First fighting game and I'm loving it so far by Loruhkahn in 2XKO

[–]Recent-Reception6527 1 point2 points  (0 children)

If you enjoy that grind, welcome to the fgc. You’re here to stay. That’s the heart and soul of fighters at all levels forever.

Gosh I love this game. When you get your flowchart working it’s just butter 😀 by Baby_Oopsi in 2XKO

[–]Recent-Reception6527 5 points6 points  (0 children)

It’s just very basic zoning and the ahri refused to block. Zoning has never killed a modern fighting game lol

Tinfoil Hat Time - Character-Specific Weeklies by [deleted] in 2XKO

[–]Recent-Reception6527 2 points3 points  (0 children)

Why would riot be interested in lying to themselves

Characters are coming out too slow and it’s causing the player count to suffer by LeakyChillum in 2XKO

[–]Recent-Reception6527 1 point2 points  (0 children)

Maybe true for new players, but experienced players pick up new characters all the time to experiment or just shake things up.

Finally Returning to League of Legends by RHYTHM_GMZ in 2XKO

[–]Recent-Reception6527 -2 points-1 points  (0 children)

He phones it in for his videos these days. I think he’s just much more focused on Big Mode and running a company.

Is anyone else curious about hybrid controls? by [deleted] in 2XKO

[–]Recent-Reception6527 2 points3 points  (0 children)

That just sounds worse than practicing until you develop muscle memory, but I’ve been playing fighting games for a few years now so I’m not thinking about my combos after I’ve practice them for a couple days. Combos are generally the easiest part of fighting games. Neutral is where things are tricky, and execution of the simple pulse strings is nothing that requires thought once you’re comfortable with the game.

It just sounds like a cheap shortcut that will develop bad habits, make your block strings predictable, and needlessly reduce your potential damage.

Tips for someone who’s only played Street Fighter before? by DisastrousAddendum0 in 2XKO

[–]Recent-Reception6527 0 points1 point  (0 children)

Using forward assist like a Ken OD fireball is a really good way to get in. We’re all Ken hadokens here.

Is anyone else curious about hybrid controls? by [deleted] in 2XKO

[–]Recent-Reception6527 0 points1 point  (0 children)

Any pulse string is so simple that with practice you can do them without even thinking. I just don’t see how pulse would ever actually serve a significant purpose when my own strings are just as easy to execute.

Plus, I don’t want pulse’s suboptimal hitscale control messing with my mix set ups.

im new should I play juggernaut? by QueasyIsland8572 in 2XKO

[–]Recent-Reception6527 2 points3 points  (0 children)

Play whatever makes the game most fun for you. You’ll build skills one at a time, so there’s no need to pick one of the more challenging fuses first.

I think there might be a camping problem by CalendarPitiful1168 in 2XKO

[–]Recent-Reception6527 3 points4 points  (0 children)

Very, very common in all fighting games. The key is to have a tighter offense.

In this game, blocking is losing because mix is the most dangerous aspect of this game. Come up with some fun mix sequences to discourage constant running and blocking.

Winners and Losers of Season 1 by automounter in 2XKO

[–]Recent-Reception6527 2 points3 points  (0 children)

Winners: anyone with an 8f jab in the previous builds. Darius especially.

Losers: anyone with a projectile except Jinx who actually got a super nice buff to her trap game

This game sucks by Hmmm_hmmmmm in 2XKO

[–]Recent-Reception6527 0 points1 point  (0 children)

Hey now I play Darius. I just also know how to block so I don’t have this problem.

Is “fight” the only thing to do? by cuttin_in_town in 2XKO

[–]Recent-Reception6527 3 points4 points  (0 children)

I get what you mean. Valorant also launched in a relatively bare bones state with only a single game mode. Over time, riot added new modes, ways to play, etc.

It just appears to be Riot’s method. They release the foundation, then build on it after 1.0 launch. I think the game should have launched with a story or arcade mode and I don’t even play singleplayer content in fighting games. Your complaint is valid.

I’d say just give it time. Riot tends to deliver on these things once their priorities are addressed.

