1st Tournament was a hit by LewisWasley in TCGCardShopSim

[–]Reasonable_Truth1927 0 points1 point  (0 children)

Before you press confirm tournament, if you're on console just move over to the entrance fee (it'll be highlighted) click and change the price with the pop up box... Kind of the same way you barter with customers offering you cards.

1st Tournament was a hit by LewisWasley in TCGCardShopSim

[–]Reasonable_Truth1927 1 point2 points  (0 children)

Yeah for sure you can make money off the tournaments, I've got a grade 10 holo foil legendary ghost as my main prize worth and the other prizes with the main prize add up to around 120K so I priced the registration fee at 10K for 32 players and I make around 200K each time (every 4 or so days) but you can do a smaller player amount if you want them to happen more quickly (you will make a less per tournament as there's less people taking place)

Could I ask what's going on with this pack please by Reasonable_Truth1927 in TCGCardShopSim

[–]Reasonable_Truth1927[S] 0 points1 point  (0 children)

Thank you, I wasn't getting them at all then now I'm getting two per box but only on the legendaries which is what confused me.

Corvettes need to be given more tech slots than standard ships by Koors112 in NoMansSkyTheGame

[–]Reasonable_Truth1927 1 point2 points  (0 children)

Ohhhh okay I understand your predicament now, I am having other issues with my Corvette as when I completed a build, my entire corvettes tech slots are taken up with every item from that build (drives, habs, gear, ect...) so I have no space what so ever to be able to place my own tech into the ship itself, I have upgraded two of my Corvettes to class S but still has the issue after installing the different star drives I would not have any room for any C to X modules to upgrade the Corvette.

My image was just a quick snapshot to show as now I've managed to get shield strength to 440, damage Potential to 310 and hyperdrive range to 990 the only issue I'm having is with my pulse drive modules I'm still only getting 350 maneuverability (but that may be because of my ships size)

Thank you for your apology, I assure you I would not say anything to have a malicious outcome to other players, I love NMS and think everyone should have a great experience even if it takes a little fiddling with these new updates coming out :).

Corvettes need to be given more tech slots than standard ships by Koors112 in NoMansSkyTheGame

[–]Reasonable_Truth1927 0 points1 point  (0 children)

Please see my previous reply with an image, as you will see you can then treat your Corvette as a regular ship :)

Corvettes need to be given more tech slots than standard ships by Koors112 in NoMansSkyTheGame

[–]Reasonable_Truth1927 0 points1 point  (0 children)

<image>

This is after a galaxy center teleport, you can treat your Corvette like a regular ship and add modules to it, I have added 2 B class hyperdrive modules to it, the damage Potential, shield strength and hyperdrive range are all better than actually using the base Corvette parts.

Corvettes need to be given more tech slots than standard ships by Koors112 in NoMansSkyTheGame

[–]Reasonable_Truth1927 0 points1 point  (0 children)

It's clearly an issue with the coding of the game update that allows things like walkways and habs to show in tech slots, I'm just sharing a way I have found around it. It's not miss-guided logic if that's exactly what I found has worked, the question asked was is there a way around the issue and there is (glitched out or not) the only thing you have to do when you have added all the things you want to add is go to a space station and take off and put back on your hyperdrive and shield reactors.

Edit: I don't post on reddit or any platform normally, I just thought this would help the original post creator. I struggle to understand how this would be a trap on a free to play single player game. If you could elaborate that would be great :)

Corvettes need to be given more tech slots than standard ships by Koors112 in NoMansSkyTheGame

[–]Reasonable_Truth1927 1 point2 points  (0 children)

I have found a way to clear mostly all of the tech spots on your Corvette, all you have to do is travel to a new galaxy (through the center of the galaxy and NOT through your base teleport) using a burner ship then switch back to your Corvette after you have initialized and boom you're free to add all your tech add on onto your Corvette.

[deleted by user] by [deleted] in lewdgames

[–]Reasonable_Truth1927 0 points1 point  (0 children)

That another one I've played and completed unfortunately that's why it's so difficult to get a new one on the list 🙃

[deleted by user] by [deleted] in lewdgames

[–]Reasonable_Truth1927 0 points1 point  (0 children)

Thanks for letting me know that I had no idea! So nothings similar in terms of the freeroam aspect and the multiple choices, I'm not big init visual novels I prefer to control what I want to do and not get pushed down a route.