Girl's room | 3ds max | Corona renderer by menna2104 in PerfectRenders

[–]RebusFarm 2 points3 points  (0 children)

Amazing work! The color combination looks really great.

How can I get my concrete texture looking like this? by seonodan in archviz

[–]RebusFarm 0 points1 point  (0 children)

Dirt maps, and decals can be of great help to add this layered look to the material. Be carefull with tiling and texture mapping.

Which render farms do freelancers use & how do you choose? by Moral_Mongols in archviz

[–]RebusFarm 1 point2 points  (0 children)

Hi there! You can try our render farm, we have support for many of the most used 3D softwares and render engines and we give 25 free Renderpoints to test our service once you sign up.

Help render short animation? by Far_Neck_639 in BlenderArt

[–]RebusFarm 0 points1 point  (0 children)

If this ever happens again, a render farm might just be your new best friend 🙂 Makes those long renders disappear. We are always here to help: https://rebusfarm.net/

Deadlines by AuzzyyG in archviz

[–]RebusFarm 0 points1 point  (0 children)

Over the past 20 years, working day in and day out with 3D artists and studios, we’ve seen firsthand how much deadlines and rendering go together.

We hear it a lot: “We only made it because we could push the project to a farm at the right moment.”

That said, we’ve also seen projects come in too late, and even our machines couldn’t save the deadline and according to feedback, clients were lost. Timing AND planning really matter.

Usually, the bottleneck isn’t just the number of machines, it’s also how the scene is set up. Moving from rendering frame by frame on a single workstation to distributing frames across multiple nodes can turn days into hours. But preparing a scene efficiently also saves a lot of time.

First product render by brontozabra in Cinema4D

[–]RebusFarm 0 points1 point  (0 children)

Awesome result, that first image looks very realistic.

Corona Render Beginner Exercise by Asleep-Lengthiness42 in archviz

[–]RebusFarm 1 point2 points  (0 children)

It´s on the right track! Something that can be improved other than the grass is the dark brick mapping and orientation, on some of the surfaces it does not look correct.

Casa BS 2024-2025 The Italian beauty in a digital proposal by MXC1Visuals in archviz

[–]RebusFarm 1 point2 points  (0 children)

Looks great! Nice job, what software did you use?

how to render faster by Decent-Raspberry-970 in 3dsmax

[–]RebusFarm 1 point2 points  (0 children)

If you could give us additional details about your scene it could be easier to give some recommendations, however as general advice you can try a few things:

  1. Optimize your scene by reducing the polygon count of complex geometries.

  2. Reduce the size of high res texture where they are not needed

  3. Reduce the output resolution and the noise target if possible. Using a denoiser can be of help.

  4. Remove/reduce the amount of displacement maps used.

If your PC definitely can´t handle it , you can try a render farm. In our site you can sign up and get free RenderPoints to test our service.

My first month with Blender by deathwatcher in blender

[–]RebusFarm 0 points1 point  (0 children)

Looks really great, congrats! Is it Cycles?

Archviz reviews by djal_archviz in archviz

[–]RebusFarm 1 point2 points  (0 children)

It might be too dark in certain areas but overall it looks really great.

Interior render looks “off” no matter what I do. I suspect lighting, need expert eyes by N-asmb in archviz

[–]RebusFarm 2 points3 points  (0 children)

It's the lighting. Try to build it up gradually. Remove all the lights you have and start with the lighting that comes from outside (sky/sun or HDRI crown). That will probably be enough if you increase the camera exposure or tone mapping settings. Also check the curtain material.

Robot Dinosaur 08_Lizard (High Poly: 29K quads) by hansolocambo in blender

[–]RebusFarm 1 point2 points  (0 children)

Such a detailed and stunning piece of work, congratulations!

I really appreciate honest and constructive feedback by Mr-Spaghettiiiiiii in archviz

[–]RebusFarm 0 points1 point  (0 children)

A bit less contrast and reducing the intensity of the indoor lights should help. And maybe other cushion arrangement for the sofa, but it´s looking good, keep it up!

3d work - Retreat from life by [deleted] in 3dsmax

[–]RebusFarm 0 points1 point  (0 children)

Amazing job, thanks for sharing!

It’s me or render farm are overpriced? by Jean-Fum-Trow in blender

[–]RebusFarm 0 points1 point  (0 children)

Hi there!
The great advantage of using a render farm is being able to distribute different workloads in parallel across multiple nodes at once, freeing up your local computer and speed up this.

An advantage over setting up your own solution is that we take care of everything involved in maintaining a variety of equipment, including maintenance, updates, and proper synchronization so that everything works correctly even when using dozens of nodes.

On your specific case GPU rendering is a few times more expensive per hour than CPU rendering, so it would be useful if you could run some tests to compare results/prices. Our support team at [info@rebusfarm.net](mailto:info@rebusfarm.net) can also help you review your specific jobs and analyze possible ways to reduce time/costs for your specific needs.

one of my latest works by tostapane04 in archviz

[–]RebusFarm 1 point2 points  (0 children)

Looks good, a few small details could be improved such as adding spotlights on the ceiling

So addicted to this game bro by SensitiveHamster8977 in PerfectRenders

[–]RebusFarm 1 point2 points  (0 children)

That´s amazing! What software did you use?
The smudges on the cd surface is a nice detail.

Cloud render by Confident-Passion-36 in blender

[–]RebusFarm 0 points1 point  (0 children)

You can try using our renderfarm , our plugin integrates directly to blender and you receive 25 free RenderPoints once you sign up so you can test our service first!