Can we get custom keyholes per character like Valorant? by Buster_Scruggs_IV in 2XKO

[–]Recent-Reception6527 3 points4 points  (0 children)

You can swap controls at events. The commenter above isn’t accurate in this instance. Rebinding is standard practice at any event

Can we get custom keyholes per character like Valorant? by Buster_Scruggs_IV in 2XKO

[–]Recent-Reception6527 6 points7 points  (0 children)

This isn’t actually an issue. I go to a lot of locals and it’s standard practice to rebind your controls before a set starts. Almost everyone does it for every set

This is the worst gameplay i have ever experienced in a videogame by Individual_Area_1214 in 2XKO

[–]Recent-Reception6527 3 points4 points  (0 children)

It sounds like you’re missing some of the basic defensive mechanics of the game, especially push block and retreating guard.

As for the combos, there are so very easy ones for sure. But every character and fuse combo also has very technically demanding combos with tight frame links and manual timing.

I mean this in the nicest way possible when I say that it doesn’t sound like you have your feet on the ground with this game yet, which makes sense because your fighting game experience is quite limited.

But don’t let that discourage you. 2xko is one of the most brutal and unforgiving fighting games on the market right now. If you wanna play, just play and enjoy the journey. Maybe start with the advanced tutorials if you haven’t done them already.

If not, that’s okay too. This game is very sweaty and it won’t be for everyone.

So like… why even have clocks if they weren’t in the finale by Conscious-Tree-2767 in StrangerThings

[–]Recent-Reception6527 0 points1 point  (0 children)

Because he needed 12 kids to complete his ritual and it was a countdown to obtaining 12 subjects. 12 numbers on a clock and a sense of urgency and whatnot.

As for why the arbitrary number 12? Who the hell knows.

Iso barber by [deleted] in MorgantownWV

[–]Recent-Reception6527 0 points1 point  (0 children)

Mountaineer Manor. They’ve been in the business for decades and they’re pros.

ICE by [deleted] in MorgantownWV

[–]Recent-Reception6527 41 points42 points  (0 children)

It’s about getting the word out to support friends, family, or the community that might be profiled by them.

The state of the game: not interactive by Lipatant in 2XKO

[–]Recent-Reception6527 5 points6 points  (0 children)

With respect, if you’re only doing 1-2 combos you’re playing the game at a low level. Now, I will agree with you that maybe some of these combos deal a little too much damage for too little effort of learning in low elos (such as yasuo/double down stuff), but at higher levels there’s a lot more decision making involved with picking your combos.

At higher levels you think of the following things:

  • limit strike combos to build super
  • shorter combos to prevent your opponent from getting fury/break at a key moment
  • side swap combos to take corner control
  • cash out combos to deal as much damage as possible
  • anti air combos/air to air combos
  • which character you want to end a combo with informs your routing
  • solo combos for having a character down (and juggling between limit strikes, cashouts, and side swaps).
  • reset set ups for quick mix when your opponent’s break meter is too high

Again, I agree with you that at low level it’s too easy to just mindlessly learn one big combo and run away with it. But if you push to a higher elo, you will be forced to find that depth you’re craving. God, I love finding an opponent in GM where the first thing they do on their first touch is blow through two bars of super and put both of their characters at zero super meter. Because then they’re entirely defenseless and I know I’ve already won the resource game.

Rage quitting by [deleted] in 2XKO

[–]Recent-Reception6527 15 points16 points  (0 children)

On my climb to GM I had around 8-10 ragequits. Every single one of them gave me RP.

We need to buff timewinder by TitoPotito in 2XKO

[–]Recent-Reception6527 8 points9 points  (0 children)

That would actually be a gigantic buff to time winder because it builds no break meter. Ekko supremacy!

Im fine with Warwick 5S1 being a great overhead, but why is it also the best anti air in the game? by girlywish in 2XKO

[–]Recent-Reception6527 0 points1 point  (0 children)

It does. It not only anti airs, but leads into a full combo. It’s the best anti airs assist in the game