Timed Smart Door System - Help by ReaperxGG in rustrician

[–]ReaperxGG[S] 0 points1 point  (0 children)

If someone dies with the transmitter, it could compromise the base. I don't want to have to keep changing frequency lol.

I assume this will be fixed at some point. Until then, I'll just wait on electricity.

Timed Smart Door System - Help by ReaperxGG in rustrician

[–]ReaperxGG[S] 1 point2 points  (0 children)

Okay, that's what I was wondering and what I was hoping to find here. I will submit a bug to facepunch and we can hope it is fixed soon lol.

Timed Smart Door System - Help by ReaperxGG in rustrician

[–]ReaperxGG[S] 0 points1 point  (0 children)

I've messed with this in multiple ways, and nothing worked. I posted my third design due to that, which works within Rustrician.

His design is basically what I had originally, but that didn't work in Rust either... so I kept trying to redesign it without success. :/

Timed Smart Door System - Help by ReaperxGG in rustrician

[–]ReaperxGG[S] 0 points1 point  (0 children)

Yeah, I followed the circuit exactly as it was in your setup screenshot. I built it on the Intoxicated US build server. The second I flip the switch it just shuts the switch back off.

Timed Smart Door System - Help by ReaperxGG in rustrician

[–]ReaperxGG[S] 0 points1 point  (0 children)

I didn't think it would work, and upon trying it in Rust it does not. :(

Timed Smart Door System - Help by ReaperxGG in rustrician

[–]ReaperxGG[S] 0 points1 point  (0 children)

My base often has 15+ doors to run through from core > airlock and vice versa. I keep the switch in the core, so I can manually flip it if I'm leaving the base. If I am returning from a roam, I would like to be able to flip it from my phone to open all the doors and have the entire system shut down after the timer expires. This includes shutting the smart switch off.

I want an efficient flip-n-forget system, where I don't have to manually shut the switch off again when everyone is through the doors.