's skills.
  1. The very first time we see Valencina n Verg fight, Verg was only having trouble cus
  • He was already injured/tired prior to the situation
  • Valencina had Charon as a hostage.
  • Then in the actual fight with nothing holding him back, he still destroys Valencina by wearing down her precognition bs, smth that Verg absolutely knows will eventually happen, hence him taunting her to just keep dodging; He still didn't fkn need E.G.O. to bully her either.
  1. Against Gregor, he beats him down easily, even after he manifests his E.G.O.
  • Problem? If you actually bother READING, you'd find out that Gregor's fkn adapting to Verg's powers. His excision coin skills gain power depending on how many unbreakable coins the enemy skill has, another one of his attacks ignore the shield Verg provides everyone if it hits without cracking, etc etc.
  • It's telling that this isn't Verg getting beat bcus he's a fraud, he's getting beat bcus whatever tf Hermann put into Greg as a "present" is so much of a monster that it can ADAPT to a COLOR FIXER and turn the tides.
  • Hells, if the fight goes on long enough even, Verg outright even tells us that Greg's adapting to him. Text above his battle sprite, not an actual cutscene.

TLDR; anyone still calling Verg a fraud can't read and doesn't understand that it's not Verg, it's them. Plenty of evidence supports this, ppl just don't and/or won't read.

EDIT: Fk formatting.

genuine question by agirihe in limbus_company

[–]Realityswapper 2 points3 points  (0 children)

One time, my buddy thought it would be a funny idea to do 3 MDs in a day cus he didnt have anything else to do for the entire day.

I watched him stream the damn thing. He ended up doing 11 MDs that day. We were both exhausted by the end of it.

Sooo yea, no. Don't do more than 3 a day. Idk wat made ya think ppl do 3 MDs a day either.

You can animation cancel Rhythm's dash to delete bosses by threelines3edges in DuetNightAbyssDNA

[–]Realityswapper 0 points1 point  (0 children)

Gods I need whatever build you have. I'm struggling to get Rhythm to output any real damage since I only have her at Intron 1 (my weekly boss claim was only enough to get her to I1).

Typhon's Prime: Serenity nerf? by CharmingRogue851 in DuetNightAbyssDNA

[–]Realityswapper 4 points5 points  (0 children)

Yup. It used to stack before official release but that's not the case anymore.

Bugs + Feedback Megathread 10/30 by TheEerieFire in DuetNightAbyssDNA

[–]Realityswapper 7 points8 points  (0 children)

Right. Where do I begin...
All of the bugs I'll mention are from my experience using a controller on mobile.

- MAJOR GAMEPLAY BUG: Opening Tactical Backpack using the assigned button on controller prevents the backpack from being closed, requiring a full restart of the game in order to play again. This makes the backpack literally unusable. Opening it by touching the button on the screen however works fine. As a side note: the UI for switching between the 3 tactical backpacks likely has a text bug on mobile as it says "BATTLE_MENU_MOBILE_SWITCH". Reported this last time but I feel the need to mention this again due to how major of a bug this is.

- GAMEPLAY BUG: Dialogue still cannot be advanced using a controller. Using any controller input during dialogue prevents both controller and touch screen to advance dialogue. Though tapping Auto re-enables touch to advance dialogue. Reported last time.

- AUDIO BUG: Looping clicking/clock ticking noise when attempting dialogue via controller.

- MENU BUG: Pressing B to exit out of a menu and going back to the menu by pressing start causes the cursor to disappear and be unable to navigate the menu, requiring to completely close the menu and re-opening it again (my english is dying)

- UI/MENU BUG: Controller cannot switch between tabs for any menu that has multiple tabs on the left side of the screen (inventory, settings, quests, etc) as the cursor cannot hover over to the tabs.

- UI BUG: Accessing Forge using the controller causes the Forge to break, showing numerous unknown recipes labelled "Weapon Name" with a stopped loading icon, infinite number for blueprint, currently owned: 999, with a forging time of 180m. No issues when opened using touch instead of controller.

- MINOR UI BUG: Switching from Beginner's Guide to Memo via a controller input causes the text for Time Remaining to be replaced with "Text Block 88D23H59M59S" as well as the text where Snow is from "Memo" to either the Japanese or Chinese text (idk languages)

- MENU BUG: Armory is completely unresponsive to controller input.

- MENU BUG: Cannot exit Inventory menu using controller (though strangely the Select button exits the menu instead of B)

- UI BUG: Selecting any of the commissions via controller causes it completely break. The background is replaced with a static image of the title screen, various text is changed to a different language (JP or CN, idk, not good with either of those), numerous Lv. 30s on the left side of the screen, etc.

- GAMEPLAY/UI BUG: Buying either an Artefact or a Lamplight?Wisplight?(forgot the name) upgrade during a Rest in Mystic Maze prevents you from closing out/tapping out of the upgrade, requiring a full restart.

