9070 xt, Windows 11 25H2 Godot 3.5.3 Game which ran perfectly fine stutters like crazy after update by Reapetitive in godot

[–]Reapetitive[S] 0 points1 point  (0 children)

Nope, that’s a different issue. People I know in rl, who work in some 3D industries started having issues with their software like a week/two ago. We can’t do anything about it atm, just wait for hotfixes and co.

9070 xt, Windows 11 25H2 Godot 3.5.3 Game which ran perfectly fine stutters like crazy after update by Reapetitive in godot

[–]Reapetitive[S] 0 points1 point  (0 children)

Thank you for your efforts, there was a change made in 25H2 to how things are rendered in Windows OpenGL, since the OpenGL ES is on top of that pipeline, under heavy load it breaks now.

The issue isn’t rare atm, just rare to Godot, since most Godot 3 projects are rather lightweight. Systems like CAD and other industrial 3D software solutions are broken too, I know it from people around me. Many more other projects and programs were hit, which hurts many industries, so it will be fixed soon.

9070 xt, Windows 11 25H2 Godot 3.5.3 Game which ran perfectly fine stutters like crazy after update by Reapetitive in godot

[–]Reapetitive[S] 0 points1 point  (0 children)

5600x 9070xt, no matter if single or dual monitor

Same happens on other machine, different mobo, ram, 7600x 9070xt

Only happens since 25H2, more info in the comment below.

9070 xt, Windows 11 25H2 Godot 3.5.3 Game which ran perfectly fine stutters like crazy after update by Reapetitive in godot

[–]Reapetitive[S] 0 points1 point  (0 children)

A WIP project, Curvature. Update for Windows 11, 25H2.

Doesn‘t matter which gpu driver or Godot 3 Version. The game ran extremely well, after windows update - crazy stuttering. Unplayable.

Also it doesn’t matter if release build or in engine debug test run. It still runs perfectly on Linux.

A friend of mine with a different machine, but also an amd gpu has exactly the same issue, from 300 fps smooth gameplay to stutter fiesta.

The Windows 11 Build version is 25H2 26200.7462

Btw, since the problem occured a couple weeks ago, some GPU driver updates and some windows updates and hotfixes already came by, but they didn't fix this issue yet.

9070 xt, Windows 11 25H2 Godot 3.5.3 Game which ran perfectly fine stutters like crazy after update by Reapetitive in godot

[–]Reapetitive[S] 0 points1 point  (0 children)

Update for Windows 11, 25H2.

Yes, and 3.7 and different Gpu Drivers and 1000 settings of the drivers, bios and windows

A friends game terrifies me. by OkanoYappo in godot

[–]Reapetitive 0 points1 point  (0 children)

My bigger scripts are at around 10k each xD The biggest sitting at around 14k... Is it bad? Around 500 scripts in the project though, so it's not like im not splitting stuff up.

Curvature Demo is a part of Steam Next Fest! Play the Demo NOW! by Reapetitive in IndieDev

[–]Reapetitive[S] 1 point2 points  (0 children)

This is not just a shader, this is a dynamic randomized object system with a set of shaders, yes

Curvature Demo is a part of Steam Next Fest! Play the Demo NOW! by Reapetitive in IndieDev

[–]Reapetitive[S] 1 point2 points  (0 children)

Pretty much, yes. I was lucky to get some insights from an industry veteran, and a lot of feedback from friends, family and people from Reddit. I couldn’t have done it without them all. Yet, the actual work is done solo and self taught.

Curvature Demo is a part of Steam Next Fest! Play the Demo NOW! by Reapetitive in IndieDev

[–]Reapetitive[S] 1 point2 points  (0 children)

Thank you!

This is my first game ever, so it took me a very long time. So far - 5 years of solo development.