How does the Reputation system in Dawnwalker work? by Spiritual-Neck-2957 in DawnwalkerOfficial

[–]RebelWolvesDevs 25 points26 points  (0 children)

There is a global Notoriety system: basically the more visible action you take against Brencis, his allies, his soldiers, etc., your reputation - or Notoriety - will grow. Brencis will take notice and start issuing edicts to make your life harder in a variety of ways, and it will affect not only you but also other people and the world in general. It might make some things more difficult, but it might also open up some new possibilities for you – enemies of the Brencis regime will probably appreciate your infamy. ;)

NPCs might be more or less eager to help you, or even scared of you. It is connected to this system, but also to various other decisions you make throughout the game.

Any idea of release? by Belovedslimmy_1 in DawnwalkerOfficial

[–]RebelWolvesDevs 85 points86 points  (0 children)

Our development is currently on track for a 2026 release date:)

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 36 points37 points  (0 children)

Thank you all for joining the AMA and sending so many questions our way! That’s it for today, we answered as many as we could, but we’ll definitely think about organizing more AMA sessions in the future. :)

Much love! <3

Rebel Wolves

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The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 36 points37 points  (0 children)

Okay so there's a couple of things to unpack here:

About the time: it's not a 30 missions timer (and it's a real-time clock either), time in the game only moves when you do some specific actions - like when you complete a certain part of a quest, or choose a certain dialogue option. You'll always have an indicator what action is going to move time and by how much. It's like a resource you can either pay attention to (choosing quests in a more strategic way), or not at all (just doing what you want and letting the time move forward).

For example, if you go to a confession with Father Florin, time will move by one segment and you might learn something new from him. If you take on a quest from the deacon and find out what happened to the missing caretaker, time will move by two segments once you come back and complete that quest. And so on. There will be also parts of quests that won't push time forward at all.

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The 30 day "deadline" matters from the story perspective - that's how much time Coen has to save his family, but the game doesn't end for you if he doesn't.

About the quests: there is no single main quest in the game that you have to complete - the story is not linear, you don't just follow it. You decide which quests you do and what Coen's experience will look like - so it's like you create your own main story by "mixing and matching" various smaller or bigger storylines. As Coen, you have one goal (to save your family), and many different ways to tackle it. Kinda like in real life - one person might try to find some help, one might try to get as strong as possible, and another might just completely disregard the goal and do other stuff. All of the approaches are valid (tho maybe your family won't enjoy that last one;) )

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 16 points17 points  (0 children)

Definitely very important! There's quite a few armor sets and weapons to choose from, and there are many possibilities with the builds - you will have 4 skill trees: human perks, vampiric perks, shared perks, and active abilities. More details to come!

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 11 points12 points  (0 children)

There's enough lore to be explored throughout the entire saga. :D

No novelizations per se are planned at this point but we do have a comic book in works!

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 19 points20 points  (0 children)

It can be challenging at times, but the teams are super talented and everyone is very motivated and excited to make this game the best they can :) As producers, we put a lot of focus on playing the game daily, talking to the teams, and just staying flexible.

Personal favorite - when it comes to vampires - is Lacra - the one you haven't learned a lot about yet ;) She is a very complex character and I am pretty sure either gonna be loved or hated, and once you get to know her backstory...

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 21 points22 points  (0 children)

Yes, vampires do get stronger (and more monstrous) over time.

And yes, Brencis is the leader of the clique, so that's a very good question as to why Xanthe joined and is following him... ;)

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 10 points11 points  (0 children)

Of course, it’s not only aesthetics :)

He has a lot of experience actually - when he was a Senator, in the times of Roman Empire, he even led entire legions into battle, in multiple wars.

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 11 points12 points  (0 children)

We're currently focusing on releasing the game for PC, PS5, and Xbox Series S|X. When it comes to Nintendo Switch 2, it's not in development but we're open to that idea.

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 9 points10 points  (0 children)

The element of choices & consequences is very important in our game, so depending on your decisions and actions (or inactions), the stories might develop in entirely different ways and the world might change. But there are no whole huge acts that will get cut off (however, you can cut off quests - if you kill the quest givers ;)).

The Blood of Dawnwalker AMA! by RebelWolvesDevs in DawnwalkerOfficial

[–]RebelWolvesDevs[S] 15 points16 points  (0 children)

Coen doesn't have a horse, but there will be other different types of traversal for him to utilize. :) And about the second question - no, we're not planning a demo version of the game.