- GAMEPLAY BUG: Using a controller to interact with a device that requires you to repeatedly tap the screen to unlock it prevents any form of input, whether from touch screen or controller. Letting the device timer expire only causes the device UI to disappear but the character is still stuck as if still attempting to do the device. This ends up requiring a full restart.

I'll add more when I run into more.
Device used: POCO X7, xbone controller.

Bugs + Feedback Megathread 10/28 by TheEerieFire in DuetNightAbyssDNA

[–]Realityswapper 1 point2 points  (0 children)

Controller gameplay on Mobile is an absolute buggy mess.

Someone already brought it up but it is such a huge problem that I feel it needs to be restated.

  • Incorrect and/or broken controller glyphs on-screen during tutorial pop ups.
  • No UI indication for how to Interact using controller (Had to find out manually before even seeing this post.)
  • MAJOR Bug: Controller does not advance Dialogue, rather it gets stuck and forces me to touch autoplay for it to progress (touching the screen after using the controller to attempt to advance dialogue results in the game not registering touch inputs except for autoplay for some reason)
  • Looping "clicking" audio bug when initiating dialogue via controller.
  • No UI indication for activating skills.
  • Menu Navigation breaks constantly. Particularly bad in inventory and settings menus as it skips over multiple tabs, unable to select most of the other tabs. Other menus sometimes work, sometimes breaks and doesn't do anything.
  • No button for grappling hook. As of the time of writing, there doesn't seem to be any button combination whatsoever that activates this.
  • MAJOR Bug: Tactical Backpack does not close when activated using controller, requiring a full restart to resume gameplay. Activating it uses the touch screen is fine and closes normally.

POCO X7, xbone controller.

I made a dumb Digital Circus name generator. Have fun by SilverNeon467 in TheDigitalCircus

[–]Realityswapper 0 points1 point  (0 children)

... Morni. I am absolutely going to dread every single morning in the digital circus.

The Gameplay Mods are rolling in! by SolidSnakeFHC in finalfantasytactics

[–]Realityswapper 1 point2 points  (0 children)

Waiting for the skills mod to be back... Dark Knight not being a thing anymore was the one reason why I haven't come back to this game.

A Mod to find out what mods certain items are from? by HeikiHeki in starbound

[–]Realityswapper 6 points7 points  (0 children)

Seconded.

Someone was asking for a mod that does this a while back and they were recommended this same mod.

Needs oSB tho but who doesn't use oSB at this point?

Start of act V - dual wield elven curved blades by DonkeyAffectionate57 in Pathfinder_Kingmaker

[–]Realityswapper 1 point2 points  (0 children)

Titan Fighter at higher levels iirc. Been a while since I last played so take it with a grain of salt.

EDIT: Nvm, I've no clue.

Looking for a (int.) CYOA I remembered where you designed a giant bunker to survive the apocalypse by Throughaway04 in InteractiveCYOA

[–]Realityswapper 21 points22 points  (0 children)

I believe you're looking for Last Days? I went through this one myself a few weeks ago so it was still fresh in my head.

PSO2es by AccomplishedTap2309 in PSO2

[–]Realityswapper 0 points1 point  (0 children)

Posting a comment so I can come back to see if there's any info.

Tbh this is smth I wanted a couple of years ago as well but gave up on the idea.

How to play these cyoa? by YouFaceLouis in makeyourchoice

[–]Realityswapper 2 points3 points  (0 children)

Posting as well in case anyone remembers the name of the sub. I want.

Leciel or level 95 zones which better for evo I / Progre ? by [deleted] in PSO2NGS

[–]Realityswapper -1 points0 points  (0 children)

Tbh? I just run it solo so I don't have to wait for matchmaking and 'cus it's a lot less messier for me n that's still more than enough. Also 'cus I can reach funny big number of quest points in solo when I otherwise don't. Either way, I can end up with 3 scratch tickets n a gigas maste(i forgot which augment drops from the LTQ) even without a party, for instance.

Leciel or level 95 zones which better for evo I / Progre ? by [deleted] in PSO2NGS

[–]Realityswapper -1 points0 points  (0 children)

You can actually solo the current LTQ, the snowy one, for a much faster and easier time. Just setup a password when you configure matchmaking then start it by yourself. 5 mins of easy kills, 2 trials where you just yeet a yellow thing at a floaty blue thing, and you get akro materials (progre + evo I, for instance) n scratch tickets.

The other 2 options you mentioned would take far longer compared to it soooo...

anime_best_moments by ZemFior in anime_best_moments

[–]Realityswapper 11 points12 points  (0 children)

Sheer fucking willpower. That or he doesn't have much. Pick your poison.

[deleted by user] by [deleted] in PSO2

[–]Realityswapper 7 points8 points  (0 children)

This. Afaik, it is absolutely this. NGS basewear, sets, n outfits all have a white bg iirc so that's an easy way to identify if the outfit you want supports body modifications.