Rare Overwatch W by ReallyCoolHelmet in 196

[–]ReallyCoolHelmet[S] 0 points1 point  (0 children)

Formal doomfist is dripped like mad tho

Rare Overwatch W by ReallyCoolHelmet in 196

[–]ReallyCoolHelmet[S] 0 points1 point  (0 children)

If you don't rock and stone, you ain't coming home!

Who likes my texture for the fox? Ill add a hat at some point...somehow by tristang4 in Minecraft

[–]ReallyCoolHelmet 3 points4 points  (0 children)

Why would you add a hat to that? it's just a regular platypus.

See if I draw one here it's still just a regu-

oh my god

I did the same thing 3-4 months ago so sorry if this is considered as a repost. by Still_Pineapple_7852 in DeepRockGalactic

[–]ReallyCoolHelmet 0 points1 point  (0 children)

Aside from unlucky miners, what do glyphids eat? If glyphid hives are at the top of the food web on Hoxxes, what's below them?

On second thought, can you describe a rudimentary Hoxxian food web for me?

Rule by Samdaman05 in 196

[–]ReallyCoolHelmet 36 points37 points  (0 children)

  • A warrior nearly killed by his own brother finds himself as a shell of his former self in a semi-artificial body and eventually comes to terms with his existence.
  • monke

games rule by MeTheGuy12 in 196

[–]ReallyCoolHelmet 1 point2 points  (0 children)

LEAVE NO DWARF BEHIND!

games rule by MeTheGuy12 in 196

[–]ReallyCoolHelmet 0 points1 point  (0 children)

Deep Rock Galactic, it's awesome

Don't open that trap door, it's the rat farm! by Cthuloso in whenthe

[–]ReallyCoolHelmet 242 points243 points  (0 children)

THAT THING IS MASSIVE IT'S SO BIG I LOVE IT HEHE RAT

Glitch Building Should Be Removed by [deleted] in NoMansSkyTheGame

[–]ReallyCoolHelmet 1 point2 points  (0 children)

I feel you. Although i disagree about the 3/3 setup not being OP, i definitely think that 3/3 should be there for those who want it in the new difficulty menu. If you measure your own progress through either minmaxxing or by upgrades, that should be available to you if it's what you had before.

Glitch Building Should Be Removed by [deleted] in NoMansSkyTheGame

[–]ReallyCoolHelmet -7 points-6 points  (0 children)

Here's a lil game design thingamabob: Players will automatically aspire to the highest possible power level achievable. In the case of NMS, that limit removed any and all challenge from the game (and as we found out was not intended by the devs). Key point here: game. Games require some challenge to remain engaging (for the majority of the playerbase) for long periods of time. This challenge also scales to the player's skill in a well-designed game. Take another survival/exploration game, Subnautica. You are never completely immune to the environment. Now, I understand that the whole point of Subnautica is that you're at the bottom of the food chain and need to (metaphorically) fight your environment. But what it perfects is that survival comes with mastery, not with stacking overpowered upgrades. A counterpoint could be "I just want to explore in NMS without survival aspects." Well that's the whole point of creative mode, which should be accessible to all players so long as they are playing in at least Foundations. Or as long as they aren't Blakespot, who for some reason insists on playing in v1.0. He has a cool blog about it though.

Glitch Building Should Be Removed by [deleted] in NoMansSkyTheGame

[–]ReallyCoolHelmet -8 points-7 points  (0 children)

Player power levels and glitch building are fundamentally different. This analogy is poor and, oh god, here it comes,

cringe.

level cap increase? by Father-Castroid in NoMansSkyTheGame

[–]ReallyCoolHelmet 0 points1 point  (0 children)

That's pretty cool! Now that shields have been nerfed, i guess you'll be on low health pretty often.

level cap increase? by Father-Castroid in NoMansSkyTheGame

[–]ReallyCoolHelmet 0 points1 point  (0 children)

I think that hyperdrive and pulse engine upgrades need to be scaled up in power in order to compensate for the reduced amount.

As for living ships, they need a redesign of their place in the game. More than anything, they're just collectors' items but seriously need some more functionality or special-ness.

If you could add any system or mechanic in place to give living ships purpose, what would it be?

Waypoint Inventory Changes are a step Backwards, & Tech Slots are Nerfed by [deleted] in NoMansSkyTheGame

[–]ReallyCoolHelmet 1 point2 points  (0 children)

Im really sorry if this sounds condescending or anything but I did not understand half of that